The Never Ending Repertoire of Ranger Builds
Salt of the Earth {SALT} Crystal Desert© ~~Dragon Rank~~
(edited by ItIsFinished.9462)
I would like input from my fellow Rangers on this new build I have come up with.
I left the Natures Magic trait empty because that will be the new Natures Voice trait. Also, there is no sigil on Longbow because that will be the new Toughness stacking Sigil. 3365 total Armor with 25 stacks and 1500 condition damage. Along with Torment and Bleeds should make this build very interesting. Everything else is self explanatory.
Let me know what you guys think.
Edit: Changed to Mango Pie.
(edited by ItIsFinished.9462)
If you’re going to mix Celestial with Dire (or Rampagers or whatever), you are slightly better off with Celestial armor and Dire jewelry. The ratio of Celestial stats to Dire stats (excluding crit chance) is:
1.101 – helm
1.098 – shoulders
1.102 – chest
1.098 – gloves
1.104 – legs
1.098 – boots
1.095 – amulet
1.079 – rings
1.081 – accessory
1.092 – weapon(s)
So if you’re converting from full Dire to Celestial, the legs , chest, and helm should be first. Then the shoulders, gloves, boots. Then the amulet. Then the weapon. Then the accessories. Finally the rings.
Overall, it’s about a 1% difference, so probably not worth it if you’re concerned about cost of runes or something. But if there are no other issues, celestial armor + dire jewelry (you’ll need to make the amulet celestial to get a similar stat total) will get you an extra 1%.
This is ignoring crit damage. If you’ve got a build with decent crit chance (e.g. Berserkers), then you definitely want to go celestial armor first. All the crit damage in that case is “free” on top of the extra 1% in stats. (Or if you want to think of it in terms of crit damage equivalency, celestial armor will give you a ton of “free” stat points.)
Wait, why are you doing condi with LB?
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