There's only one problem with the Ranger
I agree. If they just fix spirits and make them viable it would go a long way to giving us more build diversity.
some pets are useless…they’re merely weaker copys of other one’s.
signets do have insane cooldowns…
a point too for you about the longbow, but keep in mind the range advantage.
i’d rather have slightly increased attackspeed for longbow’s skill #1.
spirits are ok.
besides that, it’s a really nice profession which keeps it’s promise: “jack-of-all-trades”
as much as i’d appreciate more variety in making a build, it would kinda miss the point of the profession, since the ranger is not intended to “specialize” in one particular thing.
oh well scrap that last sentence…
“Only the finest of potatoes in my zerkburgers.”
some pets are useless…they’re merely weaker copys of other one’s.
signets do have insane cooldowns…
a point too for you about the longbow, but keep in mind the range advantage.
i’d rather have slightly increased attackspeed for longbow’s skill #1.
spirits are ok.besides that, it’s a really nice profession which keeps it’s promise: “jack-of-all-trades”
as much as i’d appreciate more variety in making a build, it would kinda miss the point of the profession, since the ranger is not intended to “specialize” in one particular thing.
oh well scrap that last sentence…
Shortbow and Longbow have the same range when untraited, but shortbow deals more damage I think they should at least be equal in damage.
Spirits are not ok at all.
We can be “jack-of-all-trades” and still be able to have viable skills, just because we can do everything doesn’t mean we deserve crappy skills.
Add “allow me to dodge roll at any point during a Sword 1 chain attack” and I’ll be happy.
Tarnished Coast
some pets are useless…they’re merely weaker copys of other one’s.
signets do have insane cooldowns…
a point too for you about the longbow, but keep in mind the range advantage.
i’d rather have slightly increased attackspeed for longbow’s skill #1.
spirits are ok.besides that, it’s a really nice profession which keeps it’s promise: “jack-of-all-trades”
as much as i’d appreciate more variety in making a build, it would kinda miss the point of the profession, since the ranger is not intended to “specialize” in one particular thing.
oh well scrap that last sentence…Shortbow and Longbow have the same range when untraited, but shortbow deals more damage I think they should at least be equal in damage.
Spirits are not ok at all.
We can be “jack-of-all-trades” and still be able to have viable skills, just because we can do everything doesn’t mean we deserve crappy skills.
I couldn’t disagree with OP more lol. I will admit spirits need buffs, but not overhaul. Just survivability buff or a proc buff (for frost and sun especially).
some pets are useless…they’re merely weaker copys of other one’s.
signets do have insane cooldowns…
a point too for you about the longbow, but keep in mind the range advantage.
i’d rather have slightly increased attackspeed for longbow’s skill #1.
spirits are ok.besides that, it’s a really nice profession which keeps it’s promise: “jack-of-all-trades”
as much as i’d appreciate more variety in making a build, it would kinda miss the point of the profession, since the ranger is not intended to “specialize” in one particular thing.
oh well scrap that last sentence…Shortbow and Longbow have the same range when untraited, but shortbow deals more damage I think they should at least be equal in damage.
Spirits are not ok at all.
We can be “jack-of-all-trades” and still be able to have viable skills, just because we can do everything doesn’t mean we deserve crappy skills.
I couldn’t disagree with OP more lol. I will admit spirits need buffs, but not overhaul. Just survivability buff or a proc buff (for frost and sun especially).
They also need to reduce the inner cooldown timer, and I consider changing so many things on a skill an overhaul.