I’ll start by saying what changes there were for the Ranger were great. Good on you, Irenio for some of the Shout reworks and buffs to traits. I’m not sure about other Rangers, but I felt as though other small adjustments could have been made elsewhere that would have had a significant, and beneficial impact. I’ll elaborate.
Main-Hand Axe After-Casts
I was surprised “Throw Axe” on Warrior had the after-cast delay reduced by 0.5s while the Ranger main-hand axe received not a single after-cast delay reduction, even though both the Warrior “Throw Axe” and Ranger “Ricochet” (A1) & “Winter’s Bite” (A3) [used] to share the same drawbacks.
I would propose equal treatment for Quality of Life of having Ricochet, Splitblade, and Winter’s Bite have the same amount of after-cast delay reduced, or some after-cast if not 0.5s of it.
Light On Your Feet
Is there a reason why evasion will not be added in order to proc this effect? There is built in evasion for many of our weapons (sword, greatsword, shortbow) that would have further synergy with this trait.
On a side note, the extra condition duration is weak. Could that be changed to condition damage instead so it can further rival Quickdraw to amplify the Ranger playstyle of constant damage vs a utility/burst trait?
Shortbow
Nothing on Shortbow was touched. This is one of the most, if not the most, under-powered weapons of the Ranger. For years, there was a suggestion by the Ranger community on countless occasions of adding smart, and active play to “Concussion Shot” (SB5) by inflicting Confusion when successfully interrupting a foe.
This, in turn, would add to the utility and damage of the Shortbow’s skirmishing playstyle, alongside the already unique flanking criteria of certain moves within the set. I would hope that this would be considered in the next balance update to place Shortbow in a higher relevance in the future, even if it is just a hair higher than it is currently.
Sic ’Em! Unchanged
With the shout reworks, I was hoping “Sic ’Em!” could use some improvement. There were some fine suggestions in the past for this shout, ranging from the pet shadow-stepping to the target (like a skill in GW1) or having the pet reveal enemies around it if the utility were to trigger on activation or reveal enemies in an area if changed to be a ground-target.
However, Sic ‘Em! remains unchanged and the only utility skill across all professions that is a preventative measure against stealth vs an active reveal. Why wasn’t this looked at or changed for something more practical? Even if it was to apply an AOE reveal, the reveal duration could be reduced from 6s down to 4s to compensate depending on the radius and potency.
Some of the Less Used Traits are Hurting More
I’m grateful for the buffs on some traits. Increases to Predator’s Onslaught, Hidden Barbs, and even Primal Reflexes were a nice touch. I cannot thank you enough for those. However, the already weak traits are now even weaker in comparison.
I’m surprised that traits such as Predator’s Instinct wasn’t touched at all. Not even an interval added to ensure it can apply on multiple opponents with their own ICD to make this effective in group fights. What’s even more daunting is the push to make Most Dangerous Game relevant with the change to “Guard!” and its cooldown.
So, now the combo of killing your pet for more Might and being able to linger under 50% (along with any of the other health threshold traits) is a potential combo. It’s interesting, I’ll give it that much, but why wasn’t the simple and effective solution of pulsing Fury (even for 1s) added to this formerly-planned Adept trait knee-jerked into the GM tier?
There was and still is, so much talk of synergy, and for a trait placed so high, there is so little of it. Having synergy with Remorseless would truly make it Most Dangerous during a Game (match).
Again, I really like and appreciate the current changes. You’re our (Ranger) guy, Irenio. Thanks for the work you have done. Hopefully, these points may be touched upon later balance updates. Cheers.
/rant
Will update once Path of Fire releases.