Thinking Out Loud: Tweaked Pet System
“All melee pet attacks now have a small leap component.
Also bring back manual revival of pets or allow your heal skill to revive pet at 50-60% health.
Finally pets have some kind of buff like the old Protective Spirit that prevents them from losing more than X% of their health from one attack."
I like the idea of old GW buffs and skills. I think they would help our pets significantly, and I don’t think they should be a huge programming nightmare, since they don’t touch much of our pathing issues. Unfortunately, I agree that the changes are very unlikely. Good ideas though.