Thinking Out Loud: Tweaked Pet System

Thinking Out Loud: Tweaked Pet System

in Ranger

Posted by: ChillyChinaman.6057

ChillyChinaman.6057

Just wondering would it make much of a difference if Rangers were limited to having to pets, one land and one water, ie no in combat pet swapping? This would be balanced by a substantial increase in stats and access to their skills. I know the chances of this are non-existent but humor me.

Layout would be something like this:
1 – Toggle between autoattack and heel
2 – Skill #2
3 – Skill #3
4 – Skill #4

All melee pet attacks now have a small leap component.

Also bring back manual revival of pets or allow your heal skill to revive pet at 50-60% health.

Finally pets have some kind of buff like the old Protective Spirit that prevents them from losing more than X% of their health from one attack.

Thinking Out Loud: Tweaked Pet System

in Ranger

Posted by: Kilrik.6320

Kilrik.6320

“All melee pet attacks now have a small leap component.

Also bring back manual revival of pets or allow your heal skill to revive pet at 50-60% health.

Finally pets have some kind of buff like the old Protective Spirit that prevents them from losing more than X% of their health from one attack."

I like the idea of old GW buffs and skills. I think they would help our pets significantly, and I don’t think they should be a huge programming nightmare, since they don’t touch much of our pathing issues. Unfortunately, I agree that the changes are very unlikely. Good ideas though.