Natures Ninja and Pain Inverter – Ranger PvP movies
http://www.twitch.tv/xsorovos
(edited by Xsorus.2507)
Not really going to discuss SPvP, but I have been actually playing Spirit Build a bit more since the patch with zerging (though I’m sure traps work just as well) mainly cause I put Superior Rune of the Traveler on my Rabid Set. I actually find this setup isn’t that bad. with 25 stacks of corruption i’m sitting at around 1750 Condition Damage, and I can apply a buttload of bleeds just the same (with the added burning) Protection Wise, the bloody Spirit Procs 4 Seconds of Protection for me, so I’m surprised how long it stays up.
The only annoying thing about it is I can’t precast my pets before a fight, But I seeing how in World vs World Pets die almost insantly anyway the change isn’t to bad…I can now put them back up quicker then before.
SPvP I imagine they suck pretty badly, But World Vs World with the addition of Traveler Rune I find the setup works much better then before.
Fairly viable solo, Long as you don’t run into really amazing Skullcrack Warriors, but they’re just overpowered right now so can’t expect to take them easily.
Oh thought i’d add, The amount of Boon Duration with this setup makes the 25% Run Speed actually not that super great if you use offhand horn like I do.
I run around with 2 Minutes of Swiftness Most of the time, with the Run Speed Being there when I haven’t got it up.
(edited by Xsorus.2507)
Ya, the much lower cool down makes them seem much more viable in situations like wvw where they were unlikely to ever live the full life span.
They still don’t seem to be very viable in huge zerg clashes, in my experience so far with the new build, but I can see them being pretty good in smaller 30 man fights.
In general I tend to dive bomb into the zerg clash and pop their instants, They’ll go off, doing whatever they’re going to do, and then die and pop again.
Or you can sit in the back and just provide buffs.
I’m running a Shortbow and Axe/Horn Build though.
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