Hello,
In another thread I posted my Greatsword tank style build
http://gw2skills.net/editor/?fMMQNBhODbkoKyuvyxC1OQ0ewJLd+/Ba5ZIK/fxH3NB
I currently have 5/6 Knight’s emblazoned and a Knights pearl broadsword (exo), with about 3k armour (toughness + def), 21k health, walking about with 30% crit.
This seems fine for farming normal mobs for mats, and even tanking group event champions etc.
I hadn’t really done many dungeon runs as was waiting for others that rerolled to catch back up, and some late starters.
After doing AC it felt like it held up well as a tank style spec and I could for most parts, trash and some bosses just plant my feet and take the damage, I did have an elementalist friend with full +healing gear and spec keeping me up.
Last night I ran CM for the first time, the heal spec elemenalist has now gone full condition damage build but still mostly in the cleric exos while they slowly replace.
In CM there seems to be a lot of large packs of enemies and the greatsword even with the high health pool and stacked toughness seemed to fall short. I was getting destroyed in melee ranged and found myself switching to a longbow rather than axe/warhorn.
I ended up a lot of the time getting the attention of the pack then using Muddy Terrain on CD to keep then slowed using the longbow to damage them while running backwards, then rolling past them as they got clear of the slow so they passed back over and kiting them back and forth.
Im starting to think would a Longbow/Shortbow build be better to kite the mobs, same knights gear so I can take the damage from ranged but then keeping at range and slowing the melee mobs in the way described above, and also getting the shortbows skills to help kite?
I was thinking something like this…
http://gw2skills.net/editor/?fMAQJATVjAVR2VWOWoWCili8Eo+BOxUwfG9Pk+S2UUA
15 points in Beastmastery line to get the quickness on swap and quicker pet swaps so more quickness, also means the spiders can use their internal skill that cripples more often.
Not sure if maybe losing 25pts in Nature magic and so 2.5k health might be a bit too much, but hopefully wont be getting hit as much?
Is the 20 points in skirmishing trait line worth it for the 20% CD reduction on LB/SB when SB has short CDs anyway?
Would an extra 5 in beastmastery be worth it to get intimidating training 4 sec cripple on the spiders f2? Already muddy terrain lasts 20 secs and CD is 24 so seems maybe a bit ott?
Any feedback would be most appreciated.
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