Thoughts on improving Guard

Thoughts on improving Guard

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Posted by: Xsorus.2507

Xsorus.2507

Right now our Pet Shout abilities are kind of lackluster, and I think Guard itself is pretty bad unless you invest 30 points in Nature’s Line (which really makes no sense why they’d put a talent like that in the non Pet line, but even then that just makes the ability more annoying then anything)

Anyway, I look at Guard and I want to improve its usage while at the same time, Not overpowering DPS setups with Pets, and making less used pets more useful.

My idea is this.

Make Guard cause the pet to absorb a certain amount of damage of all friendly players who stand in that area. Scale that absorb off the Vitality of the pet. This means pets like Bears for example would make use out of the ability the most, While it would be completely lackluster for Cats/Birds and other DPS pets.

http://www.youtube.com/user/Xsorus/videos?view=0
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Posted by: Tywele.7812

Tywele.7812

  • get rid of the ground targeting (it’s a shout!)
  • get rid of the cast time (again, it’s a shout!)

Without these two things it would be less annoying to use “Guard!”.

The word “ranger” does not originate from the
word “range” but from “to range”.

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Posted by: Samitan.6192

Samitan.6192

  • get rid of the ground targeting (it’s a shout!)
  • get rid of the cast time (again, it’s a shout!)

Without these two things it would be less annoying to use “Guard!”.

I think they need to keep the ground targeting but the cast time yea, what’s up with that, like you said it’s a shout

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Posted by: ChillyChinaman.6057

ChillyChinaman.6057

  • get rid of the ground targeting (it’s a shout!)
  • get rid of the cast time (again, it’s a shout!)

Without these two things it would be less annoying to use “Guard!”.

In it’s current incarnation I would agree with you, however, that would promote the continuation of mediocrity. If it would be changed for the better(in the long run) they would have to bring it back to its old functionality. And learn to code better invisible barrier/placement limitations.

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Posted by: Serraphin Storm.2369

Serraphin Storm.2369

Guard can be use for pet positioning. Removing this functionality isn’t making it better. The cast time makes it interruptible. While I wish it would be use as it once was (at the very least allow birds the full use of the old guard) they have also made changes to shouts.

In order to properly understand the big picture,
everyone should fear becoming mentally clouded and obsessed with one small section of truth.

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Posted by: jcbroe.4329

jcbroe.4329

I want to see something like Displacement from guild wars 1. “Pet guards the target area. For x seconds, pet absorbs x% of damage from all allies in range. Pet cannot attack while this skill is active.”

THAT’S team support right there. Then drop Zephyr’s Speed down to Master Level, and for a new Grandmaster trait: “Damage absorbed by your pet is reduced by x%.”

Options like that though may be a bit over the top for a game this game though, but they would definitely by viable for group support builds.

Jroh | Former SOAC Ranger Podcaster | Platinum Division Top 100 Player
www.twitch.tv/itsJROH For stream, stream schedule, other streamers, builds, etc
https://www.youtube.com/user/JRoeboat

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Posted by: mistsim.2748

mistsim.2748

Yeah J that would be freaking awesome. They really dropped the ball on pet utility in this game. Out of all the profs ranger has the least utility hands down.

We should be able to either spec our pets to do tons of dps and have no utility, or have tons of utility and minimal dps. This should have been common sense for devs. Instead, pets are an annoying clumsy liability.

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Posted by: roamzero.9486

roamzero.9486

I just want to see guard shadowstep the pet to the target area. Make it so that F2’s begin immediately without the pet moving in range, so once a channel/attack animation begins you can shadowstep it to your target (sort of like the tricks ele’s can do with their channeled abilities and lightning flash.