Thoughts on the Ranger

Thoughts on the Ranger

in Ranger

Posted by: Pixels.6532

Pixels.6532

I’m really enjoying this class, but would love to see a few tweaks/changes to improve it. Here are my thoughts:

Greatsword
Counter Attack -> Crippling Throw: this is one of those “great in theory” skills that doesn’t work in application. The only reason it doesn’t work is because of your pet. You hop in on your target start firing away and catch their attack animation and fire off #4… only to realize the bad guy has switched aggro to your pet, and you’re left standing there like a tool saying, “please be an AOE attack, please be an AOE attack!”

I would either apply this skill to both you and your pet or simply remove the chain and conditional activation and make it a straight KB with the existing recharge, etc.

Longbow
Rapid Fire: reduce the total number of arrows to 8x, the first arrow bleeds (6s) your foe

Shortbow
Crossfire: remove the condition on the condition, just cause bleeding no matter where you stand or get rid of the condition entirely and increase the damage.

Poison Volley: make this a ground targeted AOE and adjust the poison to 5s

edit: fix quick shot, i love nothing more than firing it off in the middle of a big, red circle only to have my toon jump straight up in the air. lol, epic.

Sword
Everything: good lord, this seems like it could be one of the ranger’s best weapons yet using it feels like the equivalent of hopping on a bucking bronco, you have no clue what your char might do… it’s like your ranger doesn’t just switch to the sword, he chuggs 4x red bulls AND switches to sword.

Axe
Splitblade: instead of a spread, you fire an axe that splinters damaging and causing bleeding to the target and all adjacent foes.

Pet AI
Fix it! I love the pet and the extra damage it does, but please help us out here. When I see a giant AOE circle around my pet and hit F3, I’d like it to work… :o)

Other than that, I love this class even with all the “nerfing” going on. I understand the posters’ frustrations here, but I would encourage more constructive feedback. Posters, no reason to alienate the devs and Devs, no reason not to be honest with the folks who love this class and have a vision for what it could be.

thoughts? opinions?

Sanctum of Rall

(edited by Pixels.6532)

Thoughts on the Ranger

in Ranger

Posted by: Joey.3928

Joey.3928

Increasing duration of shortbow poison to anything more than it is would pretty much make it possible to have your enemy poisoned 90% of the time. Which doesn’t seem very balanced.

Estel Wolfheart
Norn Ranger
Hardcorepwnograhpy [HARD] | Isle of Janthir

Thoughts on the Ranger

in Ranger

Posted by: Pixels.6532

Pixels.6532

Increasing duration of shortbow poison to anything more than it is would pretty much make it possible to have your enemy poisoned 90% of the time. Which doesn’t seem very balanced.

You can do that now by standing next to your target, you can stack up to 5x 2s bleeds, right? Maybe reduce the poison to 4s.

Sanctum of Rall

Thoughts on the Ranger

in Ranger

Posted by: Joey.3928

Joey.3928

I am confused on what you mean.

Estel Wolfheart
Norn Ranger
Hardcorepwnograhpy [HARD] | Isle of Janthir

Thoughts on the Ranger

in Ranger

Posted by: Pixels.6532

Pixels.6532

I am confused on what you mean.

I’m confused too! You can technically keep poison on a foe 100% of the time w/ the dagger, and changing poison volley to an aoe w/ a single 5s stack of poison per target in the area is 5/9 of the time, not 90%, unless I’m completely missing something!

Sanctum of Rall

Thoughts on the Ranger

in Ranger

Posted by: Joey.3928

Joey.3928

Ah I didn’t know dagger could do that. Well nvm then :P

Estel Wolfheart
Norn Ranger
Hardcorepwnograhpy [HARD] | Isle of Janthir

Thoughts on the Ranger

in Ranger

Posted by: Luriyu.6873

Luriyu.6873

…i’ve turned off sword auto-attack. i find it’s use is best for getting away then actually damaging. i also like it for indiscriminate attacking while something is hidden.

in a 1v1 fight, i’m traited to have sword be a dodging/counter/parry weapon, horn be the dps/buff, and then switch back to shortbow for dps.

a pure melee warrior is pretty easy to kite and i have access to traps and multiple slow skills. my pet is 30% faster and are for removing conditions (bear), being an annoyance and healing (fern hound).