This thread is an attempt to address one of the most frequent discussions/arguments I see on this forum. To whether the “bow ranger” is/was intended inside the Ranger class. The reason I want to address this is because for AN to do their job and take the communities opinions on board, it helps if the community agree where possible or have coherent actionable suggestions for the dev team.
I wont copy and paste AN’s summary of the ranger where it makes multiple “bow” or “archer” references. Because I shouldn’t need to.
It is extremely clear that the GW2 Ranger class was supposed to incorporate a heavy use of the bow.
1. GW2 Ranger is classified as a “Returning profession” from GW1 which was primarily (but not limited to) bow use. There were a number of bows available to use and a strong focus on ranged skills to chose from.
2. Clearly new MMO’s try to add their own twist on things and GW2 did this very well. However there’s a huge market segment of players that like “Archer” professions. And AN obviously wanted to continue to provide a class in the game that caught that target audience.
3. The Devs were active in the GW1 forums taking feedback from the Ranger community on what they’d like to see in GW2’s Ranger class.
Compromises:
1. While predominantly a ranged class. The GW2 ranger is obviously looking to incorporate a melee option. Where W.O.W might have had a melee option when enemies reached a range. GW2 want to go beyond that and allow players to have a melee weapon as their main weapon in a build. That’s clear to see.
2. Classess in this game (given the loss of the trinity) were very clearly intended to be less cohesive and more open to adaptation. So it’s a valid argument to suggest that Ranger for this reason is not exclusively supposed to be dps. When you consider the “jack of all trades” despite not being so in GW1 it does make sense to provide a melee option in GW2 to fulfill that role.
Conclusion
Ranger is primarily the ranged focused class in the game. This is extremely clear in the classess promotion, it’s history in GW1, it’s lore in the game and it’s official summary. Also it makes abundant sense to appeal to the “ranger” players that part make the MMO sea of players.
However the class is not exclusively ranged it is inclusively ranged.
But the important point, the most crucial point in this thread and one of the root causes between players having this discussion is.. We do NOT have as viable ranged builds for all content as we do melee builds. Even in core mechanics and meta such as dungeons/fractals the only viable builds are melee focused.
That’s the bottom line. Our melee capabilities are way more viable than our ranged.
AN have options, do they fix broken class or do they make a new Ranged class which features viable bow builds?
(edited by Lace.9472)