Torch... Okay, With Frost Trap ..Amazing
You need a warhorn for travel – doesn’t matter so much in combat unless of course you like the buffs/are running a crit/condition build.
Swapping weapons only procs the speed buff while in combat.
There’s a lot better builds in my opinion for aoe damage or burst on a target (see shortbow).
When I do drop an aoe for fire, I am always using an axe to compliment that aoe not a bow.
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Thanks for sharing Pirhana. I’m lvl 75 and haven’t messed around with the torch all that much. I think Ill give that a try. I love incorporating traps into anything so this will fit my playstyle nice.
Or you could use Spike Trap instead of Frost Trap, which has a similar effect, except it actually contributes to your damage.
both would work but frost trap is 66% movement reduction AND skill timer use so the abilitys they use on you will be much less and much less damage against you. i have my traps traited to be twice as effective so being chilled for 10seconds really lowers the damage they could do to you and they can barely move. that chill time also goes up for every combo effect you hit them with. axes or arrows. rapid fire probably adds another 3 seconds on average
spike trap has no combo effect
i actually use both traps in my build but think frost is far more efefctive
healing spring also makes it very hard for them to kill you while they are dieing, barrage can also finish them off too
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^ You don’t even know how chilled works currently. Well, it’s ok to be wrong, just as long as you know you are horribly misguided.
Pikafan, i think you even know how combo works … but, can you share your mighty wisdom with us and explain why he is so wrong?
Hand of Blood [HoB]
Piken Square
Most people suggest it works only for skill you cast while being chilled… I don’t know if that is true.
more deadly than any that walks this earth. Put aside the Ranger.
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@pikafan sorry to say but i dont think you know what a combo field is.
watch the targets bars, you can see the conditions reaplied with some of the projectiles. most abilities is only 20% chance, some is 100%.
Chilled is a condition that stacks in duration. target moves 66% slower, abilities recharge 66% slower. Not sure where i’m wrong, you character even says" Now Thats a Combo!" when you do
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Look at your abiliy, if it says combo field it starts the combo effect for that type. if teh ability says combo finisher, it creates the combo with the first ability i mentioned.
GO to Guild Wars 2 wiki and click on combos it explains everything, everytpe of field and what each finisher does for them.
(edited by Pirhana.8935)