Torch... Okay, With Frost Trap ..Amazing

Torch... Okay, With Frost Trap ..Amazing

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Posted by: Pirhana.8935

Pirhana.8935

So I run a longbow damage build for standoffs and defense. I figured id try using Torch to set a fire and shoot arrows threw it. while it was okay i found that when an enemy gets on you, Bonfire (8seconds fire around you) and frost trap (5 seconds chill) really hurts people. you can also throw your torch for more burn damage and roll back. the target takes alot of damage before they can move because of the chill effect.

You can also throw Entangle and barrage into this mess.

I now run longbow and axe/torch. yes warhorn speed is nice, but i get it when i swap weapons and from my pet eagle

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Posted by: docMed.7692

docMed.7692

You need a warhorn for travel – doesn’t matter so much in combat unless of course you like the buffs/are running a crit/condition build.

Swapping weapons only procs the speed buff while in combat.

There’s a lot better builds in my opinion for aoe damage or burst on a target (see shortbow).

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Posted by: MaxTwelve.4725

MaxTwelve.4725

When I do drop an aoe for fire, I am always using an axe to compliment that aoe not a bow.

Member of Acolytes Gaming Community
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Posted by: jonG.8369

jonG.8369

Thanks for sharing Pirhana. I’m lvl 75 and haven’t messed around with the torch all that much. I think Ill give that a try. I love incorporating traps into anything so this will fit my playstyle nice.

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Posted by: Pikafan.3792

Pikafan.3792

Or you could use Spike Trap instead of Frost Trap, which has a similar effect, except it actually contributes to your damage.

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Posted by: Pirhana.8935

Pirhana.8935

both would work but frost trap is 66% movement reduction AND skill timer use so the abilitys they use on you will be much less and much less damage against you. i have my traps traited to be twice as effective so being chilled for 10seconds really lowers the damage they could do to you and they can barely move. that chill time also goes up for every combo effect you hit them with. axes or arrows. rapid fire probably adds another 3 seconds on average

spike trap has no combo effect

i actually use both traps in my build but think frost is far more efefctive

healing spring also makes it very hard for them to kill you while they are dieing, barrage can also finish them off too

(edited by Pirhana.8935)

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Posted by: Pikafan.3792

Pikafan.3792

^ You don’t even know how chilled works currently. Well, it’s ok to be wrong, just as long as you know you are horribly misguided.

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Posted by: Lord Kraven.8293

Lord Kraven.8293

Pikafan, i think you even know how combo works … but, can you share your mighty wisdom with us and explain why he is so wrong?

Lord Kraven – Ranger | Big Kraven – Warrior
Hand of Blood [HoB]
Piken Square

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Posted by: Wayfinder.8452

Wayfinder.8452

Most people suggest it works only for skill you cast while being chilled… I don’t know if that is true.

The man who can wield the power of this sword can summon to him an army
more deadly than any that walks this earth. Put aside the Ranger.
Become who you were born to be. I give hope to men. I keep none for myself.

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Posted by: Pirhana.8935

Pirhana.8935

@pikafan sorry to say but i dont think you know what a combo field is.

watch the targets bars, you can see the conditions reaplied with some of the projectiles. most abilities is only 20% chance, some is 100%.
Chilled is a condition that stacks in duration. target moves 66% slower, abilities recharge 66% slower. Not sure where i’m wrong, you character even says" Now Thats a Combo!" when you do

(edited by Pirhana.8935)

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Posted by: Pirhana.8935

Pirhana.8935

Look at your abiliy, if it says combo field it starts the combo effect for that type. if teh ability says combo finisher, it creates the combo with the first ability i mentioned.

GO to Guild Wars 2 wiki and click on combos it explains everything, everytpe of field and what each finisher does for them.

(edited by Pirhana.8935)