Elona Bonechill – Necro / Fionna Gymirdottier – Guard /// RoF
Torment for rangers - not the condition....
Elona Bonechill – Necro / Fionna Gymirdottier – Guard /// RoF
I think it will be a nightmare for our pets. Considering they are AI controlled movement, if they eat a Torment, it could be a very destructive condition for them to eat. Especially with no implemented way to make our pets dodge.
Guess we just have to wait and see…
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I don’t mind mesmers, but again kitten thieves? If they don’t get nerf somewhere else, I’m not going to run alone in WvW ever again…
I’m guessing thieves will get torment in conjunction with venoms. Well, for me it just fits there best and would help bring more play to venom/condi based builds.
update:
Torment stacks in intensity. Source: https://forum-en.gw2archive.eu/forum/pvp/pvp/Torment
See you in Tyria.
(edited by Expiatus.4210)
ANet on fighting a thief: Just move on from them
(2 months later)
ANet: Now thieves cause movement to damage you.
/facepalm
[Winter’s Bite] means chill axe guys.
[Winter’s Bite] means chill axe guys.
Weakness duration will be adjusted (my money is on reduction), and it needs our pet to hit with next attack, right? So we’ll have 2 ways to apply weakness, running a bear, or using axe 3. We’ll see when the changes come out I guess. If the trait/skill changes only cover stun breakers, reduced weakness duration, and Tremor being given to thieves and mesmers I will be pretty disappointed. Necros with a fear build might even become really strong. They will get burning I think as well at some point. So a necro will be able to put 10 stacks of bleed, poison, burning, and tremor on you, than chain fear. You’ll basically run untill you drop dead.
Elona Bonechill – Necro / Fionna Gymirdottier – Guard /// RoF
The bear weakness is pretty weak IMHO. Don’t forget cave spider’s utility skill that allows the spider to cast weakness and vulnerability on the next two attacks.
Torment seems like a really dumb idea to me.. for Rangers who don’t want to bunker up in their Healing Springs, we rely on tons of movement and evades. I don’t know how Torment works, will it affect movement -skills- or just movement, will I take damage for leaping around using Sword? Almost all the Sword skills are movement based… is using it going to be suicide? Would be really upset if that was the case.
And really, thieves, the class we need our movement/evades against, can punish us for it? Rampant boonstripping not enough, I guess, they need more anti-Ranger tools!
Mesmers I’m not too worried about, they’re still slow and any good Ranger can run in circles from all their damage if they want to, taking a bit more damage escaping probably won’t prevent the escape. But thieves?
And I guess I’ll start using Cave Spider now in anticipation of the Weakness changes, at least until I find out they nerfed the duration to hell or whatever they’re going to do to make the new Weakness not worth using, lol. It’s already bad because the spider always starts its attack rotation with that horrible, slow arcing, worthless and double worthless poison field attack (can we get that removed? Honestly don’t even replace it with anything just remove it. I’d pay for that.) that the F2 venom does NOT apply to, so you have to either wait for it to finish it before you get the Weakness on the next auto attack, or spam F1 and hope you can animation cancel your pet so it skips straight to auto attack. That’s -really- clumsy and I don’t enjoy doing it, which is why I use Spiders so infrequently because it’s something you have to constantly remember.
all I have to say really is why are you buffing the classes that don’t need buffs anet
do something about Longbow 1 instead, or pet AI? They still don’t face the enemy, and it takes only the slightest of movements to miss an F2. Why can’t they correct their facing if the enemy is still in range? I know it’s possible, you can test it with the Ranger—go up to an enemy, swing a greatsword at it, keep it targeted but turn your character away, and then hit Maul. You’ll spin right around and bring the bear down. Why don’t pets do this?
There’s a whole host of unusable (vs players) pets because they don’t do this simple action of automatically facing the target—every one with a cone attack, for example.
adding shinies to other classes while this one has a broken mechanic = ???
married to Railspike the Red Alpha Golem
[PiNK] Toast Forever.
Lets wait guys,i know that everyone is worried but lets wait..
You guys know the Drake Tail swipe applies Weakness right?
Natures Ninja and Pain Inverter – Ranger PvP movies
http://www.twitch.tv/xsorovos
Torment really doesn’t worry me. If what I have seen is correct, It is going to be hard for Thief and Mesmer to stack more than about 4 stacks, and even then it does about the same damage as 6 stacks of bleeding if you move.
It also looks like it’s on sceptre for Mesmer which is rarely used, and I think it’s unlikely to make it better than most other Weapon sets.
On the thief it’s on a venom, and I feel that it’s unlikely that a Thief will take it over other utilities unless heavily conditioned specced.
In other words, it’s not really going to make the strong builds any stronger, but may make some of the weaker builds more interesting.
The Necro gets a pure buff, but Necros do have the issue that it’s very easy to disengage from them. Also it does mean I might use DS more on my Conditionmancer now, as it stands all I use it for is a second HP bar If things go really badly and to get fury.
On the thief it’s on a venom, and I feel that it’s unlikely that a Thief will take it over other utilities unless heavily conditioned specced.
I met a really good p/d condi thief with apothecary, trust me, you don’t want them using dancing daggers, or shortbow to spread Torment. As rangers who constantly have 1 buddy near us, dancing daggers with Torment should be worrying, yes. With unload from stealth they can apply poison, bleeds, and torment as well. And they can share Torment with any class when traiting for it. Most people see thieves as a troll class, and Torment will make them even more of a nuisance.
Elona Bonechill – Necro / Fionna Gymirdottier – Guard /// RoF
Tested this on my Thief in the mists. Could stack only 4, at 1200 condition damage it ticks for 80 compared to 100 of a bleed. However, if the target is moving, it ticks twice, while bleed ticks once. That is roughly 6 stacks of bleeds worth damage on moving targets with 4 stacks. Dancing dagger only gives 1 stack for each use, not 1 for each bounce.
Elona Bonechill – Necro / Fionna Gymirdottier – Guard /// RoF