Tormenting ranger

Tormenting ranger

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Posted by: sminkiottone.6972

sminkiottone.6972

Greatings all,

I need some toughts on a tormenting build I’ve created for WvW roaming, but im not sure it will work.

http://gw2skills.net/editor/?fMAQNAV8fjAVV29VCWoWCiVBA1eop+jJmCFxIXhRlydqgTtA-jECBIOCy0Cwk3BKvrIas11FRjVzATbiIq2hoIa1SBcqwI-w

How it should work ?

1. The base tactic here is simple, keep apply pressure to foes with torment/bleed/Auto attacks

2. Base crit chanche is only 49%, but by swapping weapon and moa skill I can get perma fury which will give me 69% crit. chanche.

  • Is 69% enough considering that the sigil of toment triggers with 30% chanche ?

3. I should be able to apply 12.4secs of torment every 9.5 seconds.

4. The build is kind of tanky with enough regen to be able to survive bursts.

5. If the foe has perplexity runes it’s game over for this build.

6. If the foe run around he gets damage from torment, if he stays stationary the per can attack more often.

7. Burst, I should be able to burst foes down when they reach a low hp, I think a combo Entangle —> Bonfire --> 1111 should be anough, mybe with some poison.

What do you guys think ?

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Posted by: Tribio.8531

Tribio.8531

Unfortunately I cannot check the build link (at work), but I can give you some feedback..

Concerning your crit chance question: The moment that the crit chance is 60% or more, you’ll see your 30% sigils trigger enough, trust me..
2/3 of your shots are crits, 1/3 of thos will trigger sigil —> 2/9 of your shots trigger
(I also use food that gives 66% chance to steal life on hit —> 2/3 * 2/3 = 4/9 of my shots will steal life)

However, I’m a bit shocked to see Entangle here? The point of torment is to keep the player moving, so that the dmg ticks nicely. Entangling them won’t help your cause there I’m afraid.. Take RaO instead for the extra burst? (might gives condi dmg as well)

The Hatreidis family: Freya / Nina / Demonica / Athena / Faith / Arya / Angie / Sansa
Commander – Jam Death [Jd]
Fissure of Woe

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Posted by: speedlight.3745

speedlight.3745

the source of ur torment have cd too long for the condition to stack effectively.

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Posted by: sminkiottone.6972

sminkiottone.6972

Unfortunately I cannot check the build link (at work), but I can give you some feedback..

Concerning your crit chance question: The moment that the crit chance is 60% or more, you’ll see your 30% sigils trigger enough, trust me..
2/3 of your shots are crits, 1/3 of thos will trigger sigil —> 2/9 of your shots trigger
_(I also use food that gives 66% chance to steal life on hit --> 2/3 * 2/3 = 4/9 of my shots will steal life)_

However, I’m a bit shocked to see Entangle here? The point of torment is to keep the player moving, so that the dmg ticks nicely. Entangling them won’t help your cause there I’m afraid.. Take RaO instead for the extra burst? (might gives condi dmg as well)

Maybe 60% crit is more than enough, I coul use some different trinkets to boost armor/healing power or condi dmg, it could be better.

And I used entangle just because I think its very powerful in some schenarios.

  • When ganked by 2+ foes I can root them and run away
  • Final burst

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Posted by: Tribio.8531

Tribio.8531

And I used entangle just because I think its very powerful in some schenarios.

  • When ganked by 2+ foes I can root them and run away
  • Final burst

Entangle is an awesome skill (I have used it for ages on my ranger), but unfortunately in WvW when you try to use it on a melee class it has absolutely no use: The warrior will smile, wielding his greatsword and instantly killing the roots.

And since the meta of your build is quite condi-oriented, I’d go for RaO (as said: might = more dmg (DPS + condi) (also, it gives stability and swiftness, so it can also aid in getting away when outnumbered)

The Hatreidis family: Freya / Nina / Demonica / Athena / Faith / Arya / Angie / Sansa
Commander – Jam Death [Jd]
Fissure of Woe

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Posted by: sminkiottone.6972

sminkiottone.6972

the source of ur torment have cd too long for the condition to stack effectively.

How about this :

http://gw2skills.net/editor/?fMAQNAV8fjAVV29VCWoWCiVBA1eop+jJmCFxIXhRlydqgTtA-jUCBIOCy0Cwk3BKvjRjN/BouuIasaGYaTER1OEFRrWKAImGB-w

I should be able to apply 15,6 seconds of toment every 7/10 seconds, and even if foe has -40% condi duration I can still apply 9.4s.

I can also apply 2 stacks of toment on heal.

Q: Torment from sigil stacks in duration or intensity ? and with the runes ?

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Posted by: sminkiottone.6972

sminkiottone.6972

And since the meta of your build is quite condi-oriented, I’d go for RaO (as said: might = more dmg (DPS + condi) (also, it gives stability and swiftness, so it can also aid in getting away when outnumbered)

You right, RaO also improve leap which can give me even more chance to escape, plus it gives stability, so I will not be smashed down while I try to leap ( happens a lot ! )

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Posted by: sminkiottone.6972

sminkiottone.6972

I’ve changed few things on the build and made some tests on the ground

http://gw2skills.net/editor/?fMAQNAV8fjIVZ29VCWsWCiVBA1eop+jJmCDxIXhRlydqgTtA-jUCBIOCy0Cwk3BKvjRjN/BouuIasaGYaTER1OEFRrWKAImGB-w

I’ve tested it with +25 stacks of corruption + guard leech

Pros :

+ deadly condi spam – around 3’00/3’500 dmg x second if the target is moving – around 2’500/3’000 dmg if the target is not moving -( bleed/poison/burning/torment )
+ The weapon damage is also preatty strong when it crits ( 60% )
+ Goo swiftness uptime
+ Very strong against stealth
+ If the enemy try to escape is dead

Cons :

- Low regen
- Poor against bursts, I won very few 1vs1 agains DD thiefs with this build
- Against confusion builds is lacking condi removals to stack enough conditions with auto attack

I need to test it again this WE to be sure its really viable, but first impression is good

In most cases I can keep 2/3 stacks of torment, 10+ stacks of bleed trough the whole fight – and when I manage to use bonfire correctly it hurts a lot,

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Posted by: awge.3852

awge.3852

My only concerns when looking at this build is that it feels a bit spread out in certain areas. For example, you focus mainly on damage via conditions, but your survival factors are a bit on the low end, you might feel that you compromise just a bit too much to get that condition + critical chance working just right. Why does that matter? It’s because it’s WvW. In my experience your ability to kill and to survive need to marry pretty well, either that is due to your own choice of traits and gear, or via your party members. Anyhow, if you don’t plan on roaming solo I’d say this build could work alright to put pressure in group fights.

If you plan on doing 1 vs 1, put that toughness up to at least 2k, throw Bark skin on instead of Empathic Bond if you are going to 1 vs 1 a melee profession. Use signet of the Hunt if you are going from point A to point B, change it for signet of renewal (one of the very few condition removal options we have sadly) before you enter a fight (fast clicking!!). Get your condition damage to around 1200, anything over is going to make you feel happy, but you can do that with food and crystals as well without having to get a lot of condition damage gear. Find a way to sneak in some extra vitality through accessories, just a little vitality here and there will go a long way. You don’t need to trait heavily into nature magic for vitality, unless you plan on using nature magic in your build in a strong way, stick to gear or food for it.

Mon Fils — Favorable Winds [Wind] — Blackgate
Ranger’s guide to PvP/WvW: http://tinyurl.com/oht3e9z

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Posted by: sminkiottone.6972

sminkiottone.6972

My only concerns when looking at this build is that it feels a bit spread out in certain areas. For example, you focus mainly on damage via conditions, but your survival factors are a bit on the low end, you might feel that you compromise just a bit too much to get that condition + critical chance working just right. Why does that matter? It’s because it’s WvW. In my experience your ability to kill and to survive need to marry pretty well, either that is due to your own choice of traits and gear, or via your party members. Anyhow, if you don’t plan on roaming solo I’d say this build could work alright to put pressure in group fights.

If you plan on doing 1 vs 1, put that toughness up to at least 2k, throw Bark skin on instead of Empathic Bond if you are going to 1 vs 1 a melee profession. Use signet of the Hunt if you are going from point A to point B, change it for signet of renewal (one of the very few condition removal options we have sadly) before you enter a fight (fast clicking!!). Get your condition damage to around 1200, anything over is going to make you feel happy, but you can do that with food and crystals as well without having to get a lot of condition damage gear. Find a way to sneak in some extra vitality through accessories, just a little vitality here and there will go a long way. You don’t need to trait heavily into nature magic for vitality, unless you plan on using nature magic in your build in a strong way, stick to gear or food for it.

You are absolutely right, this build to survive needs every bit of evades/leaps, that I need to improve… I also have very little healing power sadly.

I should try to tone down condi damage a little bit – 1845 with full stacks is a bit too much probably, maybe i should use some shaman/valkyrie trinkets

Bark skin you say ? I should try it out, and im also human so I can use prayer to kormir for some extra condi clean when facing those nasty necroes/mesmers

I will try out in the next few days, ty.

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Posted by: Forzani.2584

Forzani.2584

I really like your build idea. I would do a few minor tweaks but I think it will work well. The only problem I see…and it’s a big one is how you will get away from zergs.

When someone uses the word ‘Meta’, a kitten dies. Don’t do it.

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Posted by: Bambula.3649

Bambula.3649

sword 2? Oo
best ability on ranger

Orga for [WUMS]

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Posted by: Forzani.2584

Forzani.2584

sword 2? Oo
best ability on ranger

That’s true. Although I have only witnessed one person be able to pull it off successfully over and over in one of his videos.

Plus, if I was going to use this build that is one of the changes I would make. Add axe and remove sword. Weakness is just too good to give up in a condition build.

When someone uses the word ‘Meta’, a kitten dies. Don’t do it.

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Posted by: Forzani.2584

Forzani.2584

Tried out your idea tonight with a few small tweaks. I preload 25 stacks of precision and then swap weapons. Crit chance is 60% with SB and 65% with A/T

http://gw2skills.net/editor/?fMAQNAV3fjAVZ2FWCWoWCiVBB1ekp+jJmCDxIXB/nyGqgTtA-jECBINCyk3BiIAOHqIas11FRjVzATliIq2joIa1SBAx0I-w

I use axe instead of sword to get more conditions…especially Weakness.

I dropped any healing to load up on Precision/Condition/Toughness. I’m sure I will adjust more.

I use Keens edge instead of Malicious Training. Not sure if Keens Edge and Sharpened Edges are on same timer? Shared Anguish instead of Vigorous Renewal and Natures Protection instead of Natures Bounty.

Still considering adding 10 more to skirmishing and using traps.

Had some great fights tonight. When things go right and the conditions are stacked up peeps die fast.

When someone uses the word ‘Meta’, a kitten dies. Don’t do it.