[Trait Change proposal] What feels wrong

[Trait Change proposal] What feels wrong

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Posted by: Tragic Positive.9356

Tragic Positive.9356

I’ll try to address some of the traits that needs a change or straight buff from Balance/Entertainment perspective.

Marksmanship:

  • Predator’s Instinct: Long CD, Weak condition, HP restriction.
    Change: If you attack a target below 75% HP, you apply 5 second cripple. 10 sec CD
    ~ This trait gets cleansed or ignored by ports, and has way too long CD. No one uses it.
  • Moment of Clarity: Absolutely Zero synergy with other weapons than GS in DMG
    Change: If you interrupt an enemy, your next ability has it’s effects increased by 35% (DMG,Condi duration,Push/Pull distance, Stealth/Boon duration)
    ~ Moment of clarity is a good trait, but is glued to 1 weapon only.
  • Opening Strikes
    Change: 1st = You and your Pet have Opening strikes
    2nd = Opening Strikes always critically hit
    3rd = Opening Strikes refresh when you swap weapons
    ~ Slight Change that would favor a bit of gameplay love without any real Balance change.
  • Predator’s Onslaught
    Change: Merge with Predator’s Instinct
    ~ The trait is fine but boring.

Skirmishing:

  • Strider’s Defense
    Change: Serpent’s Strike and Monarch’s Leap now deal 50% more damage and destroy projectiles
    ~ The trait gives low RNG and competes with Spotter. No one’s using it now. The DMG boost is not a PvE deal. Using both would still be a DPS loss even with this change (calculated) but would open melee power builds for PvP.
  • Light on Your Feet
    Change: After evading an Attack, your next attack deals 15% more direct damage and conditions will last 20% longer for 3 seconds. Shortbow Pierce and CD reduction.
    ~ Direct works on 1 hit only; Love for Shortbow and GS, Synergy with proposed Strider’s Defence
  • Most Dangerous Game
    Change: When below 50% HP, your attacks are Opening Strikes (no ICD) and your condition damage is increased by 20%
    ~ Most Dangerous Game is currently totally underwhelming and needs more love and synergy.
  • Empathic Bond
    Change: Your pet changes a condition from you into boon every 3 seconds.
    ~ Pet as our core mechanic shouldn’t be punished by traits.

Nature Magic

  • Instinctive Reaction
    Change: 7% of your Power is converted into Healing Power. (Quickness below 50% stays)
    ~ There are no stat paths for effective power healer builds. Increased Healing power for Power builds sound reasonable.
  • Nature’s Vengeance
    Change: Frost Spirit – Pulses Fury instead of might
    ~ all other spirits give duration boons, not intensity. Also – remorseless
  • Invigorating Bond
    Change: Now also removes 2 conditions from affected allies.
    ~ Such an underwhelming heal on high cooldown needs more love

Beast Mastery

  • Honed Axes
    Change: Main hand increases precision, Off-hand ferocity. Winter’s Bite is now AoE, Whirling Defense has increased Radius.
“Observe, learn and counter.”

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Posted by: NinjaEd.3946

NinjaEd.3946

Like most of them, but I see no reason to change moment of clarity, rather change the weapon sets that can utilize it. GS is the culprit because it is the only weapon set with a single hitting power skill, so why not change the weapon sets to fit that?

One way I’ve gone around that is GS SB and when I use concussion shot I swap to gs for the maul but a more reasonable approach would make 1 of the sb skills scale well off power (like crippling shot) so it can be utilized on its own. Same with path of scars, the interrupt, which is really hard to land btw, comes at the end and there is no MH to utilize that well, so perhaps give winter’s bite some teeth and have it hit harder? Trying to augment the skill effects just gets too complicated and it wouldn’t fit marksmanships brute strength, the 50% damage bonus is really nice just doesn’t flow with the ranger skills enough.

For empathic bond, I think a simpler fix would be to apply resistance to your pet by some threshold so this trait isn’t killing your pet but is still cleansing you. Condition conversion just feels odd on a ranger but that’s just me. Something like,

“Your pet periodically pulls conditions from you. Your pet receives resistance after a number of conditions are applied to it”
Conditions pulled 3
ICD 10 seconds.
Resistance application threshold 8 conditions (this includes stacking conditions)
Resistance duration 5 seconds.
Resistance ICD 10 seconds.

For Most Dangerous game, I’d almost favor something for the pet offense since there already is 1 player specific damage based trait and 1 utility based trait, the 3rd one should stand apart. Something like “Cast Sic’ Em when your target reaches 25% health” with a 60 sec ICD as a sort of finisher with your pet.

Light on your feet is fine imo, its shortbow that needs help.

Couldn’t agree more on instinctive reaction, no healing power from stats so where is the synergy? Great idea.

Natures Vengence has potential to be nice but it follows the same lousy mechanics that spirits already have, boon/condition applications with an ICD. The fury from frost spirit would be a nice band aid to work with remorseless but there is far more to do to spirits unfortunately.

IB would be a nice alternative for condition clearing, could open up a lot more pet options that have lower cooldowns on their F2.

There have been a lot of suggestions on ranger’s axe, honestly having played with it I think the AoE part should be made baseline and become a ground targeted blast finisher. Reason being it isn’t considered a projectile, and it would give a real good boost to MH axe’s kiting ability while also giving a good support add on which ranger seems to be still be short on compared to other supports.

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Posted by: Raven.9603

Raven.9603

“most dangerous game” change listed here is way OP. automatically crit 100% of the time under 50% health? lol.

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Posted by: StickerHappy.8052

StickerHappy.8052

You should test MoC first before posting stuff.

MoC works on ALL interrupts, SB 5, Spike Trap, (AoE proc), I think even taunt.

Saying it only synergizes with GS is utter….

The pet can also get the MoC (attack of opportunity) buff.

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Posted by: Tragic Positive.9356

Tragic Positive.9356

“most dangerous game” change listed here is way OP. automatically crit 100% of the time under 50% health? lol.

I mean yes, why not?
That would only make sense with power builds – and those are still underwhelming in PvP. Plus, when under 50%, your objective is to get above 50% in the 1st place.

If you think it over – you need MM tree for this to have the 100% crit, and that leaves your trait specializations for only one out of Taunt/Protective Ward/Condi Cleanse.

Do not forget that with Remorseless builds you offer 2 stats for damage and no defense from traits. This being The Most Dangerous Game only sounds reasonable.
If you wanted to be deadly even above 50% HP, you’d need Marauder stats and that’s around 50-70% (fury) crit anyways. By risking all the counter-traits that trigger below 50%, MDG for Grandmaster has to provide as much.

You should test MoC first before posting stuff.

MoC works on ALL interrupts, SB 5, Spike Trap, (AoE proc), I think even taunt.

Saying it only synergizes with GS is utter….

The pet can also get the MoC (attack of opportunity) buff.

Saying it has synergy with GS is in place. No other weapon even notices the glorious 300 bonus damage it offers from auto-attacks or utility abilities.

Or did you find a glorious exploit of how Path of Scars triggers itself with MoC?
The only abilities that hit hard in 1 hit are Maul, Swoop and PoS. And from this setup only Maul and Swoop can be cast after interrupting the enemy.

If you think that pets that hit for 500 damage would instakill you if they hit for 750 instead, or your autoattacks that would hit for 1500 instead of 1000; than you are strangely mistaken.
We are talking about a pure PvP trait, that can be activated by 45(36) CD trap, 25 CD Shortbow stun, and 25 CD Greatsword Stun, 15 PoS pull, 15 LB push, and from these nothing but GS will take notice of the burst option.
I’ll mention that you need to interrupt so there’s still chance to fail your burst.

“Observe, learn and counter.”

[Trait Change proposal] What feels wrong

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Posted by: StickerHappy.8052

StickerHappy.8052

“most dangerous game” change listed here is way OP. automatically crit 100% of the time under 50% health? lol.

I mean yes, why not?
That would only make sense with power builds – and those are still underwhelming in PvP. Plus, when under 50%, your objective is to get above 50% in the 1st place.

If you think it over – you need MM tree for this to have the 100% crit, and that leaves your trait specializations for only one out of Taunt/Protective Ward/Condi Cleanse.

Do not forget that with Remorseless builds you offer 2 stats for damage and no defense from traits. This being The Most Dangerous Game only sounds reasonable.
If you wanted to be deadly even above 50% HP, you’d need Marauder stats and that’s around 50-70% (fury) crit anyways. By risking all the counter-traits that trigger below 50%, MDG for Grandmaster has to provide as much.

You should test MoC first before posting stuff.

MoC works on ALL interrupts, SB 5, Spike Trap, (AoE proc), I think even taunt.

Saying it only synergizes with GS is utter….

The pet can also get the MoC (attack of opportunity) buff.

Saying it has synergy with GS is in place. No other weapon even notices the glorious 300 bonus damage it offers from auto-attacks or utility abilities.

Or did you find a glorious exploit of how Path of Scars triggers itself with MoC?
The only abilities that hit hard in 1 hit are Maul, Swoop and PoS. And from this setup only Maul and Swoop can be cast after interrupting the enemy.

If you think that pets that hit for 500 damage would instakill you if they hit for 750 instead, or your autoattacks that would hit for 1500 instead of 1000; than you are strangely mistaken.
We are talking about a pure PvP trait, that can be activated by 45(36) CD trap, 25 CD Shortbow stun, and 25 CD Greatsword Stun, 15 PoS pull, 15 LB push, and from these nothing but GS will take notice of the burst option.
I’ll mention that you need to interrupt so there’s still chance to fail your burst.

But the thing is, this is a matter of perspective. I for one do not care for my own burst only. when you trigger MoC + remorseless, the pet hits so hard too, so the burst does not actually need to come from you.

A dog KD with Attack of O. + remorseless easily hits for 8k. So I do not know what are you saying about it cannot instakill.

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(edited by StickerHappy.8052)

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Posted by: Tragic Positive.9356

Tragic Positive.9356

But the thing is, this is a matter of perspective. I for one do not care for my own burst only. when you trigger MoC + remorseless, the pet hits so hard too, so the burst does not actually need to come from you.

A dog KD with Attack of O. + remorseless easily hits for 8k. So I do not know what are you saying about it cannot instakill.

Well, if you want to combine those long cooldowns with dog’s one that is even more so… And my Wolf’s Leap usually hits for 2K without boosts. No idea where the 8 come from.

I understand what you are trying to say. But my point still stands. The damage of this benefit goes only with Greatsword. Regardless of how you defend the current version, my point will still stay. No other weapon but Greatsword has real synergy with the trait.

“Observe, learn and counter.”

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Posted by: Lazze.9870

Lazze.9870

Beast Mastery

  • Honed Axes
    Change: Main hand increases precision, Off-hand ferocity. Winter’s Bite is now AoE, Whirling Defense has increased Radius.

I’ve said it numerous times before, slapping something like increased radius – on a weapon that needs it baseline – to a trait just further damage the weapon. This is the sort of change that needs to be applied to the weapon itself.

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Posted by: Holland.9351

Holland.9351

Don’t forget about Bountiful Hunter

It should definitely be 5% base +1% per boon.

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Posted by: Heimskarl Ashfiend.9582

Heimskarl Ashfiend.9582

Don’t forget about Bountiful Hunter

It should definitely be 5% base +1% per boon.

Yeah, I agree. I don’t get why they had to nerf this by making it 1% per boon instead of leaving it at 5% if you have a boon.

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Posted by: Eval.2371

Eval.2371

But the thing is, this is a matter of perspective. I for one do not care for my own burst only. when you trigger MoC + remorseless, the pet hits so hard too, so the burst does not actually need to come from you.

A dog KD with Attack of O. + remorseless easily hits for 8k. So I do not know what are you saying about it cannot instakill.

Well, if you want to combine those long cooldowns with dog’s one that is even more so… And my Wolf’s Leap usually hits for 2K without boosts. No idea where the 8 come from.

I understand what you are trying to say. But my point still stands. The damage of this benefit goes only with Greatsword. Regardless of how you defend the current version, my point will still stay. No other weapon but Greatsword has real synergy with the trait.

MoC does apply on pets, and on the drakehound crippling leap is the high damage culprit, I have had mine do 6-8k in spvp. I don’t exactly know how and what multipliers are up but im guessing MoC / opening strike.

I think MoC would be fine at 50% modifier it is at now, but should also amp condi damage making it viable for condi, or hybrid specs. Your right that greatsword is the only weapon that has meaningful bases that can make use of the modifer in a controllable fashion. Currently there is a lot ways you can trigger it, either by SoH, interrupt from pet, gs5, shortbow5, spike trap, and PoS.


Your version of MDG would be either really broken or really underwhelming depending on your damage / crit damage. What I mean is if you have low damage, the 25% is really not going to be helpful and is only going to provide 100% crit uptime. If you have the high damage, and are speced into remourseless you basically get a free kill period between 0-50% hp.

I think something like, for 3 every second under 50% hp gain 5% damage up to a cap of 50% would be a better and more rewarding boost for MDG. It would force players to have to keep their health under 30% and reward them for staying alive so. To be honest this trait will be flawed/useless in the current game because of the amount of burst other classes have and will only be abused in pve.

I do like a lot of your other ideas

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Posted by: Heimskarl Ashfiend.9582

Heimskarl Ashfiend.9582

I agree with just about everything, TragicP, I think Predator’s Instinct could be better though, I hate health triggers tbh, I would just make not being crippled the conditional application, ie, if the target is not crippled, it is crippled for 3s, 3s ICD. Striders Defense would be a lot better if it was reflect instead of destroy imo too. Instinctive reaction could even be 10%.

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Posted by: Kaz.5430

Kaz.5430

IMO you don’t need to merge Opening Strike and Alpha Training in improve the OS minors. Personally I think these would make more sense.

Opening Strike : Cause vulnerability with your first strike when entering combat or swapping weapons

Alpha Training : Regain Opening Strike when swapping Pets. Pets have Opening Strike.

Likewise, MoC could be improved with an additional effect rather than a major rewrite.

Moment of Clarity : Gain an attack of opportunity for you and your pet on interrupting a foe. Opening Strike interrupts. Daze and stun durations you inflict last longer.

I also think that LoYF is almost good enough as it is, it just needs to stack duration so a second dodge is not wasted. If the duration was also raised to 5 seconds, then that would be equal to the time it takes to recharge a dodge’s worth of endurance while under the effects of vigor., providing some synergy with Natural Vigor

Light on your Feet : Damage and condition duration is increased by 10% for 5s after dodging [stacks duration]. Short bow skills recharge faster and your arrows pierce.

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Posted by: Heimskarl Ashfiend.9582

Heimskarl Ashfiend.9582

IMO you don’t need to merge Opening Strike and Alpha Training in improve the OS minors. Personally I think these would make more sense.

Opening Strike : Cause vulnerability with your first strike when entering combat or swapping weapons

Alpha Training : Regain Opening Strike when swapping Pets. Pets have Opening Strike.

Likewise, MoC could be improved with an additional effect rather than a major rewrite.

Moment of Clarity : Gain an attack of opportunity for you and your pet on interrupting a foe. Opening Strike interrupts. Daze and stun durations you inflict last longer.

I also think that LoYF is almost good enough as it is, it just needs to stack duration so a second dodge is not wasted. If the duration was also raised to 5 seconds, then that would be equal to the time it takes to recharge a dodge’s worth of endurance while under the effects of vigor., providing some synergy with Natural Vigor

Light on your Feet : Damage and condition duration is increased by 10% for 5s after dodging [stacks duration]. Short bow skills recharge faster and your arrows pierce.

Some good ideas there!

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Posted by: Lazze.9870

Lazze.9870

IMO you don’t need to merge Opening Strike and Alpha Training in improve the OS minors. Personally I think these would make more sense.

Opening Strike : Cause vulnerability with your first strike when entering combat or swapping weapons

Alpha Training : Regain Opening Strike when swapping Pets. Pets have Opening Strike.

Likewise, MoC could be improved with an additional effect rather than a major rewrite.

Moment of Clarity : Gain an attack of opportunity for you and your pet on interrupting a foe. Opening Strike interrupts. Daze and stun durations you inflict last longer.

I also think that LoYF is almost good enough as it is, it just needs to stack duration so a second dodge is not wasted. If the duration was also raised to 5 seconds, then that would be equal to the time it takes to recharge a dodge’s worth of endurance while under the effects of vigor., providing some synergy with Natural Vigor

Light on your Feet : Damage and condition duration is increased by 10% for 5s after dodging [stacks duration]. Short bow skills recharge faster and your arrows pierce.

This sounds like the end result of what it would be like if Robert Gee was handling the ranger. More synergy aswell as callbacks to GW1 interrupt rangers.

I like it. Still think LOYF should apply to all evades.