Trait change Evasive purity

Trait change Evasive purity

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Posted by: Zenos Osgorma.2936

Zenos Osgorma.2936

Evasive purity = currently When you dodge removes poison and blind (IDC 10secs)

change to When you Evade remove Poison and 1 more condition (IDC 10secs)
this means a ranger can Trait else where some effective condi removal , he can then base his condi removal on his weapon choices/ amount of evade choices.

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Posted by: Monoman.2068

Monoman.2068

Wouldn’t that be another world of overpowered for rangers who still trait for empathic bond?

Laviere – Hybrid Wellomancer
Makonne – Hybrid Regen Ranger

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Posted by: Aomine.5012

Aomine.5012

Wouldn’t that be another world of overpowered for rangers who still trait for empathic bond?

Remember when empathic bond used to remove ALL condition, and NOT applying to pet :P? I think this one will work out alright~

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Posted by: SuzukiMethod.4732

SuzukiMethod.4732

Evasive purity is already pretty good tbh.

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Posted by: Jim Hunter.6821

Jim Hunter.6821

As much as I would love this Rangers have an evade built into the GS auto attack… it would be way too powerful.

Also known as Puck when my account isn’t suspended
LGN

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Posted by: Sagramor.7395

Sagramor.7395

There’s nothing wrong with Evasive Purity.

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Posted by: Tragic Positive.9356

Tragic Positive.9356

As much as I would love this Rangers have an evade built into the GS auto attack… it would be way too powerful.

There’s a 10 second internal cooldown anyways.
I don’t see how would this make the Ranger overpowered, considering he can already cleanse over 20 conditions per 10 seconds.

“Observe, learn and counter.”

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Posted by: Jim Hunter.6821

Jim Hunter.6821

As much as I would love this Rangers have an evade built into the GS auto attack… it would be way too powerful.

There’s a 10 second internal cooldown anyways.
I don’t see how would this make the Ranger overpowered, considering he can already cleanse over 20 conditions per 10 seconds.

That’s a good point. Sorry, my brain doesn’t function well before I have my morning coffee.

Also known as Puck when my account isn’t suspended
LGN

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Posted by: Belarorn.9062

Belarorn.9062

A ranger shouldn’t have to worry about condi cleanse with so many options. Also its not enough so if you were running any half serious build then you would have SotF or EB. Also Autocleanse Poison on dodge??? that means all you have to do it dodge before your healing and you are set. Probably the best condition. It also means that if you are blinded then your actual condi cleanse wont waste itself on a blind if you have it. Seems decent to me

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Posted by: Cufufalating.8479

Cufufalating.8479

To be honest I like EP as it is.

Cufufalating – Ranger / Part-Time Mesmer
Gunnar’s Hold

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Posted by: Tragic Positive.9356

Tragic Positive.9356

I’m fine with it as well.
… But I never had the will to test it: Does it cleanse poison and blind on any evade? Like GS Swoop or Dagger evade?

“Observe, learn and counter.”

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Posted by: Zenos Osgorma.2936

Zenos Osgorma.2936

the point is we still dont have a option for a condi clear that is flexiable , it still requires one grandmaster+ sigil or SoR , or Sotf + Sigil while other classes have heals that clear condis or utilties that clear all condis Compeltely and they have Master or Adept tier condi clears with (a Requirement like Stealth or Adrinline which does not give you a disadvantage)

in this case the Requirement is Evade and a trait slot with a 10sec IDC at a master level trait competeing with two-hannded training or vigourus spirits/unbound.

please read the current Evasive purity only clears poison and blind ON a dodge. 1 every 10secs and it requires a dodge that competes with using it to cleanse or using it to dodge a large attack , ether or but comming across both poison+blind and using the dodge to avoid a attack is very unlikely while running EB or Sotf.

that still makes taking the Grandmaster more effective than the current evasive purity, since our grandmaster condi clears are ether on a medium cooldown like SOTF, thats at lowest 2 condis every 20secs (using muddy terrain which does no damage only CC) upping the cooldown to a average of 36secs for the better utilities you need ether a sigil or SoR to fill the gap or EB as a second Grandmaster using other 6 points.

the change to Evades clear poison+ 1 other condition (10sec idc) will free up a grandmaster slot enabling 6,4,0,4 to have Condi cleases of a decent form also.

it is restricted by weapon and cooldown , with the gs it can enable the gs to take off poison more Reguarly making it have a slightly higher sustatain withotu having to use a Grandmaster to condi clear .

you could add Sotf + revamped Evasive purity then a sigil but doing so is no different to focusing on condi clear as a guardain or using stealth 4 times in a row to drop off condis by the masses.

since the condi clear is linked to evades it is restricted by weapon cooldown also and you’ll have to time those evades still for both attack and when you want to drop off the condi doing so gives it risks , drop off the condi or suffer being hit if you can time it to do both Great thats just taking advantage of the rangers ability to kite.

in other words it gives the LB builds a option to have condi clears but on a limited use since they will have to use sword+ dagger for the 3 evades on a rotation of skills timed to match the 10sec Idc so if you put enough pressure on the ranger he will have to use 2/3 evades and only clear 2 condis then wait other 12secs before he can remove other two.

its more effective than wasting a trait slot that uses a dodge .

honestly its not much of a change change dodges to evades > gives some weapon options mostly Melee a better source of condi removal on a even playing level to other traits but it still has restrictions based on weapon cooldowns and IDC.

if your running EB or Soft with a second source of condi removal but just remember if you pick Sotf you have to take Survival skills that are normaly linked to ether LR or Muddy terrain , or condi based / regen bunker builds.

power 6,2,0,6 does have a good use of the sotf trait but the master slot is taken by two-handed training so you have no worries there .

its a good Qol change doesn’t improve its function but we have a choice when to remove rather than waste a dodge for the sake to clear a poison since blind is easly removed just by attacking once with sword auto or range auto.

it would solve the medium teir condi clear problems giving the class some Mid way condi clear at the cost of not taking two-handed training or Enlargement or unbound.

evasive purity may be fine right now but we have Specailisations comming up and we don’t know if i’d like to waste a dodge removing some conditions (that you need some vigour to get the most us out of purity currently) if you want to use it to avoid attacks + clear its not flexiable at all restricting your trait points to two grandmasters only to get some good condi removal.

(edited by Zenos Osgorma.2936)

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Posted by: Sagramor.7395

Sagramor.7395

the point is we still dont have a option for a condi clear that is flexiable , it still requires one grandmaster+ sigil or SoR , or Sotf + Sigil while other classes have heals that clear condis or utilties that clear all condis Compeltely

Stopped reading there.

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Posted by: SuzukiMethod.4732

SuzukiMethod.4732

1. We also have a heal that is Condi clear (and aoe)

2. QZ, LR, MT and entangle are all good on power builds and running all 4 gives a silly amount of Condi clear considering they are all decent utilities without fury or Condi clear

3. With the amount of Vigor/endurance regen we can easily get I would much rather have the condition clear on dodge than using weapon cooldowns. Especially since you can use weapon skills to dodge while immobilized. More importantly, not all weapons have evade skills. (Axe + anything that isn’t dagger, longbow)

4. As far as specializations are concerned, staff may not have an evade either.

5. A personal preference, I know, but since I run S/D instead of GS, Evasive purity is the best trait by far. Even if I was running GS, SotF has great fury uptime so I would still probably choose evasive purity.

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Posted by: Zenos Osgorma.2936

Zenos Osgorma.2936

1. We also have a heal that is Condi clear (and aoe)

2. QZ, LR, MT and entangle are all good on power builds and running all 4 gives a silly amount of Condi clear considering they are all decent utilities without fury or Condi clear

3. With the amount of Vigor/endurance regen we can easily get I would much rather have the condition clear on dodge than using weapon cooldowns. Especially since you can use weapon skills to dodge while immobilized. More importantly, not all weapons have evade skills. (Axe + anything that isn’t dagger, longbow)

4. As far as specializations are concerned, staff may not have an evade either.

5. A personal preference, I know, but since I run S/D instead of GS, Evasive purity is the best trait by far. Even if I was running GS, SotF has great fury uptime so I would still probably choose evasive purity.

those are all situational based on build desgin ya you could trait for more vigour or take LR but it still falls on we have no condi clear apart from SoR and healing spring(30sec cooldown) for our base condi clears , theifs can stealth to clear condis all day, guardains can rotate between aegis and other protection sources.
all a while only use 4-6 points on traits for a good amount of condi clear without having to trait 6 points in ether wilderness or NM + having to trait for vigour if you don’t slot Sotf for condi clear.

at the core of the rangers flexability for condi clear (don’t include preferences or builds its a non bias qol change that benifits every ranger build Weather it is evade or dodge , its just that we can choose a weapon to gain more options rather than having to spend many more points just to clear 2 or 3 condis every 10secs or 36secs. grants both are strong condi clears but are our only good options SoR has a long cooldown , healing spring is a one off every 30secs.

what ifd you don’t like using healing spring because you already have a shout set up and would rather use heal as one.

this is for less trait point allication and more options in the purpose of boosting the core of ranger sustain vs condis without having to spend a grandmaster on defence vs condis, what other classses spend a grandmaster +1 or 2 more traits on defence just to be equally viable.

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Posted by: SuzukiMethod.4732

SuzukiMethod.4732

theifs can stealth to clear condis all day.

With 4 traits point spent, only 2 less than us and if they go 4 into SA, they are going to go 6 into SA.

guardains can rotate between aegis and other protection sources.

These aren’t condi clears and we have our own, quite adequate sources of damage reduction and sustain.

all a while only use 4-6 points on traits for a good amount of condi clear

Shout guards require gm traits AND a specific runeset to get our level of condi clear. Apart from that they have worse passive condi clear and meditations only have smite condition and contemplation of purity (which is roughly equal to SoR).

what ifd you don’t like using healing spring because you already have a shout set up and would rather use heal as one.

You want to not bring any active condition clear or trait for any passive condi clear and still have decent condition clear and it isn’t going to happen. We can already have as much or more condi clears than any other class in one build. There are actually several options between HS, SoR, EB, SotF, Runes, Sigils, Pets. You not wanting to use them isn’t the classes fault.

what other classses spend a grandmaster +1 or 2 more traits on defence just to be equally viable.

Warrior – 6 in Defense or Tactics is pretty much standard.
Ele – Cele ele runs full defensive/support traits
Guardian – all builds that aren’t Meditation Burst (alot of upfront active defense but survive the first 20 or so seconds and the defenses are pretty much gone)
Thief – Both the Shadow Arts build that you mentioned earlier and the S/D meta run 6 defensive
Engi – 6 pts in defense on celestial rifle engi (either 6 in alchemy or an extra 2 in tools for tool kit cd reduction, aka more blocks)

Which just leaves Necro and Mesmer

PU Mesmer also traits very heavily in defense, but shatter, the more common in pvp does not. Shatter also pretty much only has distortion and mobility for defense and has weak condi clear unless you trait 6 pts into inspiration.

Necro has lots of ways of dealing with conditions, but that’s the theme of the class and comes with several drawbacks in other areas. No good ranged options, no real stability, etc. which is why they are the usually the first/one of the first targeted in any group fight.

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Posted by: Zenos Osgorma.2936

Zenos Osgorma.2936

im not talking about the Main Most commonly used builds in the game , its not improving those since they don;t use Evasive Purity

the point is they dont have to trait 6 all the time to gain some condi removal.
some can trait 4 or 4+2 or 6+2 other lines but other class can access condi clear iof usally adept or master level or a combo they use to clear condis where rangers lack (only one blast on a still longish cooldown limiting water blasts for self use)

and yes i was talking about Ranger shouts not guard shouts im keeping to the topic of ranger traits vs other class viability.

if you take Natures voice (if you decide not to use soilder runes) where else do you get your condi removal from? other 6 in wilderness .

if you take sotf , you ether have to scarifice quite a bit of power or a lot of toughness to gain that benifit of only being able to clear condis using survival skills that are not just a click & get out ; offense varient or a meditation that also works as offense sustain and defence , most of the survival skills do little damage or take time/duration or need very high condi damage e.g sharpen edges to be of any use or even traited with sotf and traited sharpen edges still a 45sec cooldown and a 3rd trait to make that 32secs
so now we have spent , 2,0,2,6,0 so far for basic condi removal plus two survival utility skills for 2 condis every 36secs average time don’t some of you think that 10 points total is a lot of investment for that.

with the most minimal traiting most other classes only have to spend 4min 6 max in one trait line to gain some substantional condi removal (you dont even need to use Genorosity or puirty to keep fighting) because yes guards have more active defence that makes up for it.

warroirs only need 4 points in one line, -33% and Cleansing ire sorted thats a good amount of condi clear if in wvw food does an amazing job sorting that problem out.

thiefs adept , engis a good amount of blasts+healing turret ,

rangers lack the option to take a condi clear at lower trait investments most of the condi clear we have is mainly good for condi builds or hybrid power build with Soft or 6 in wilderness apart + SoR or sigils while other can forgo condi clear sigils for damaging sigils if rangers use offenisve sigils they will only have Sotf + traits costing 10points for basic condi removal.

6,2,6,0,0 or 4,0,6,4,0 or 6,0,2,6,0 2,6,6,0,0 / 0,2,6,6,0 Power builds don;t have any other option apart from going 6 in ether line at any one time we are required to go 6 into one or ether line or both at the cost of power+critical hits or toughness.

that rounds down the builds we have to 3 effective condi removal specs.

6,2,6,0,0(power wilderness EB)
6,0,2,6,0(power Survival sotf
0,2,6,6,0(bunker condi shout / EB)

what other specs are able to take good condi removal without being forced to use runes/sigils or SoR.

just having somthing in a master slot that deals with more than just poison+blind will free up and make many more builds viable for sustain
2,6,0,6,0 /
6,4,0,4,0 /
0,4,6,4,0(poison master gs?)
0,0,6,4,4(poison master spirit beast hybrid a BM using spirits)
such a little change dodge to evade, without the need to trait for vigour or some weapon set ups using these traited specs will improve build diversity and those specs condi clears if it did remove poison+1 more condi , it will be very useful rather than to die to confusion or torment or Chained kd’s from a hammer becasue you had to use dodges to avoid bigger damage than a poison+blind? i;d rather evade avoid the damage and then remove the blind during the attack so it hits , rather than dodge and not get to attack wasting a few precious secs , for WvW no difference for PvE no change at all.

being on point on a node without 6 in ether tree its still a struggle to keep condis down to safe levels especailly vs condi mesmer and condi spike necros , LR takes us off point , muddy terrain is a longish obvious animation leaving you open to other attacks mainly big attacks , SoR is manly used as a stun break in these builds (if you need to stay on point)

all this change does is nothing bad some of you really need to think about the rangers core rather than its finished build specs . the 6/6 in ether line is Extremely limiting.

i do understand what other classes have access to but it is pointless listing them all so keep to the benfits of the change and the cons of the change.

(edited by Zenos Osgorma.2936)

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Posted by: Zenos Osgorma.2936

Zenos Osgorma.2936

A ranger shouldn’t have to worry about condi cleanse with so many options. Also its not enough so if you were running any half serious build then you would have SotF or EB. Also Autocleanse Poison on dodge??? that means all you have to do it dodge before your healing and you are set. Probably the best condition. It also means that if you are blinded then your actual condi cleanse wont waste itself on a blind if you have it. Seems decent to me

true on that point, but wasting a dodge just to heal for more to get hit afterwards because you don’t have any dodges left.

all classes use just about enough dodges to avoid most major damage , and most can’t offord to use a dodge for a poison clear, going onto the point all you have to do is tap once with range or aa to remove the blind then use healing like 0.25secs later.

not much of a point having it remove blind since Sotf will always remove condis on use, LR will hit first (remove the blind by hitting then remove immobilse then two more) so i wouldn’t even bother with evasive purity while using Sotf , this is all about Trait flexibilty and having a middle teir condi clear.

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Posted by: SuzukiMethod.4732

SuzukiMethod.4732

Without any trait points spent, at all.
We have 5 condi’s every thirty seconds from healing spring
1 condi every 10 seconds from signet of renewal
an AOE purge of all conditions from all allies around us every 60 seconds
2 condis every 25 seconds from brown bear
3 from the elite skill, but we won’t count that

So in a 60 second period we can clear 20 conditions + one full condition purge with no traits, runes, or sigils and all of this, except for signet of renewal passive is aoe

SotF with 10 pt investment.
MT gives 2 every 20 seconds
Keen edge trait gives 2 every 36
LR gives 2 every 32 seconds
QZ gives 2 every 45 seconds
entangle gives 2 every 45 seconds

18 condis in a 72 second time frame isn’t super impressive, but these are not just condi clears. You also get:
70 seconds of Fury
6 seconds of aoe immobilize from MT
10 bleed stacks, meh
16 seconds of vigor
6 seconds of quickness
2 stunbreaks
and Entangle

If you run Sharpening Stone you would get 2 more condis cleared in the same cycle but i prefer to have the second stunbreak.

I also take Evasive Purity along the way which, in theory, cures a condition every 10 seconds but i won’t count it at all since its only poison, neither will i count the immobilize from lightning reflexes.

Empathic Bond is 2 more points than cleansing ire. EB also clears roughly the same amount of conditions over the same period of time as cleansing ire. But its 100% passive, you don’t have to land a skill or do anything, they just fall off. And warrior’s are pretty much forced to take longbow in order to have a guaranteed clear.

I disagree that this change would do nothing kittenwitching it to evade would render it useless on certain weapons. Also, and probably more importantly, it would make a properly specced ranger even more immune to condi damage.

Condi Ranger 2/0/6/6/0 could easily have
Slightly less than 20 condi removals per minute from SotF.
18 Condi’s removed per minute from EB
10 Condi’s removed per minute from HS
6-12 Condi’s removed per minute from your evasive purity, depending on poison
With runes/sigils and brown bear you could easily get than 60 Condi removals in a 60 second period.

Also, the SotF becomes that much more powerful for power or condi builds, since you can pick up Evasive Purity along the way, going from:
18 condi’s in a 72 second period
to:
25-32 condi’s removed in the same time period.

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Posted by: SuzukiMethod.4732

SuzukiMethod.4732

true on that point, but wasting a dodge just to heal for more to get hit afterwards because you don’t have any dodges left.

Dodging after you’ve been loaded up with several condis, before hitting a survival skill ensure that you can clear more condis over time since you won’t waste any of the clears from SotF on poison. Also running S/D, you have lots of dodges.

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Posted by: Zenos Osgorma.2936

Zenos Osgorma.2936

don’;t you get it , yes Sotf and other i pointed the times/cooldowns already no need to repeat what i already typed.

at its core without heavy Traiting we have nearly no condi removal or condi removal that goes on a long cooldown or is locked into a Aoe location.

and if you are forced to dodge , then end up having to play defensive to regain dodges during that time you don’t have a dodge to use purity to clear condis that are limited to poison+blind.

all in all the change from dodge to evade will Save you trait points but not change its overall function its not bad and gives more Overall control of the trait you can choose to evade to remove condis then still be able to gain that trait benift without losing endurance.

plus you are suggesting to use that adds up to 10-12 trait points , a bit harsh for flexiable traits when this class is ment to be the jack of all trades where it should be flexible in this matter too.

weapon skill is more reliable to condi clear with (from a WvW point of view), not being able to use this trait because your drained of dodges from a zerg push ect , linking it to evades gives you more survival access since its under your control if drained of endurance.

to keep endurance to safe level you need vigour that is onther trait to take or takes up a utility for LR+sotf limiting utilities

if our 1 in wilderness for endurance regen wasn’t nurfed then i agree we could save that one dodge for Purity but now its a very tight squeese to time that endurance then to survive you have to use S/D as a second weapon set with S/T or gs .

i have no problems with how it does its functions, it is Restrictive to other traits and limits the amount of dodges we have access to.

its a good change it gives us more control over when we can use it since dodges can be forced.

Warroirs have the choice to clear condis every 8secs with only 4 trait points without having to use endurance.
Guardains use utilties to convert condis to boon for more survival , improving sustain.
thiefs can stealth at a adept tier level to remove Condis , does not effect the amount of dodges they can use nor it limits the amount of endurance (they don’t have to worry about keeping one dodge ready)

necros (the only class that uses dodges as one main source of damage migration since no evades, they have blinds and conversion or transfer of condis as the condi removal , they don;t have to save a dodge for a trait).

healing spring locks you on point , even if it does clear a condi every pulse all an opposing player has to do is apply a long lasting poison or burn field/wells/Larva font to negate regen+ the condi clear because you are forced off the spring leaving it as a source that is now unreliable condi clear source , and planting a damaging Aoe on a Spring isn’t a hard thing to do.

SoR is a stun break too, if you use this for its condi clearing purposes you will be left open to Hard CC , unless you again Trait for LR(sotf) or use a stability skill (taking up onther utility) limits flexability to using dodges to clear on a limited trait limited to two condi types you might not even get as blind is not a common one to use, unless you are a necro using a convert boon to condi field or a blind thief or a downed ranger using throw dirt , or a alive ranger using a soimoth for feathers but those build are not common ether.

there is not enough reliable condi clear having to wait 30secs each time for a chance to remove 1-3 condis (on a 30sec basis) the only time you will remove 20 condis over a 60sec period is if you are being ignored not being forced out of a spring then if you use SoR you will have a 30secs gap without condi removal where you will have to use dodges to survive and while dodging you cant attack .

being able to attack + clear poison and blind is one action rather than two actions dodge>attack .
this frees up endurance use and maybe not having to trait for vigour or take LR or Sotf

you could survive on only S/D + Purity and a sigil using only 4-6 trait points (if you want a lower weapon cooldown) this is much better than using 10-12 trait points.

if we want flexiable traits this need to change to Evades for build fuction having to rely on sotf + survival utilties or EB where the pet dies in wvw Eb or not.

this change will improve survival , improve trait flexability since you won;t need to go all in on one + spend 2 more traits else where.

(edited by Zenos Osgorma.2936)

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Posted by: SuzukiMethod.4732

SuzukiMethod.4732

at its core without heavy Traiting we have nearly no condi removal or condi removal that goes on a long cooldown or is locked into a Aoe location.

Only necros/guards/and staff eles have as good untraited condi clear as us

gives more Overall control of the trait you can choose to evade to remove condis then still be able to gain that trait benift without losing endurance.

GS has an evade on auto-attack chain, there goes your control

plus you are suggesting to use that adds up to 10-12 trait points , a bit harsh for flexiable traits when this class is ment to be the jack of all trades where it should be flexible in this matter too.

The class is flexible. You not liking the choices and their opportunity cost, doesn’t mean we don’t have them.

to keep endurance to safe level you need vigour that is onther trait to take or takes up a utility for LR+sotf limiting utilities

We have passive vigor traits in 3 trait lines, two at adept tier.

its a good change it gives us more control over when we can use it since dodges can be forced.

once again, gs has aa evade, control is gone with this weapon choice

Warroirs have the choice to clear condis every 8secs with only 4 trait points without having to use endurance.

They have to land a skill, or always bring longbow.

Guardains use utilties to convert condis to boon for more survival

with heavy traiting, or only 1 utility skill with a long cooldown

thiefs can stealth at a adept tier level to remove Condis

unless they get revealed

(they don’t have to worry about keeping one dodge ready)

they do if they are trying to condi clear with shadow refuge to dodge the inevitable cc

necros (the only class that uses dodges as one main source of damage migration since no evades, they have blinds and conversion or transfer of condis as the condi removal , they don;t have to save a dodge for a trait).

I don’t see how this is relevant at all

healing spring locks you on point , even if it does clear a condi every pulse all an opposing player has to do is apply a long lasting poison or burn field/wells/Larva font to negate regen+ the condi clear because you are forced off the spring leaving it as a source that is now unreliable condi clear source , and planting a damaging Aoe on a Spring isn’t a hard thing to do.

neither is dodging a warrior’s burst skill, which is why they have to have bow for condi clear

you could survive on only S/D + Purity and a sigil using only 4-6 trait points (if you want a lower weapon cooldown) this is much better than using 10-12 trait points.

Yes, any buff will obviously be stronger than it the current situation. My point is, we already have silly amounts of condi clear and doing this will not keep ppl from taking SotF, BUT WILL BUFF IT FURTHER.

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Posted by: Zenos Osgorma.2936

Zenos Osgorma.2936

at its core without heavy Traiting we have nearly no condi removal or condi removal that goes on a long cooldown or is locked into a Aoe location.

Only necros/guards/and staff eles have as good untraited condi clear as us

gives more Overall control of the trait you can choose to evade to remove condis then still be able to gain that trait benift without losing endurance.

GS has an evade on auto-attack chain, there goes your control

plus you are suggesting to use that adds up to 10-12 trait points , a bit harsh for flexiable traits when this class is ment to be the jack of all trades where it should be flexible in this matter too.

The class is flexible. You not liking the choices and their opportunity cost, doesn’t mean we don’t have them.

to keep endurance to safe level you need vigour that is onther trait to take or takes up a utility for LR+sotf limiting utilities

We have passive vigor traits in 3 trait lines, two at adept tier.

its a good change it gives us more control over when we can use it since dodges can be forced.

once again, gs has aa evade, control is gone with this weapon choice

Warroirs have the choice to clear condis every 8secs with only 4 trait points without having to use endurance.

They have to land a skill, or always bring longbow.

Guardains use utilties to convert condis to boon for more survival

with heavy traiting, or only 1 utility skill with a long cooldown

thiefs can stealth at a adept tier level to remove Condis

unless they get revealed

(they don’t have to worry about keeping one dodge ready)

they do if they are trying to condi clear with shadow refuge to dodge the inevitable cc

necros (the only class that uses dodges as one main source of damage migration since no evades, they have blinds and conversion or transfer of condis as the condi removal , they don;t have to save a dodge for a trait).

I don’t see how this is relevant at all

healing spring locks you on point , even if it does clear a condi every pulse all an opposing player has to do is apply a long lasting poison or burn field/wells/Larva font to negate regen+ the condi clear because you are forced off the spring leaving it as a source that is now unreliable condi clear source , and planting a damaging Aoe on a Spring isn’t a hard thing to do.

neither is dodging a warrior’s burst skill, which is why they have to have bow for condi clear

you could survive on only S/D + Purity and a sigil using only 4-6 trait points (if you want a lower weapon cooldown) this is much better than using 10-12 trait points.

Yes, any buff will obviously be stronger than it the current situation. My point is, we already have silly amounts of condi clear and doing this will not keep ppl from taking SotF, BUT WILL BUFF IT FURTHER.

ands my point is its limiting to our trait lines , spending 12 points and 4 different traits that limit us to using Survival type skills. you have your opinion yes it will not stop them taking it because it is there CHOICE TO TAKE IT.

and i’d be dammed if the only builds we can use are limited to x,x,6,x,x or x,x,x,6,x ether way Any ranger build will need one or the other in ether trait line and not doing so Greatly effects your survival vs condis.

a good example is still Natures voice 2,2,4,6,0 or 0,4,4,6,0 or 0,6,4,6,0 so you really can’t have good condi clear without Sacrificing Group utiltiy.

done and done. you are not labeling the pros or cons just being a Critic without constructive reasons.

(edited by Zenos Osgorma.2936)