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Posted by: Daxxter.8920

Daxxter.8920

One thing about the ranger that I didn’t see anybody talk about is the fact that quick draw is so far in the skirmishing tree that if I want to spec in a trap build you can forget about getting that one. Every class I tried and built had no problem reducing cooldowns on my main weapon skills while keeping a good synergy with a build type and then…. the ranger.

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Posted by: Lert.6287

Lert.6287

Skirmishing with traps is awesome. Even without something close to condition build.

Engineer / Piken Square
Former Team Psy [Psy] member/ [BNF] guest
YT Channel

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Posted by: Daxxter.8920

Daxxter.8920

Never have I stated the contrary but, that wasn’t the point of this post..

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Posted by: Belzebu.3912

Belzebu.3912

Yeah, people asked many times to move the trap traits to wilderness survival tree, but I think at this point of the game changes in the traits of this magnitude is impossible.

Many also think it is weird that many good traits for pets aren’t in the BM trait, like the cause 30% more damage on crit in skirmish, 30% pet move speed also in skirmish among others.

Charter Vanguard [CV] – HoD
Bardy Belzebuson – Ranger Sir Belzebu – Herald
(and the other 8 elite specs maxed too)

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Posted by: Durzlla.6295

Durzlla.6295

Yeah, people asked many times to move the trap traits to wilderness survival tree, but I think at this point of the game changes in the traits of this magnitude is impossible.

Many also think it is weird that many good traits for pets aren’t in the BM trait, like the cause 30% more damage on crit in skirmish, 30% pet move speed also in skirmish among others.

Don’t you dare put those in the BM trait it’d ruin my BM build where I take all of them!

@OP simple, don’t use a bow, go 20 into WS and get martial mastery, problem solved.

If you don’t like that solution, well tough, we can’t do anything about it and Anet CLEARLY likes where the trap traits are seeing as how countless people petitioned it, and simply swapping some traits around cant be -that- difficult seeing as how they did it like 6 times in the beta (yay hyperboles!).

They sing dark, delicious notes about power and family.
As their mother, I have to grant them their wish. – Forever Fyonna

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Posted by: Daxxter.8920

Daxxter.8920

I never said anything about moving the trap traits either, I simply want them to move quick draw in the first tier of the skirmishing tree.

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Posted by: Durzlla.6295

Durzlla.6295

I never said anything about moving the trap traits either, I simply want them to move quick draw in the first tier of the skirmishing tree.

No weapon mastery trait for ranger is out of the second tree, and I don’t think any prof has one in the first tier, why would bows be any different? It’s FAR too strong to be a minor.

They sing dark, delicious notes about power and family.
As their mother, I have to grant them their wish. – Forever Fyonna

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Posted by: Bran.7425

Bran.7425

I never said anything about moving the trap traits either, I simply want them to move quick draw in the first tier of the skirmishing tree.

No weapon mastery trait for ranger is out of the second tree, and I don’t think any prof has one in the first tier, why would bows be any different? It’s FAR too strong to be a minor.

Necromancer’s and Engineers would say otherwise.

Pets have been hidden due to rising Player complaints.

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Posted by: Durzlla.6295

Durzlla.6295

I never said anything about moving the trap traits either, I simply want them to move quick draw in the first tier of the skirmishing tree.

No weapon mastery trait for ranger is out of the second tree, and I don’t think any prof has one in the first tier, why would bows be any different? It’s FAR too strong to be a minor.

Necromancer’s and Engineers would say otherwise.

Lol yeah I just noticed Hair Trigger was in first tier of fire arms and fire forged trigger was in second tier xD, woops.

They sing dark, delicious notes about power and family.
As their mother, I have to grant them their wish. – Forever Fyonna

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Posted by: Daxxter.8920

Daxxter.8920

My point was that the trapper build is one of the most effective for the ranger at the moment but at the same time, if you spec in traps you lose bow dps which is already lacking.

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Posted by: Belzebu.3912

Belzebu.3912

My point was that the trapper build is one of the most effective for the ranger at the moment but at the same time, if you spec in traps you lose bow dps which is already lacking.

Yup, or you specialize in SB or in trapps, pick one.
But if you are a trapper then you probably are speced for condition damage and the SB already have low cooldown specially skill #2 so you wouldn’t gain much with 20% lower cooldown.

Charter Vanguard [CV] – HoD
Bardy Belzebuson – Ranger Sir Belzebu – Herald
(and the other 8 elite specs maxed too)

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Posted by: Daxxter.8920

Daxxter.8920

Poison is a really strong condition and using poison volley even more would be great and concussion shot at 20 seconds cooldown is beast.

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Posted by: Lert.6287

Lert.6287

You don’t lose Bow DPS! Our strongest SB skill is #1 – Crossfire. Stop lying even here, Daxxter.

Engineer / Piken Square
Former Team Psy [Psy] member/ [BNF] guest
YT Channel

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Posted by: Durzlla.6295

Durzlla.6295

You don’t lose Bow DPS! Our strongest SB skill is #1 – Crossfire. Stop lying even here, Daxxter.

Unless you’re a condi short bow which would really like that poison, and if you build your pet for condi damage getting #4 off as much as possible would be amazing.

Then again in either scenario I’m not sure that you’d necessarily wanna go traps, but who knows!

They sing dark, delicious notes about power and family.
As their mother, I have to grant them their wish. – Forever Fyonna