Traits of sprits following you
You just opened the floodgates to the whirlwind…it was removed and is no longer possible. Quick now, head for cover!
moving spirits = dead spirits = cleave bait = No effective spirits = easy to kill = no buffs = wasted Utilities.
its more effective to just use smart placement get ahead of the front lines or plant it on the front lines but not in the Monster mash we call a zerg be it in pve or wvw or Pvp.
it was removed for a reason because the trait Damaged the use of spirits now with this current meta of tempests, d/d eles and Rev/daredevills and reapers increased amount of Aoe and cleaves means it was Removed because the trait was no longer Viable.
I’d like to be able to summon them to me to use their active in pbaoe range.
moving spirits = dead spirits = cleave bait = No effective spirits = easy to kill = no buffs = wasted Utilities.
its more effective to just use smart placement get ahead of the front lines or plant it on the front lines but not in the Monster mash we call a zerg be it in pve or wvw or Pvp.
it was removed for a reason because the trait Damaged the use of spirits now with this current meta of tempests, d/d eles and Rev/daredevills and reapers increased amount of Aoe and cleaves means it was Removed because the trait was no longer Viable.
While there may be truth to the pvp element, spirits almost never die in pve now and they are 1000% worthless in WvW zergs no matter what traits we have on.
moving spirits = dead spirits = cleave bait = No effective spirits = easy to kill = no buffs = wasted Utilities.
its more effective to just use smart placement get ahead of the front lines or plant it on the front lines but not in the Monster mash we call a zerg be it in pve or wvw or Pvp.
it was removed for a reason because the trait Damaged the use of spirits now with this current meta of tempests, d/d eles and Rev/daredevills and reapers increased amount of Aoe and cleaves means it was Removed because the trait was no longer Viable.
While there may be truth to the pvp element, spirits almost never die in pve now and they are 1000% worthless in WvW zergs no matter what traits we have on.
did you read the part where i said not in the monster mash we call a zerg more on the side lines..
That trait was scrapped so Herald could exist, rip spirit ranger
moving spirits = dead spirits = cleave bait = No effective spirits = easy to kill = no buffs = wasted Utilities.
its more effective to just use smart placement get ahead of the front lines or plant it on the front lines but not in the Monster mash we call a zerg be it in pve or wvw or Pvp.
it was removed for a reason because the trait Damaged the use of spirits now with this current meta of tempests, d/d eles and Rev/daredevills and reapers increased amount of Aoe and cleaves means it was Removed because the trait was no longer Viable.
yeh, the point was you had the choice of mobile or banner like.
now they are awful crap for two reasons:
- the don’t move so if the combat is dynamic they are worthless.
- because how they propagate the boon, first pets and minions, is very difficult to actually get advantage from it. When they moved there could be a chance that your pet/minions where too far to be considered.
- Smart-placement is a lie. I can see the tag for the spirit so unless you put it behind a wall, other players will see it easy and kill it even faster. Not that really matters…
I hope Irenio’s team realize they did something not smart and bring back the trait. The mobile spirit + activation of the active skill when die was so much fun….