Trap Potency Question

Trap Potency Question

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Posted by: Forzani.2584

Forzani.2584

Skirmishing 11 = Trap Potency. Conditions caused by traps last twice as long. When I am on the build editor the tooltip on the trap changes to actually show the trap lasting twice as long.

I just purchased it for my Ranger. The tooltip doesn’t show the condition twice as long like the build editor…also, in actual use it doesn’t last twice as long.

What am I missing ?

Thanks

When someone uses the word ‘Meta’, a kitten dies. Don’t do it.

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Posted by: Plague.6723

Plague.6723

Bump, I would also like to know the answer to this question.

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Posted by: Funky.9762

Funky.9762

Trap duration and condition applied by trap duration are 2 different things. Traps apply damage in two ways.
1. Per pulse – several times during the trap duration ( can crit )
2. Conditions – on top of those pulses they apply conditions ( burning, poison, bleed, freezing ).
This trait affects point 2 you can test it on the golems in the mists.
drop a spike trap without the trait and see how long the bleeds last → repeat with the trait

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Posted by: Forzani.2584

Forzani.2584

Tested it with Fire Trap ….watched the mob icon. Lasted 3 seconds. In the combat window I get damage 3x ….and in burn box icon on mob it lasted 3 seconds.

Still don’t understand.

When someone uses the word ‘Meta’, a kitten dies. Don’t do it.

Trap Potency Question

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Posted by: Forzani.2584

Forzani.2584

Trap duration and condition applied by trap duration are 2 different things. Traps apply damage in two ways.
1. Per pulse – several times during the trap duration ( can crit )
2. Conditions – on top of those pulses they apply conditions ( burning, poison, bleed, freezing ).
This trait affects point 2 you can test it on the golems in the mists.
drop a spike trap without the trait and see how long the bleeds last -> repeat with the trait

Tested = no difference traited vs non traited.

When someone uses the word ‘Meta’, a kitten dies. Don’t do it.

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Posted by: mamourrir.9641

mamourrir.9641

Trap duration and condition applied by trap duration are 2 different things. Traps apply damage in two ways.
1. Per pulse – several times during the trap duration ( can crit )
2. Conditions – on top of those pulses they apply conditions ( burning, poison, bleed, freezing ).
This trait affects point 2 you can test it on the golems in the mists.
drop a spike trap without the trait and see how long the bleeds last -> repeat with the trait

Tested = no difference traited vs non traited.

Indeed, i tested this too. And another bugged ranger trait… thx a lot anet.

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Posted by: Qixilver.3784

Qixilver.3784

Trap duration and condition applied by trap duration are 2 different things. Traps apply damage in two ways.
1. Per pulse – several times during the trap duration ( can crit )
2. Conditions – on top of those pulses they apply conditions ( burning, poison, bleed, freezing ).
This trait affects point 2 you can test it on the golems in the mists.
drop a spike trap without the trait and see how long the bleeds last -> repeat with the trait

I don’t think I’ve ever seen any of my traps do any crit damage. I’m glad someone brought this up because I’ve always wondered if this was bugged but no one spoke much on it. I thought, well maybe it’s just me.

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Posted by: Qixilver.3784

Qixilver.3784

It’s probably just an animation glitch.

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Posted by: Dante Dragonhand.2538

Dante Dragonhand.2538

Well Im pretty confident we are the most bugged class atm.

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Posted by: Forzani.2584

Forzani.2584

I am glad someone else has responded. I am very new to the game so thought maybe I was missing something so obvious when testing. I am surprised after reading many Rangers promoting a trap build and how well it works. I guess it wil work better when this trait works !

When someone uses the word ‘Meta’, a kitten dies. Don’t do it.

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Posted by: Arrys.7145

Arrys.7145

I am glad someone else has responded. I am very new to the game so thought maybe I was missing something so obvious when testing. I am surprised after reading many Rangers promoting a trap build and how well it works. I guess it wil work better when this trait works !

That trait definitely used to work. If it no longer is……..

I recall someone complaing about certain functions being moved to the 20 point talent, that makes them larger and ranged. Are you testing in conjunction with that talent active?

Arrys Shaikin
OoS
A whittling ranger becomes viable by forcing his opponent to whittle

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Posted by: Forzani.2584

Forzani.2584

Yes, traps both ranged and bigger area + longer duration trait.

When someone uses the word ‘Meta’, a kitten dies. Don’t do it.

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Posted by: Funky.9762

Funky.9762

Haven’t tested it in a while it did use to work.

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Posted by: Funky.9762

Funky.9762

Results:
1. Condition duration – even tho the tooltip doesn’t change it does work.
Went to a golem put down a spike trap, did twice as much dmg with the trait on.

2. Traps critting:
a. Spike – possible to crit only on first hit ( activation ), no consecutive crits since it doesn’t pulse

Flame trap – possible to crit on activation and on each pulse.

c. Fiper’s nest – possible to crit on activation and on each pulse.

d. Bonfire – not a trap but behaves the same way as flame trap. Works with offhand training.

3. Crits are calculated individually per target
4. Trap crits work with:
a. Sigils ( pretty much all on crit )
– sigil of fire
– sigil of earth
– sigil of air
– sigil of frailty
– sigil of strength
– sigil of ice
– probably the 2 healing sigils. could not test that on golems.
They seem to trigger on only 1 target at a time.

Traits:
– Companions might

- Sharpened edges

Attachments:

(edited by Moderator)

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Posted by: Forzani.2584

Forzani.2584

Spike/Viper worked. Time was extended by 2x on the secondary poison/bleed.
Flame trap didn’t change.

When someone uses the word ‘Meta’, a kitten dies. Don’t do it.

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Posted by: Arrys.7145

Arrys.7145

Spike/Viper worked. Time was extended by 2x on the secondary poison/bleed.
Flame trap didn’t change.

FLame trap is working right for me.

Definitely ticking 3 times unimproved and 6 improved.

Arrys Shaikin
OoS
A whittling ranger becomes viable by forcing his opponent to whittle