Trapper Druid Commander

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Posted by: Crazy Branden.6951

Crazy Branden.6951

Leader of Angels of Clarity

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Posted by: Justine.6351

Justine.6351

Please tell me you arnt actually using this while commanding.

Such a heavy focus on bleed and poison with the trait choice of hidden barbs and poison master and runes with duration to those 2 but only spike trap/entangle to cause bleeding and lol not even a poison skill unless maybe you get downed alot to trigger death Nova. You would be better off with viper nest than flame trap. That’s just the first issue I see.

(edited by Justine.6351)

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Posted by: Crazy Branden.6951

Crazy Branden.6951

Please tell me you arnt actually using this while commanding.

Such a heavy focus on bleed and poison with the trait choice of hidden barbs and poison master but only spike trap/entangle to cause bleeding and lol not even a poison skill unless maybe you get downed alot to trigger death Nova. You would be better off with viper nest than flame trap. That’s just the first issue I see.

thanks for the feedback and yes I do command on this is that a problem

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Posted by: Furajir.3815

Furajir.3815

I hate it. A lot. Sorry.

Tupro-Ranger- “The Great White Hype”
Yak’s Bend(TWIN) Racist against Sylvari
RRR Ranger and Warrior videos: http://www.youtube.com/user/ElmoezHerra?feature=watch

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Posted by: Crazy Branden.6951

Crazy Branden.6951

I hate it. A lot. Sorry.

might I ask why

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Posted by: Furajir.3815

Furajir.3815

Just all over the place and lacks synergy.

Tupro-Ranger- “The Great White Hype”
Yak’s Bend(TWIN) Racist against Sylvari
RRR Ranger and Warrior videos: http://www.youtube.com/user/ElmoezHerra?feature=watch

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Posted by: UmbraNoctis.1907

UmbraNoctis.1907

Looks like a build that tries to do many things but can’t do anything well.

Mostly condi gear but only two skills (+ 1 sigil) to apply condis.
As already mentioned, rune choice and poison master trait don’t make sense in this build.
Traps require melee range, but the build lacks tools to survive in melee (no stab!, no other defense like protection/invuln/…). Low ranged dmg, because of low power/crit dmg.
It offeres some healing/support and CC, but other builds can do those things much better.

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Posted by: Puck.9612

Puck.9612

Yeah sorry but I have to agree. You invest a lot in condi damage without really doing any. You have high toughness but that’s not going to save you in the current meta. You need to figure out what you want the build to do and focus on that. If you are really trying to tag then maybe focus on survivability. You could go staff/GS with a mix of pvt and healing gear, and set up your traits and utilities to maximize stun breaks, stability, evades, etc.
Pretty much the most important thing a commander needs to do is survive.

Jim Hunter when my other account isn’t suspended

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Posted by: Justine.6351

Justine.6351

http://gw2skills.net/editor/?vNEQJAWRnUqAlsiVsCWsActgFMBDum2TLqP3gGQkrZZNACAlI9KA-TFyHABrqDYOlgK/EAETTgO7PskyPAuEAJq+TAAEgbezs5NDM0hO0hO0h2Nv5Qv5QLEAfA-w

staff/ greatsword

I wouldn’t use anything too far from this for commanding unless you are just doing a karma train type deal.

Stability/ Stun Break & Reduction / Many sources of condi removal (both shallow and deep) / Mobility / Survivable Stat Balance

You wont do HUGE dmg but you can still do some. Commanding/Zerging isn’t about doing MOAR DEEPS, its about staying alive while delivering death by a thousand cuts.

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Posted by: shadowpass.4236

shadowpass.4236

I was a power ranger before it was cool.
Guild Leader of Favorable Winds [Wind]

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Posted by: emkelly.2371

emkelly.2371

Justine.6351
http://gw2skills.net/editor/?vNEQJAWRnUqAlsiVsCWsActgFMBDum2TLqP3gGQkrZZNACAlI9KA-TFyHABrqDYOlgK/EAETTgO7PskyPAuEAJq+TAAEgbezs5NDM0hO0hO0h2Nv5Qv5QLEAfA-w
staff/ greatsword
I wouldn’t use anything too far from this for commanding unless you are just doing a karma train type deal.
Stability/ Stun Break & Reduction / Many sources of condi removal (both shallow and deep) / Mobility / Survivable Stat Balance
You wont do HUGE dmg but you can still do some. Commanding/Zerging isn’t about doing MOAR DEEPS, its about staying alive while delivering death by a thousand cuts.
about 8 hours ago
+1

but that’s not a condi build, which this thread is about. So leave the man alone and try to help him perfect his trapper condi build.

@Crazy Branden.6951

Here are things you need to know from someone who has played a condi druid for awhile now.

Weapons

  • Sword/torch: My preferred setup Poison, burning, and two evades.
  • Shortbow: Bleeding,poison, cripple, and Daze (which can proc ancient seeds for more bleading)
  • Sword/dagger: Extra poison and an extra evade.
  • Axe/Torch: Chill and bleeding, but also a projectile finisher that you can spread burning with through your torch field.

Sigils

  • Smoldering: on torch
  • Agony +Venom: on Shortbow
  • Venom on sword:
  • Chilling: on Axe
  • Venom: on dagger

Gear

  • Celestial: My preferred stat setup
  • Celestial Trinkets/ Condition Gear: Easy to get condition gear with Celestial Trinkets which are easier to get than Celestial Gear.

Runes

  • Rune of the Trapper: My preferred rune. Great for roaming.
  • Rune of The Adventurer: its okay
  • Rune of Nightmare; good choice
  • Rune of sunless: Fun
  • Rune of the undead: meh

Skills

  • Every Trap: play around with which three you like best.
  • Entangle: it’s a must have.

Pets

  • It’s up to you what you are looking For, but my pets are all based around laying out condi fields. There are a ton of good choices. I personally you Murlock, and Fire Myvern

Specializations

  • Skirmishing: A must if you are going Trapper
  • Nature magic: Take it if you are not taking druid
  • Druid: A must if you are going druid, obviously
  • Wilderness Survival: I always run this.

Finally My build before going full celestial*
http://gw2skills.net/editor/?vNEQNAsfVjMqQ3KWuCurAVLWcEMmAwkry18tuAdA4l6UNreysKHL-TVSAABpp8LSlgBcCAkWTw67Hcq6PG8IAA4IA8yCCBAQACfrbAm5Mn5Mn5MDA-w

(edited by emkelly.2371)

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Posted by: Justine.6351

Justine.6351

Justine.6351
http://gw2skills.net/editor/?vNEQJAWRnUqAlsiVsCWsActgFMBDum2TLqP3gGQkrZZNACAlI9KA-TFyHABrqDYOlgK/EAETTgO7PskyPAuEAJq+TAAEgbezs5NDM0hO0hO0h2Nv5Qv5QLEAfA-w
staff/ greatsword
I wouldn’t use anything too far from this for commanding unless you are just doing a karma train type deal.
Stability/ Stun Break & Reduction / Many sources of condi removal (both shallow and deep) / Mobility / Survivable Stat Balance
You wont do HUGE dmg but you can still do some. Commanding/Zerging isn’t about doing MOAR DEEPS, its about staying alive while delivering death by a thousand cuts.
about 8 hours ago
+1

but that’s not a condi build, which this thread is about. So leave the man alone and try to help him perfect his trapper condi build.

2 traps isn’t a condi build.

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Posted by: Substance E.4852

Substance E.4852

Define commanding because unless you’re commanding 5 people, you want to go as tanky as possible since you’re literally the most important person in your squad. The easiest way to rout an enemy is to down the commander.

There’s a reason most people command on Gaurdians/DH’s and it’s not for the sick burn damage.

Connection error(s) detected. Retrying…

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Posted by: Crazy Branden.6951

Crazy Branden.6951

Define commanding because unless you’re commanding 5 people, you want to go as tanky as possible since you’re literally the most important person in your squad. The easiest way to rout an enemy is to down the commander.

There’s a reason most people command on Gaurdians/DH’s and it’s not for the sick burn damage.

I lead 15-20 but sometimes ill run havoc

Leader of Angels of Clarity

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Posted by: Puck.9612

Puck.9612

but that’s not a condi build, which this thread is about. So leave the man alone and try to help him perfect his trapper condi build.

This threads also about a commander build. A trapper build is a pretty terrible choice for commanding.

Jim Hunter when my other account isn’t suspended

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Posted by: Crazy Branden.6951

Crazy Branden.6951

but that’s not a condi build, which this thread is about. So leave the man alone and try to help him perfect his trapper condi build.

This threads also about a commander build. A trapper build is a pretty terrible choice for commanding.

ok lets do this forget the commanding on this build what should I do for it in WvW

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Posted by: Puck.9612

Puck.9612

I’ve been running this http://gw2skills.net/editor/?vNAQJAWVjEqQJL2wCusAVLWMEM4s6YNt20BSdtAmAwor0Vi0PD-T1SAQB/RTgYUGMGlYK4QA0GlgU4BAEo9H+iSjXoDIiq/AgrAApAubsF-w . There is a lot of projectile hate at the moment so being able to swap to staff and still keep the pressure on with the direct damage is helpful.
It’s really easy to draw out most people condi cleanse early in the fight by using the smokescale or concussion shot to trigger ancient seeds. Once they’ve blown their condi clears you hit them with the mad king entangle burst and QZ shortbow/bristleback spike barrage and it’s game over.

If you really want to stick to traps invest in trapper runes and think about swapping your weapons to condi weapons, torch, dagger, axe, sword, shortbow (you might want to keep staff for it’s utility), if you aren’t traiting for sharpened edges you may want to consider just going full dire, there are plenty of “on swap” sigils like doom or geomancy, or you could go condi duration, stacking sigil, etc.
I’d also add in more condi removal. Healing spring requires you to sit in the spring and get bombed. Think about drudic clarity for the burst cleanse + stun break, and maybe swap your heal to TU, add in wilderness knowledge, and you’ll have 3 more on demand cleanses. I’d also definitely drop the wyvern.
Bottom line is you just need to focus on something and build around that idea. Your build is just too all over the place for me to try and adjust it.

The build I’m running isn’t super original, I remember seeing a sinister version of it about a year ago. With the exception of the viper set I threw together the build with accessories and weapons I already had so I still have some tweaking to do to optimize it but you can see how the trait, skill, and gear choices all line up together. That’s what your build is missing at the moment.

Jim Hunter when my other account isn’t suspended

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Posted by: Justine.6351

Justine.6351

but that’s not a condi build, which this thread is about. So leave the man alone and try to help him perfect his trapper condi build.

This threads also about a commander build. A trapper build is a pretty terrible choice for commanding.

ok lets do this forget the commanding on this build what should I do for it in WvW

Whatever you do, keep that celestial armor.

I think some of us got carried away with rewriting your build. Commanding doesn’t always mean leading a 50 man zerg head-on into an enemy blob and some of us were advising you with that in mind. Your build doesn’t need to be completely rewritten if you are 5-10 manning it. Pretty much any build with ~ +500 vita/toughness and a source of stability like RaO will be fine when coupled with Celestial Form heals and some good party support.

Its very easy to make use of all 7 stats from Celestial and it gives the right amount of vita/toughness/healing power for both wvw and druid.

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Posted by: Julius Seizure.4985

Julius Seizure.4985

I don’t want to change too much of your build— but within the framework of what you have going:

1— Why not use Axe/Torch instead of Long bow? Dropping 2x bonfires on downed foes, or having a fire field for your soldiers to blast in and stack might seems far better. This is especially true given your condi focus. If you go Axe/Torch then Ambidexterity is a must.

2— Poison Master is worse than Wilderness Knowledge given you are already taking 2x Survival Skills.

3— I feel that Lingering Light would be better for you. Unless I am wrong, healing allies causes them to Blind foes and heal themselves and this skill has a 12 second ICD per ally. That is a lot of Blinds when you have 20 people to spam heals on.

4— Why not take Spotter? I can guarantee that 150 precision for you and 4 players is better than more personal bleed damage. You are commanding players, so this isn’t even close.

5— You should really take Druidic Clarity for the full condi clear and extra stun break. A dead/CCed commander is useless.

6— I would run either Melandru runes (for durability) or Trapper Runes (for damage and evasiveness). For Trapper Runes, being able to stealth and relocate via Super Speed is great when you notice you are being focus fired. Melandru runes with the right food (Lemon Grass) will help a ton against conditions.

If you like your build, and mostly are a skirmish commander, these changes should make you much better while keeping the essence of what you have designed.

http://gw2skills.net/editor/?vNEQNAW3fjMqQLLWuCurAVLWYEM4m6VdryUA+WBgmxVtKEUiyrA-TliAABmq+j67PwmSwwU+toOgOuAADqZI6DCAFPAAAOCAAA-w

(edited by Julius Seizure.4985)

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Posted by: Furajir.3815

Furajir.3815

Just go with my Roaming Regen druid build. Can’t go wrong, offers condi and healing+support. Add staff if you want and keep either axe/dagger or sword/torch

Tupro-Ranger- “The Great White Hype”
Yak’s Bend(TWIN) Racist against Sylvari
RRR Ranger and Warrior videos: http://www.youtube.com/user/ElmoezHerra?feature=watch

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Posted by: Puck.9612

Puck.9612

If you’re always running with a group, you may also want to consider giving a shout build a try. http://gw2skills.net/editor/?vNEQJAWTnUqA1Ci9sAWsCctgFGBjJc9tCAwN1paX95JMsaZl8s0A-T1CEABAqEUKlG3pDAgHAACHBgHuAAEcIAaTTAmq/k0+DNpMjUAmLyC-w
Adjust the stats however you want, I was just working off of the build you posted and kept the cele gear.
Search and rescue is pretty clutch when havocking. you may consider swapping the glyph to sig of stone to bump your toughness over 3k and to survive getting focused. You have multiple ways to drop agro, use quick draw to double up on hunters shot or ancestral grace, pop in and out of cele form for stealth and super speed, or ancestral grace into the smokescales smoke cloud to blast stealth (also good for stomps since your pet is usually already on the target).

Jim Hunter when my other account isn’t suspended

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Posted by: Crapgame.6519

Crapgame.6519

Leaders have to be alive to command. Traps really don’t fit in that style of play nor does conditional damage (for leader). Leader, has already pointed out, needs to be alive to direct, focus, route, adapt, and many other things. Think herding cats. This isn’t about roaming…

Ascended celestial or minstrels armor is a good choice. Accessorize to comfort but toughness/healing will provide more sustain. Staff should be primary weapon. Whatever else you like has backup. Greatsword is probably good.

Runes to tailor but again, look at things like runes of durability and sigils that yield buffs or stuff back to you. List goes on and on but while I abused the hell out of trapper builds and ruins pre HoT I just couldn’t see commanding in them. They are very selfish in general and many consider worthless now since they have been nerfed.

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