Q:
Primoridal (S1) & Exalted (S2) & Illustrious (S3) Legend
Q:
@ArenaNet: Will the Trapper Rune be available in SPvP with the upcoming balance changes?
@Rest: Would you love to see the Trapper Rune to become available in SPvP? Do you think it would be too strong?
Runes that make your low cool down utilities give you stealth and prevent you from contesting/preventing a decap?
Not sure they’d see much use.
Runes that make your low cool down utilities give you stealth and prevent you from contesting/preventing a decap?
Not sure they’d see much use.
Because conquest is the only mode.
maybe we look at other classes
thief has enough stealth and rarely use any trap
Dragonhunter will used in first weeks very often, they set a trap, get stealth and can burst u out of it. it doesnt matter if its hammer, GS or true shot burst, it will hurt at start.
Burst out of stealth is hard to play against sometimes, but what guards lacks is mobility.
They could use it as their first disengage, but which guardian would sacrifice a good rune for a condi rune? That would just be a gimmicky condi trap guard that cant do well in pvp.
And Rangers can play well with it, but sevans mentioned it already, in conquest u cant use the stealth well. But the superspeed may be very useful to play far point assaulter.
I see Pros and Cons for it. At least idc, when its up okay, when not okay too.
It’ll still be the only mode until HoT comes out, save Courtyard, I guess.
And just for discussion, because I prefer that to one-line snark, how would these apply to Stronghold? What would you do with them? There’s a lot of space to move in the SH map, which makes them awfully easy to counter, since kiting is a huge weakness for trap builds (especially after the removal of ground targeting.) You can impede NPCs with Spike Trap and Frost Trap, or you could take Muddy Terrain on a Wilderness build with superior condition removal and do the same thing.
What are your ideas?
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