Trapper/Spirits and Druid

Trapper/Spirits and Druid

in Ranger

Posted by: Firelysm.4967

Firelysm.4967

My personal though before ranger specialization reveal was, that Druid will be able to do something with pets or something with spirits/traps (survival thingy). But in return Druid was nothing what a lot of us expected, there for i think ranger should get some look into existing problems of trapper and spirit ranger because there were a lot of mechanic nerfs while we got minor buffs in return.

So i think we should get some changes in return of removing two of the biggest mechanics in the game for non-longbow gameplay!

Trapper, What we need is one of two choices:

  • Option 1) Bring back throw-able traps instead of Strider Defence (remove breaking projectile) and add throw-able traps mechanics. It really serves no one in current state.
  • Option 2) Same as Option 1, Remove breaking projectile part in Strider Defence, and apply mechanics that breaks stun if Frost or Spike trap is used.

I think both options would be viable options and people would still have a choice to go for it because Strider Defence is not in the use at all atm, it’s simply a trait that serves no one.

Spirits?
Spirits, activation radius is still to small for static placement.
All spirits should have some kind of passive aura with radius, lets say, chill/cripple/weakness in radius. Attacking inside of spirit aura should drop conditions on enemy.

Opinion?

Wish I could get back to GW1.. PvP-GvG. It feels like we are outcasted, not desired or rewarded..

(edited by Firelysm.4967)

Trapper/Spirits and Druid

in Ranger

Posted by: illenos.5134

illenos.5134

So i think we should get some changes in return of removing two of the biggest mechanics in the game for non-longbow gameplay!

There are some nasty melee rangers out there if you dislike using longbow. The problem with traps is actually the introduction of the Trapper Runes. Up to this point, throwing traps was a must have but after the introduction of these runes things started to get hilarious…especially with the changes to condition damage.

Awwdorable – roaming princess, awesome qq’er,
incredible flamer, part-time forum warrior, salty as
kitten!

Trapper/Spirits and Druid

in Ranger

Posted by: Firelysm.4967

Firelysm.4967

So i think we should get some changes in return of removing two of the biggest mechanics in the game for non-longbow gameplay!

There are some nasty melee rangers out there if you dislike using longbow. The problem with traps is actually the introduction of the Trapper Runes. Up to this point, throwing traps was a must have but after the introduction of these runes things started to get hilarious…especially with the changes to condition damage.

Well i don’t mind trapper runes, but simply if you cannot throw traps in offensive way or choose how your enemy will approach you, then you don’t have much of use on traps. No one is dumb enough to freely step into them unless u are 30% hp and they chase you because they know u are in deep kitten

If you ask me I would rather give away trapper runes then throw traps.
And damage of traps is very weak compared to burn guardian/condi mesmer/engie.

Wish I could get back to GW1.. PvP-GvG. It feels like we are outcasted, not desired or rewarded..

Trapper/Spirits and Druid

in Ranger

Posted by: Sube Dai.8496

Sube Dai.8496

Celestial avatar adds survivability to a lot of builds that never had any, such as traps and spirits.

You can now go Full offensive traps and still have celestial tto full back on if you need to heal yourself out of trouble.

The problem is that it won’t be the most effective druod build, not by a long shot.

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Trapper/Spirits and Druid

in Ranger

Posted by: Firelysm.4967

Firelysm.4967

Celestial avatar adds survivability to a lot of builds that never had any, such as traps and spirits.

You can now go Full offensive traps and still have celestial tto full back on if you need to heal yourself out of trouble.

The problem is that it won’t be the most effective druod build, not by a long shot.

That’s not the point of thread, what i’m saying is, a lot of us didnt complain about traps/spirits because we expected Druid to have something to do with them, so we simply waited, but now that we realized there is nothing to add to trapper or spirit ranger, they should return the mechanics, because taking away this kind of mechanics is almost like a joke. I don’t know what’s going on in dev team but I was almost 100% sure we gonna have something connected with this type of mechanics, and i was thinking, hmm they are maybe taking away some stuff to implement something better in Druid, but that never happened, that’s why i think, that taking away such mechanics is not justified.

Wish I could get back to GW1.. PvP-GvG. It feels like we are outcasted, not desired or rewarded..

Trapper/Spirits and Druid

in Ranger

Posted by: illenos.5134

illenos.5134

So i think we should get some changes in return of removing two of the biggest mechanics in the game for non-longbow gameplay!

There are some nasty melee rangers out there if you dislike using longbow. The problem with traps is actually the introduction of the Trapper Runes. Up to this point, throwing traps was a must have but after the introduction of these runes things started to get hilarious…especially with the changes to condition damage.

Well i don’t mind trapper runes, but simply if you cannot throw traps in offensive way or choose how your enemy will approach you, then you don’t have much of use on traps. No one is dumb enough to freely step into them unless u are 30% hp and they chase you because they know u are in deep kitten

If you ask me I would rather give away trapper runes then throw traps.
And damage of traps is very weak compared to burn guardian/condi mesmer/engie.

I gladly run into them because it destealths you sneaky kittens! :P That’s the reason why throwing traps + trapper rune was so kittening annoying.

Awwdorable – roaming princess, awesome qq’er,
incredible flamer, part-time forum warrior, salty as
kitten!

Trapper/Spirits and Druid

in Ranger

Posted by: Firelysm.4967

Firelysm.4967

So i think we should get some changes in return of removing two of the biggest mechanics in the game for non-longbow gameplay!

There are some nasty melee rangers out there if you dislike using longbow. The problem with traps is actually the introduction of the Trapper Runes. Up to this point, throwing traps was a must have but after the introduction of these runes things started to get hilarious…especially with the changes to condition damage.

Well i don’t mind trapper runes, but simply if you cannot throw traps in offensive way or choose how your enemy will approach you, then you don’t have much of use on traps. No one is dumb enough to freely step into them unless u are 30% hp and they chase you because they know u are in deep kitten

If you ask me I would rather give away trapper runes then throw traps.
And damage of traps is very weak compared to burn guardian/condi mesmer/engie.

I gladly run into them because it destealths you sneaky kittens! :P That’s the reason why throwing traps + trapper rune was so kittening annoying.

Every body knows that by now, and it’s mechanic wise unplayable.
People try to come up with new things, but that’s just not it, a huge mechanic gone

Wish I could get back to GW1.. PvP-GvG. It feels like we are outcasted, not desired or rewarded..