(edited by Firelysm.4967)
Trapper/Spirits and Druid
So i think we should get some changes in return of removing two of the biggest mechanics in the game for non-longbow gameplay!
There are some nasty melee rangers out there if you dislike using longbow. The problem with traps is actually the introduction of the Trapper Runes. Up to this point, throwing traps was a must have but after the introduction of these runes things started to get hilarious…especially with the changes to condition damage.
incredible flamer, part-time forum warrior, salty as
kitten!
So i think we should get some changes in return of removing two of the biggest mechanics in the game for non-longbow gameplay!
There are some nasty melee rangers out there if you dislike using longbow. The problem with traps is actually the introduction of the Trapper Runes. Up to this point, throwing traps was a must have but after the introduction of these runes things started to get hilarious…especially with the changes to condition damage.
Well i don’t mind trapper runes, but simply if you cannot throw traps in offensive way or choose how your enemy will approach you, then you don’t have much of use on traps. No one is dumb enough to freely step into them unless u are 30% hp and they chase you because they know u are in deep kitten
If you ask me I would rather give away trapper runes then throw traps.
And damage of traps is very weak compared to burn guardian/condi mesmer/engie.
Celestial avatar adds survivability to a lot of builds that never had any, such as traps and spirits.
You can now go Full offensive traps and still have celestial tto full back on if you need to heal yourself out of trouble.
The problem is that it won’t be the most effective druod build, not by a long shot.
Space Marine Z [GLTY]
Celestial avatar adds survivability to a lot of builds that never had any, such as traps and spirits.
You can now go Full offensive traps and still have celestial tto full back on if you need to heal yourself out of trouble.
The problem is that it won’t be the most effective druod build, not by a long shot.
That’s not the point of thread, what i’m saying is, a lot of us didnt complain about traps/spirits because we expected Druid to have something to do with them, so we simply waited, but now that we realized there is nothing to add to trapper or spirit ranger, they should return the mechanics, because taking away this kind of mechanics is almost like a joke. I don’t know what’s going on in dev team but I was almost 100% sure we gonna have something connected with this type of mechanics, and i was thinking, hmm they are maybe taking away some stuff to implement something better in Druid, but that never happened, that’s why i think, that taking away such mechanics is not justified.
So i think we should get some changes in return of removing two of the biggest mechanics in the game for non-longbow gameplay!
There are some nasty melee rangers out there if you dislike using longbow. The problem with traps is actually the introduction of the Trapper Runes. Up to this point, throwing traps was a must have but after the introduction of these runes things started to get hilarious…especially with the changes to condition damage.
Well i don’t mind trapper runes, but simply if you cannot throw traps in offensive way or choose how your enemy will approach you, then you don’t have much of use on traps. No one is dumb enough to freely step into them unless u are 30% hp and they chase you because they know u are in deep kitten
If you ask me I would rather give away trapper runes then throw traps.
And damage of traps is very weak compared to burn guardian/condi mesmer/engie.
I gladly run into them because it destealths you sneaky kittens! :P That’s the reason why throwing traps + trapper rune was so kittening annoying.
incredible flamer, part-time forum warrior, salty as
kitten!
So i think we should get some changes in return of removing two of the biggest mechanics in the game for non-longbow gameplay!
There are some nasty melee rangers out there if you dislike using longbow. The problem with traps is actually the introduction of the Trapper Runes. Up to this point, throwing traps was a must have but after the introduction of these runes things started to get hilarious…especially with the changes to condition damage.
Well i don’t mind trapper runes, but simply if you cannot throw traps in offensive way or choose how your enemy will approach you, then you don’t have much of use on traps. No one is dumb enough to freely step into them unless u are 30% hp and they chase you because they know u are in deep kitten
If you ask me I would rather give away trapper runes then throw traps.
And damage of traps is very weak compared to burn guardian/condi mesmer/engie.I gladly run into them because it destealths you sneaky kittens! :P That’s the reason why throwing traps + trapper rune was so kittening annoying.
Every body knows that by now, and it’s mechanic wise unplayable.
People try to come up with new things, but that’s just not it, a huge mechanic gone