Trapper, lets talk about that.

Trapper, lets talk about that.

in Ranger

Posted by: atheria.2837

atheria.2837

I’ve been enjoying trapper ranger a lot, and i haven’t pay any attention on changes lately, but i did read them now, and got little confused, can some one give me some explanations:

  • traps have 0.5 arming time
    Does that mean ranger has to stand still for 0.5sec and place it on the ground OR does this mean when you put it on the ground they will trigger 0.5sec after you place them down.
  • traps are no longer ground target-able
    To me personally, throwing traps made trapper ranger unique, and elegant to play.
    I’m really curious why would they remove this mechanics that made this play style unique? Just because guardian specialization got traps, and Anet team consider to remove ground targeting on ranger just because guards can’t do it? Did they really break trapper ranger just because they didn’t want to make guardian players feel bad about ranger traps, because they would be superior ?

Currently i’m very disappointed and i’m enjoying my last days of trapper ranger. It’s braking the only good mechanics that made this class play-style unique:S I’m really disappointed about this changes.
————————————————————————————————————————-
I really hope druid would give us trap throwing back.

Why do you think trapper ground targeting was removed, and why?
AND off topics, it’s about time for DRUID spec, don’t you think guys?

Changing traps not to be “throwable” is just wrong.

Not keeping all IT jobs here is a major reason IT is so bad HERE. 33y IT 10y IT Security

Trapper, lets talk about that.

in Ranger

Posted by: Sadgrad.7489

Sadgrad.7489

Simple as this ArenaNet. I will NOT be purchasing HoT and will no longer be playing because of this! Why on earth would you take away ground targetable traps?!?!?!!? You didn’t just alter a skill, you changed an entire playstyle. Until you put this back in. I’m done. GW1 and GW2 were fun while they lasted but you won’t be getting any more of my money.

So incredibly sad.

Trapper, lets talk about that.

in Ranger

Posted by: aspirine.6852

aspirine.6852

I dont like the changes to the throw traps at all. I got so used to it that this feels like a big nerf to how I used to play with traps

Trapper, lets talk about that.

in Ranger

Posted by: Ranger Emeritus.2905

Ranger Emeritus.2905

The way the build was played and its flexibility and mobility have been destroyed for me. Tried to throw a trap to snare a thief it drops at my feet. No thief snared and the thief knows where the trap is. He is on me when I drop a trap, stealth is minuscule he doesn’t miss a punch. I cant reposition cause he knows where I am almost every second. It is an entirely different style of play now. You show your hand now every time you drop a trap. They use to have to follow my pet to find me. Where did I put my pew pew ranger armor? Seen talk you shouldn’t be able to throw traps like grenades. Add that to the lengthy list of things you shouldn’t be able to do, like pull people off of walls etc. etc. etc. I need a drink

Trapper, lets talk about that.

in Ranger

Posted by: TBPlayer.1503

TBPlayer.1503

Yeaaahh, this is pretty kitten sad. I thought I had be keeping better track of the changes that were coming but for some reason I was confused on this aspect. I thought I had read that ALL Ranger traps would be target-able by default.
Imagine my surprise when I logged in 5 minutes ago.
This needs to be put back in the game ANet, sooner rather than later. I’ve been playing trap Ranger pretty much since launch. You’ve completely taken away my favorite play style in your game all in the name of ‘balance’? This really sucks.

Trapper, lets talk about that.

in Ranger

Posted by: Wuselknusel.4082

Wuselknusel.4082

I was already disappointed by traps, but ANet managed to top my disappointment off.
- Spike Trap has now a kitten cooldown untraited
It used to have a 25s cooldown, but obviously 3 stacks bleed with an increased duration of 2 seconds and 2s of cripple turned into a knockdown is compensating the 20s additional cooldown
- Healing Spring gets triggered by your pet
If your pet falls behind you and you want to lay down a HS in advance, your pet will activate it
- Healing Spring gets triggered by full HP allies
It was stated otherwise on the livestream
- Healing Spring does not activate Rune of the Trapper passive
Nuff said
- Healing Spring has now a longer trigger time
- Healing Spring doesn’t heal the pet

(edited by Wuselknusel.4082)

Trapper, lets talk about that.

in Ranger

Posted by: mistsim.2748

mistsim.2748

traps are incredibly strong. I can literally nuke a point in seconds, been getting triple kills.

Trapper, lets talk about that.

in Ranger

Posted by: Wuselknusel.4082

Wuselknusel.4082

Then you don’t seem to play against very experienced opponents.

Trapper, lets talk about that.

in Ranger

Posted by: Ranger Emeritus.2905

Ranger Emeritus.2905

Traps are strong for PvP and defending a spot? Try that with a xp thief in WvW. They will give you a nice bow at the end.

Trapper, lets talk about that.

in Ranger

Posted by: Chokolata.1870

Chokolata.1870

Has anyone considered power trapper?

Trapper, lets talk about that.

in Ranger

Posted by: mistsim.2748

mistsim.2748

Then you don’t seem to play against very experienced opponents.

been playing against/with caed, phanta, etc. all day. I think im in the right general bracket?

Trapper, lets talk about that.

in Ranger

Posted by: Wuselknusel.4082

Wuselknusel.4082

So you say that everyone keeps walking into you, so that you can get a triple kill?

Trapper, lets talk about that.

in Ranger

Posted by: Lévis.5489

Lévis.5489

Traps are strong for PvP and defending a spot? Try that with a xp thief in WvW. They will give you a nice bow at the end.

Most people talking in this thread are talking about spvp, not WvW.

Trapper, lets talk about that.

in Ranger

Posted by: mistsim.2748

mistsim.2748

So you say that everyone keeps walking into you, so that you can get a triple kill?

My general rotation is I leap into them lay on some offhand condis, and starting laying down the two traps underneath. They notice this and starting moving away but then I taunt and it’s over.

The multi kills come from chaining taunt into spike trap into entangle usually on point.

Trapper, lets talk about that.

in Ranger

Posted by: Tragic Positive.9356

Tragic Positive.9356

So you say that everyone keeps walking into you, so that you can get a triple kill?

People have to if they want to get a point… Especially the experienced players.

“Observe, learn and counter.”

Trapper, lets talk about that.

in Ranger

Posted by: Genavelle.9516

Genavelle.9516

I’ve been playing a trap condi ranger build for years and I didn’t realize until after I patched today that traps were no longer ground-targetable. I would REALLY STRONGLY encourage Anet to consider changing this back. I honestly do not mind sacrificing another trait for the ability to ground-target my traps.

The most disappointing and dumb part is that I just recently invested in switching over to the Trapper Runes (I had been away from the game for several months). But as everyone else is saying, what’s the point of having stealth when you drop a trap if you now have a casting time AND the trap gives away your location? Just please Anet, make up your mind. It seems like you’ve been trying to buff condi and trap ranger builds, but then you do crap like this that takes away from a huge component of them.

I am a WvW player.
Maguuma Server
Ranger and Necromancer.

Trapper, lets talk about that.

in Ranger

Posted by: Crapgame.6519

Crapgame.6519

It is a different style of play now for sure. However, you can run and drop the trap then gain stealth and speed. If you like throwing then this is a bit different play for sure.

So far after a few roaming sessions in WvW I’ll need to tweak the build. I’m getting wrecked by thief and warriors at the moment. Seems like a lot less defense than before but I’m sure it is something with the auto trait thing and I’ll have to fix it.

I’ve not tried power builds yet. So far though leading into traps is just, well, different.

Main – Laaz Rocket – Guardian (Ehmry Bay)
Johnny Johnny – Ranger (Ehmry Bay)
Hárvey Wallbanger – Alt Warrior (Ehmry Bay)

Trapper, lets talk about that.

in Ranger

Posted by: Dojo.1867

Dojo.1867

I was already disappointed by traps, but ANet managed to top my disappointment off.
- Spike Trap has now a kitten cooldown untraited
It used to have a 25s cooldown, but obviously 3 stacks bleed with an increased duration of 2 seconds and 2s of cripple turned into a knockdown is compensating the 20s additional cooldown
- Healing Spring gets triggered by your pet
_ If your pet dalls behind you and you want to lay down a HS in advance, your pet will activate it_
- Healing Spring gets triggered by full HP allies
It was stated otherwise on the livestream
- Healing Spring does not activate Rune of the Trapper passive
Nuff said
- Healing Spring has now a longer trigger time

Healing Spring doesnt heal the pet. Just thought you might want to add that.

Trapper, lets talk about that.

in Ranger

Posted by: Ehecatl.9172

Ehecatl.9172

Running with triple traps I can nuke the Niflhel beasts in about 13 seconds flat. I don’t see how anyone can survive a triple trap set up on a point without some incredible reaction time, a stun breaker, and some really good condi cleanse.

The way I used traps before the patch got incredibly strong. Trapper ranger may well become a solid meta point holder depending on how things go. Drop traps on point and just wait. Someone comes in and you use Entangle after the spike trap knockdown and well… That enemy will almost assuredly be dead unless they manage an escape.

Trapper, lets talk about that.

in Ranger

Posted by: atheria.2837

atheria.2837

Traps are strong for PvP and defending a spot? Try that with a xp thief in WvW. They will give you a nice bow at the end.

Most people talking in this thread are talking about spvp, not WvW.

And we need to be talking about WvW….

Not keeping all IT jobs here is a major reason IT is so bad HERE. 33y IT 10y IT Security

Trapper, lets talk about that.

in Ranger

Posted by: Crapgame.6519

Crapgame.6519

I was talking about WvW

Main – Laaz Rocket – Guardian (Ehmry Bay)
Johnny Johnny – Ranger (Ehmry Bay)
Hárvey Wallbanger – Alt Warrior (Ehmry Bay)

Trapper, lets talk about that.

in Ranger

Posted by: Genavelle.9516

Genavelle.9516

Traps are strong for PvP and defending a spot? Try that with a xp thief in WvW. They will give you a nice bow at the end.

Most people talking in this thread are talking about spvp, not WvW.

And we need to be talking about WvW….

WvW and Rangers go together. They’re both completely ignored and neglected by Anet.

I am a WvW player.
Maguuma Server
Ranger and Necromancer.

Trapper, lets talk about that.

in Ranger

Posted by: blitzkrieg.2451

blitzkrieg.2451

Then you don’t seem to play against very experienced opponents.

been playing against/with caed, phanta, etc. all day. I think im in the right general bracket?

Bullkitten… You are not killing phantaram or any top tier player with traps unless MAYBE he’s running fresh air zerker which isn’t viable at all anyway and he doesn’t use in tourneys or serious play… Please just stop right now. You’re beginning to make yourself look like a fool.

As someone who knows phantaram and half of the abjured as well as radioactive and GF when they were alive (and practiced with regularly) I can guarantee you , you are not killing anybody on that team in 1on1s or team play with traps. Sorry man. Stop bullkittenting.

Tanbin – Ranger / Thief / Ele
Maguuma

Trapper, lets talk about that.

in Ranger

Posted by: mistsim.2748

mistsim.2748

You need to relax man. I said I played in their bracket, not that I repeatedly killed them (except for caed but thieves are still getting used to things. That’s not even a bragging point). Somebody was saying I used traps against bad players when in fact I faced nothing but skilled players today.

Traps give an incredible condi spike and cc that are pretty difficult to dodge when on point. Those who are adamantly against traps can wallow in their badness, I don’t really care.

Trapper, lets talk about that.

in Ranger

Posted by: Morozzko.2136

Morozzko.2136

I wanna traits for -50% DMG anf trap trow back

Main Engi, all other 80

Trapper, lets talk about that.

in Ranger

Posted by: Heimskarl Ashfiend.9582

Heimskarl Ashfiend.9582

Running with triple traps I can nuke the Niflhel beasts in about 13 seconds flat. I don’t see how anyone can survive a triple trap set up on a point without some incredible reaction time, a stun breaker, and some really good condi cleanse.

The way I used traps before the patch got incredibly strong. Trapper ranger may well become a solid meta point holder depending on how things go. Drop traps on point and just wait. Someone comes in and you use Entangle after the spike trap knockdown and well… That enemy will almost assuredly be dead unless they manage an escape.

Don’t forget Quickdraw Bonfire and Beastly Warden on a Drakehound.

Trapper, lets talk about that.

in Ranger

Posted by: StickerHappy.8052

StickerHappy.8052

Running with triple traps I can nuke the Niflhel beasts in about 13 seconds flat. I don’t see how anyone can survive a triple trap set up on a point without some incredible reaction time, a stun breaker, and some really good condi cleanse.

The way I used traps before the patch got incredibly strong. Trapper ranger may well become a solid meta point holder depending on how things go. Drop traps on point and just wait. Someone comes in and you use Entangle after the spike trap knockdown and well… That enemy will almost assuredly be dead unless they manage an escape.

Don’t forget Quickdraw Bonfire and Beastly Warden on a Drakehound.

If they go on point. A mesmer or ranger or engie can just kite you outside of the point.

Champion Illusionist Champion Hunter Champion Phantom Champion Magus

Trapper, lets talk about that.

in Ranger

Posted by: Rascoran.8614

Rascoran.8614

I want my throwing traps back ! ( WvW ).
All i s gone what i need for my Tactic. Here Stand a lot of reason and so i must not write them again. Short GIVE me my SKILL Bag please.

Without this skill to put my traps into the Zerg and on the walls i not realy helpfull for my Team. Without this skill i can not use all Tricks to attack or run away. I am now a static figther with nor enough movement.

Trapper, lets talk about that.

in Ranger

Posted by: aspirine.6852

aspirine.6852

I was talking about WvW

Same here, are there even trapper runes in pvp? I dont play mini zerg so dont know much about it.

Trapper, lets talk about that.

in Ranger

Posted by: atheria.2837

atheria.2837

I was already disappointed by traps, but ANet managed to top my disappointment off.
- Spike Trap has now a kitten cooldown untraited
It used to have a 25s cooldown, but obviously 3 stacks bleed with an increased duration of 2 seconds and 2s of cripple turned into a knockdown is compensating the 20s additional cooldown
- Healing Spring gets triggered by your pet
_ If your pet dalls behind you and you want to lay down a HS in advance, your pet will activate it_
- Healing Spring gets triggered by full HP allies
It was stated otherwise on the livestream
- Healing Spring does not activate Rune of the Trapper passive
Nuff said
- Healing Spring has now a longer trigger time

-Healing Spring didn’t heal my pets, either one, in WvW.

Not keeping all IT jobs here is a major reason IT is so bad HERE. 33y IT 10y IT Security

Trapper, lets talk about that.

in Ranger

Posted by: atheria.2837

atheria.2837

Traps are strong for PvP and defending a spot? Try that with a xp thief in WvW. They will give you a nice bow at the end.

Most people talking in this thread are talking about spvp, not WvW.

And we need to be talking about WvW….

WvW and Rangers go together. They’re both completely ignored and neglected by Anet.

I am a fan – you said it all in two sentences.

Not keeping all IT jobs here is a major reason IT is so bad HERE. 33y IT 10y IT Security

Trapper, lets talk about that.

in Ranger

Posted by: atheria.2837

atheria.2837

I was already disappointed by traps, but ANet managed to top my disappointment off.
- Spike Trap has now a kitten cooldown untraited
It used to have a 25s cooldown, but obviously 3 stacks bleed with an increased duration of 2 seconds and 2s of cripple turned into a knockdown is compensating the 20s additional cooldown
- Healing Spring gets triggered by your pet
_ If your pet dalls behind you and you want to lay down a HS in advance, your pet will activate it_
- Healing Spring gets triggered by full HP allies
It was stated otherwise on the livestream
- Healing Spring does not activate Rune of the Trapper passive
Nuff said
- Healing Spring has now a longer trigger time

Healing Spring doesnt heal the pet. Just thought you might want to add that.

Healing Spring most certainly, absolutely, says that it heals pets and allies.

Not keeping all IT jobs here is a major reason IT is so bad HERE. 33y IT 10y IT Security

Trapper, lets talk about that.

in Ranger

Posted by: Wuselknusel.4082

Wuselknusel.4082

You need to relax man. I said I played in their bracket, not that I repeatedly killed them (except for caed but thieves are still getting used to things. That’s not even a bragging point). Somebody was saying I used traps against bad players when in fact I faced nothing but skilled players today.

Traps give an incredible condi spike and cc that are pretty difficult to dodge when on point. Those who are adamantly against traps can wallow in their badness, I don’t really care.

I’d not call 6 stacks of bleed, 3 stacks burn adn 3 stacks poison (does Viper’s Nest give that much?) “incredible condi spike”… You may be spiking condidamage if you follow that up with your weaponskills, but the traps itself aren’t that “bursty”.

Trapper, lets talk about that.

in Ranger

Posted by: Ehecatl.9172

Ehecatl.9172

Don’t forget Quickdraw Bonfire and Beastly Warden on a Drakehound.

If they go on point. A mesmer or ranger or engie can just kite you outside of the point.

That’s why I bring a shortbow for range. It has pretty good condi pressure on it’s own. A mesmer isn’t going to be much of a threat at maximum range where I have all the time in the world to react to their shatter attempts. Haven’t seen any engineers boasting over 900 range burst all day. Didn’t their grenade range get nerfed? A ranger with a power longbow I’ll give you could be a threat, but I can use line of sight to avoid his burst or time my dodges well. Plus my build boasts close to 3K armor and a rather substantial regen uptime from the traited Healing Spring alone.

Seems to me as long as I pick one of the points that has easy access to line of sight the ranged problem isn’t so severe. And all the time that fighter takes trying to bait me out from behind cover is time that could be spent doing what they are suppose to do. Find an in progress fight and +1.

Granted there’s always counterplay and the meta hasn’t even begun to settle yet. As for right now myself and others are having great success with the new, more potent traps despite lacking the ability to throw them.

Trapper, lets talk about that.

in Ranger

Posted by: Heimskarl Ashfiend.9582

Heimskarl Ashfiend.9582

Running with triple traps I can nuke the Niflhel beasts in about 13 seconds flat. I don’t see how anyone can survive a triple trap set up on a point without some incredible reaction time, a stun breaker, and some really good condi cleanse.

The way I used traps before the patch got incredibly strong. Trapper ranger may well become a solid meta point holder depending on how things go. Drop traps on point and just wait. Someone comes in and you use Entangle after the spike trap knockdown and well… That enemy will almost assuredly be dead unless they manage an escape.

Don’t forget Quickdraw Bonfire and Beastly Warden on a Drakehound.

If they go on point. A mesmer or ranger or engie can just kite you outside of the point.

In which case, they are not contesting the point and as long as you can evade and sit in your HS and traps, you are winning.

Wanna try this; Balthazar’s Quick Draw Bonfire Semi-Bunker Trapper Node holder. Sit on the point and let your Hawk Bleed/Blind/Weaken them all day if they want.

Trapper, lets talk about that.

in Ranger

Posted by: Shiki.2845

Shiki.2845

Thanks.. for.. removing ….only two builds that made me love ranger ?(m~-~)? ~(((? _____________ (,,#???):?;’?,;`:????!! ???(?`???)?

https://www.youtube.com/watch?v=iwkp0EJnaJs

Trapper, lets talk about that.

in Ranger

Posted by: sgman.8916

sgman.8916

I just came back to the game today to check out the new update, and the first build I went to make was my condi ranger for sPvP. Lo and behold, I find out that they completely destroyed my favorite build by taking away throw-able traps. It honestly took a lot of my excitement for coming back away I’m now doubting whether I want to even buy HoT when I can’t even play my favorite build anymore.

I mean, it’s not even different… the build just doesn’t exist anymore. Now you have to stand there and die in order to do any damage.

Trapper, lets talk about that.

in Ranger

Posted by: Ossyrana.1637

Ossyrana.1637

So far, most of my characters don’t seem too hurt by the new system…but I have a lvl 80 of every class and have only tried elementalist, engineer, and ranger in a dungeon each so far, so we’ll see about the others prayer hands lol. But of course the first one I try is my beloved ranger (whom I had created first) and was devastated to see that the ability/privilege for traps to be moved around and placed is gone! :O This isn’t a mechanical issue, as far as I know lol – I wish it were just a glitch that could easily be fixed and not just voted on to be put back into the game. But anyway, before this new build system change, there was a roman numeral in one of the trait categories that allowed traps (Spike Trap, Viper’s Nest, & Flame Trap) for Rangers to be “targeted” and placed anywhere on the ground with a very far distance and it also enlarged their aoe size…..but it’s not there anymore and I desperately need it back!!! >_< I loved my trapper style so much (definitely my favorite toon to play as) and it’s useless now if I can only drop traps only where I am standing. So if it’s possible for anet to please tweak this small detail back to how it was or or even make it not a trait but just part of the skill then it’d be soooooo dearly appreciated, I can’t even express it!!! crossing fingers!

Has anyone else felt this way?

Trapper, lets talk about that.

in Ranger

Posted by: UnitedChaos.8364

UnitedChaos.8364

They said directly in the let’s play that.

Traps didn’t feel like what rangers should be,
blah blah,
they feel more like grenades than traps,
blah blah,
it’s not the direction they wanted rangers to go.

It’s not a nerf. Frankly, I feel they’re far more powerful in pvp than ever. Also, the stealth and superspeed now works correctly with rune of the trapper and stacks duration rather than casting over it.

No more trap threads please.

Add “United Chi” to your friends list or guild!

Trapper, lets talk about that.

in Ranger

Posted by: Nikkinella.8254

Nikkinella.8254

I like how the traps are now. I’ve never used the trait to throw them. I prefer dropping them behind me like little bombs and watching idiots walk into them chasing me and die. And theyre soooo much more powerful now than they were before. It used to take 3 traps stacked on top of eachother to instakill someone. Now it only takes 1 so i dont have to stack them all in the same spot. I like leaving them at at entrances to keeps and then tagging the door. someone comes out to investigate it, and drops dead before they can even react.

Trapper, lets talk about that.

in Ranger

Posted by: Anthony.8056

Anthony.8056

I hate how traps are not throwable just because some of you people like how they are are doesn’t mean the rest of us do. They should have kept it an option instead of forcing us to use them one way. For those that like them the way they are now all I can say is enjoy them now because i’m sure they will be nerfed later on anyway.

Trapper, lets talk about that.

in Ranger

Posted by: Durzlla.6295

Durzlla.6295

I hate how traps are not throwable just because some of you people like how they are are doesn’t mean the rest of us do. They should have kept it an option instead of forcing us to use them one way. For those that like them the way they are now all I can say is enjoy them now because i’m sure they will be nerfed later on anyway.

ya, see, the problem is they’re traps, not grenades, in no scenario do you ever “throw” a trap, it’s something you set up preemptively and lure your enemy into.

They’re not only stronger now than they were, but they’re also actually traps. If they had left the option for them to be thrown then they’d have to have left them in their wimpy nerfed version.

They sing dark, delicious notes about power and family.
As their mother, I have to grant them their wish. – Forever Fyonna

Trapper, lets talk about that.

in Ranger

Posted by: Rym.1469

Rym.1469

As someone suggested, I would like Traps not to trigger on multiple phantasms, spirits or pets walking over them, at least in PvP.

Mesmer can just spawn single phantasm and clear your traps.

Besides, placing more Traps over the map, if same trap isn’t, let’s say, in 600 range from another stacking them maybe up to 3 of each would make Trapper very unique, at least in PvP.

Kind of real “preparation” build.

[rude]Antagonistka – Revenant, EU.
[SALT]Natchniony – Necromancer, EU.
Streams: http://www.twitch.tv/rym144

Trapper, lets talk about that.

in Ranger

Posted by: sgman.8916

sgman.8916

ya, see, the problem is they’re traps, not grenades, in no scenario do you ever “throw” a trap, it’s something you set up preemptively and lure your enemy into.

I’m sorry, but this is the dumbest reason ever for getting rid of a mechanic:

1) You can just call them something else if it’s beyond your imagination to think of a thrown trap.
2) A thrown trap isn’t even impossible or out of the question. Just think of a little ball that rolls out when you throw it, laying down a trap. It’s a whole lot more possible than 90% of the abilities in this game.
3) Even as they are you don’t “set up” a trap. You run around and they appear on the ground.

Can we stop pretending like this has anything to do with consistency or real life usage of traps… because it doesn’t.

Trapper, lets talk about that.

in Ranger

Posted by: eldenbri.1059

eldenbri.1059

I have to agree with the point that just because the word “trap” is used in the name really shouldn’t mean anything.

I would bet I’m one out of maybe 100,000 players who actually has used real world traps to catch real world animals (like mink, fox, wolf, beaver, etc). There’s really no interesting direct translation of real-world traps into a game like this.

If traps were causing an issue in terms of balance and this is the best option to achieve balance, then it is what it is. But don’t say it’s because of the name.

Trapper, lets talk about that.

in Ranger

Posted by: blitzkrieg.2451

blitzkrieg.2451

After trying traps many times playing against top tier organized teams. They simply do not work at all, they just know they’re there and they evade through them or blind you (which effects the trap and doesn’t do dmg to them initially so for things like spike trap it’s a huge hit). An obvious major problem with traps is you lack stun breaks and ranged builds destroy you as they can just spam you from long distance until you get 1 upped.

In low to mid tier traps can work probably, but against top tier organized teams the players are just too good to get caught by trap burst unfortunately..

The one thing I was hoping was since they’re unblockable you’d be able to use spike trap to interrupt heals, but since the arming time is so long you can’t. We tested numerous times against guardian’s shelter heal specifically because that’s where it would be the biggest deal.

Just too situational , easily countered by any high dmg ranged build because they force you to play their game or just sit their and take damage like a fool and people who just know the trap playstyle, which is pretty much anybody who is truly good and multi-classes.

They do work in hotjoins, unranked sometimes but anything above that there’s no place at all for them ESPECIALLY against top tier organized teams which is where ranger needs help the most.

Tanbin – Ranger / Thief / Ele
Maguuma