Traps and healing spring
+1 for the idea with a ground targeted healing spring if traited for it through Trapper’s Expertise.
very nice idea with the traps, for tactical reasons it would be very useful
but for healing spring? do not like the idea and i think anet wouldnt implement a trait that effects a heal skill
but +1
https://forum-en.gw2archive.eu/forum/game/gw2/Suggestions-Gemstore-Items/page/31#post4533037
the skrittfinisher was my idea!
very nice idea with the traps, for tactical reasons it would be very useful
but for healing spring? do not like the idea and i think anet wouldnt implement a trait that effects a heal skill
but +1
You can ground target the necro AoE heal after getting the trait that lets you set wells at AoE. This wouldn’t be anything new…but it sure as hell would be more helpful.
PvE Main – Zar Poisonclaw – Daredevil
WvW Main – Ghost Mistcaller – Herald
This is actually a fantastic idea. Healing Spring duration and vigor field abilities were nerfed so why not make it a trap and allow it to be traited as one? I really want this now.
Just a question for fellow rangers. Spike trap/poison traps would be lovely to have fields on similar to flame/frost. For poison trap, a poison field would make sense, but is there any obvious field that could fit with spike trap?
The current spike trap feels a bit like a lack-luster version of thief caltrops and connecting it to a field would make it feel a bit more unique.
I don’t know if it would fit, but how about a smoke field? This way we get a chance of stealth without being forced to run a power build. It would even make kinda sense, the spikes are shot out of the ground, maybe with the help of, I don’t know, a little bursting charge that also creates the smoke?
Just a question for fellow rangers. Spike trap/poison traps would be lovely to have fields on similar to flame/frost. For poison trap, a poison field would make sense, but is there any obvious field that could fit with spike trap?
The current spike trap feels a bit like a lack-luster version of thief caltrops and connecting it to a field would make it feel a bit more unique.
yeah would make sense but mmh dont know
first, not an important reason, the enemy gets bites by snakes, why a poisonfield?
And the poion field could be too strong.
when u jump or blast through a poison field you apply weakness (5s for blast in aoe, 8s for leap). with sword/horn u can apply many weakness on 20/16s cd and perma weakness would be too strong.
Its not only a conter against power builds, ist a conter for almost all builds
ist even critical that we can apply perma weakness with axe mainhand.
it would be okay to have a poison field but only if ist a short Duration.
i would like too add the idea of another ranger who suggested in Forum to let us activate the trap on demand when we want the Combo field.
FAT plus for that idea=P
https://forum-en.gw2archive.eu/forum/game/gw2/Suggestions-Gemstore-Items/page/31#post4533037
the skrittfinisher was my idea!