Traps and healing spring

Traps and healing spring

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Posted by: Aria.5940

Aria.5940

Just a couple of ideas for these.

The traps are kind of useful at times, particularly flame trap with the fire field. A few things that would improve traps though would be to be able to activate them instead of having to wait for an opponent to step on it. There are a couple of cases where actively activating a trap would be a huge improvement, so would it be possible to get a trait for this? (particularly in wvw it would be useful to avoid a single opponent setting off the trap and instead have it sit there until a larger group stepped on it, or activate a flame trap early to stack might before a fight)

Viper’s nest also seemed like a good candidate for a poison field. I was wondering that 2 of the traps had fields (fire and ice) while the rest had no fields. Having a field for each trap would improve the usefulness of them a lot as well as the utility of the ranger.

Last issue I had (not counting the pets … omg, what does it take to send a pet to obedience and agility training?) was with the healing spring skill. When traiting to place traps, it would be nice to be able to actively select where the water field should appear instead of always having it on my character. This is particularly aimed at group play where you might not be stacked up. It’s troublesome to have to run to someone to drop a water field on them, particularly when you’ve traited to be able to cast ground skills where you want.

Traps and healing spring

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Posted by: OGDeadHead.8326

OGDeadHead.8326

+1 for the idea with a ground targeted healing spring if traited for it through Trapper’s Expertise.

Win10 pro | Xeon 5650 @ 4 GHz | R9 280x toxic | 24 Gig Ram | Process Lasso user

Traps and healing spring

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Posted by: snow.8097

snow.8097

very nice idea with the traps, for tactical reasons it would be very useful

but for healing spring? do not like the idea and i think anet wouldnt implement a trait that effects a heal skill

but +1

Safi/Clio Del Ray |Ranger, Elonas Reach,
https://forum-en.gw2archive.eu/forum/game/gw2/Suggestions-Gemstore-Items/page/31#post4533037
the skrittfinisher was my idea!

Traps and healing spring

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Posted by: RyuDragnier.9476

RyuDragnier.9476

very nice idea with the traps, for tactical reasons it would be very useful

but for healing spring? do not like the idea and i think anet wouldnt implement a trait that effects a heal skill

but +1

You can ground target the necro AoE heal after getting the trait that lets you set wells at AoE. This wouldn’t be anything new…but it sure as hell would be more helpful.

[hS]
PvE Main – Zar Poisonclaw – Daredevil
WvW Main – Ghost Mistcaller – Herald

Traps and healing spring

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Posted by: Soilder.3607

Soilder.3607

This is actually a fantastic idea. Healing Spring duration and vigor field abilities were nerfed so why not make it a trap and allow it to be traited as one? I really want this now.

Stormbluff Isle

Traps and healing spring

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Posted by: Aria.5940

Aria.5940

Just a question for fellow rangers. Spike trap/poison traps would be lovely to have fields on similar to flame/frost. For poison trap, a poison field would make sense, but is there any obvious field that could fit with spike trap?
The current spike trap feels a bit like a lack-luster version of thief caltrops and connecting it to a field would make it feel a bit more unique.

Traps and healing spring

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Posted by: Shirk.6421

Shirk.6421

I don’t know if it would fit, but how about a smoke field? This way we get a chance of stealth without being forced to run a power build. It would even make kinda sense, the spikes are shot out of the ground, maybe with the help of, I don’t know, a little bursting charge that also creates the smoke?

Traps and healing spring

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Posted by: snow.8097

snow.8097

Just a question for fellow rangers. Spike trap/poison traps would be lovely to have fields on similar to flame/frost. For poison trap, a poison field would make sense, but is there any obvious field that could fit with spike trap?
The current spike trap feels a bit like a lack-luster version of thief caltrops and connecting it to a field would make it feel a bit more unique.

yeah would make sense but mmh dont know
first, not an important reason, the enemy gets bites by snakes, why a poisonfield?
And the poion field could be too strong.
when u jump or blast through a poison field you apply weakness (5s for blast in aoe, 8s for leap). with sword/horn u can apply many weakness on 20/16s cd and perma weakness would be too strong.
Its not only a conter against power builds, ist a conter for almost all builds
ist even critical that we can apply perma weakness with axe mainhand.
it would be okay to have a poison field but only if ist a short Duration.

i would like too add the idea of another ranger who suggested in Forum to let us activate the trap on demand when we want the Combo field.
FAT plus for that idea=P

Safi/Clio Del Ray |Ranger, Elonas Reach,
https://forum-en.gw2archive.eu/forum/game/gw2/Suggestions-Gemstore-Items/page/31#post4533037
the skrittfinisher was my idea!