Traps and specializations
I can’t imagine they’d give us a set of utilities we already have. I could see engineers getting them.
I read it to mean another class will get traps.
My guess is going to Mesmers. Could have some crazy mind-trap style skills^^
Gunnar’s Hold
I read it to mean another class will get traps.
My guess is going to Mesmers. Could have some crazy mind-trap style skills^^
I also agree, Mesmer or a warrior.
Sounds like Engineers
Working on: Engineer
Why not put traps on Druid staff? Like marks.
I dont think engineer because 1) they have bombs which are resable to a trap.
2)ATM only medium armor classes have access to traps and i think they want give traps to a different armor type class. Best canidate is mesmer but could also work for a havey armor like warriors or gurdains(with their new bow )
Why not put traps on Druid staff? Like marks.
Really wouldnt suit Rangers. We depend on our evades on our weapons for survival, unlike the Necro who just face take everything. Losing our weapon skills to use traps would be pretty bad.
Gunnar’s Hold
Why not put traps on Druid staff? Like marks.
Why not? because rangers already have a set of traps. Druids will have to do with the current rangers trap. On the other hand, I to think the best candidate for traps are :
- Mesmer : Mind trap with slowing condition really fit the so called chronomancer that lots of mesmer want to have.
- Engeneer : They should obviously be able to create trap, c’mon that’s basic Engeniery. (but on the other hand this will look a lot like bomb and mines. That’s why it’s my secondary guess)
For the shout… well I guess that will be the necromancer burden.
For the shout… well I guess that will be the necromancer burden.
Clearly necromancer shouts will just be a list of profanities they can scream at their Flesh Golem to make it do what they want for a change.
I hear ranger shouts are getting a similar fix.
Trying to fit HS into a theme, as a.net saied every skill will be part a skill theme, so could HS become a trap?(we have survival heal- TU, shout heal HAO and a spirit heal) I dont c HS as a signet. OR, -TU is going to become signet and HS survival?
HS will be a trap. It was in GW1, it will be again. I hope.
…Really wouldnt suit Rangers. We depend on our evades on our weapons for survival, unlike the Necro who just face take everything. Losing our weapon skills to use traps would be pretty bad.
They could still put #4&5 as traps on the staff, then have evasion on 1,2 or 3. Then we would have 5 traps we could use, not counting HS if it becomes a trap or if they add an elite trap for druid. Even if they put 5 traps on staff (which I doubt), we would still have 3 utility skills for evasion and survivial and having 9 traps on your bar with trapper runes, TE and TP would be AMAZING! GW1 staff trapper again! Yay!