Traps in the Crit line?
It’s to encourage the ranger to use traps with “on crit” type sigils and abilities. Not all professions get both precision and critical damage in one traitline, so you have to consider that too.
This has been asked more than “why don’t we have perma stow”… And the answer is…. I have no kittening clue, I still think that traps belong in marksmanship and the signet traits belong in skirmishing…
As their mother, I have to grant them their wish. – Forever Fyonna
The only reason I can come up with is that they put the traits in that line based on its name rather then its stats/gameplay
Don’t know about you guys but I’m very happy having ~70% crit chance with fury and proccing bleeds from the trait and sigil.
I feel like there only needs to be one adjustement:
Swap the secondary bonus of MM and SK.
Power/Crit and Prec/Cond would be way more fitting(and overall probably stronger), considering the contents of those lines.
The mob has spoken and the turrets shall be burnt at the stake.
You may as well be asking why the rabid armor typing (or in pvp, the rabid amulet) exists.
There’s nothing wrong with traps being in the Skirmishing trait line, considering that it isn’t as though any of the other utilities help power builds. The problem is that Skirmishing doesn’t offer power builds any decent slot skill options. Moment of Clarity could easily be integrated into other traits (removing Instinctual Bond and creating a trait the gives your pet an Attack of Opportunity on pet swap, add a trait in Beastmastery that gives the player the effect too. Take the +50% stun/daze and add it on to the Skirmishing 25 point trait), allowing for a grandmaster slot to open up and be used for an option more useful to power builds. There are also many adept and master traits that could be moved and/or scrapped in Skirmishing and replaced with similarly helpful to power build options.
The traps wouldn’t even have to move, and at this point in the balancing stage, would be a terrible move if they were to be put into Wilderness Survival, because you would be forced to give up your best defensive options (yes, they are literally all in WS) in order to make traps better. NOBODY would use traps outside of PVE if they were moved. It would be just about the biggest nerf to the trap build rangers could even receive.
www.twitch.tv/itsJROH For stream, stream schedule, other streamers, builds, etc
https://www.youtube.com/user/JRoeboat
I’d like them in wilderness survival since that’s where most of the traps were in GW1. Skirmishing should be the line with melee weapon skills since both are new additions to the class from GW1. Traps would be nice in the skirmishing line if they got a significant boost to direct damage.