Traps reveal stealth?

Traps reveal stealth?

in Ranger

Posted by: Redfeather.6401

Redfeather.6401

I switched my main to ranger recently and was shocked to find that now traps are breaking my stealth. Does ranger have some kind of dexterity problem. lol

edit: Okay, I see that all traps do a tiny bit of direct damage and that is making stealth skills pointless for a trapper build. And it’s useless for my stealthy condi ranger.

Now I see why people call ranger the red-headed step child. bleck

(edited by Redfeather.6401)

Traps reveal stealth?

in Ranger

Posted by: Justine.6351

Justine.6351

Dragon Hunter deals with same thing though…

Anet is frucking kittened for removing dmg tics from thief though. Which sadly enough is what got the durations of stealth/superspeed nerfed on the runeset. Not that the runeset was balanced in the first place.

Traps reveal stealth?

in Ranger

Posted by: Redfeather.6401

Redfeather.6401

I like the trapper runes in pve, because it lets me lay the traps + drop aggro. I just don’t know how to make traps work in a fight unless I lay them untop of the enemy and the breaking stealth immediately is a drag. The stealth from the runes is incredibly short anyway, so I wondered why it did that on ranger.

Traps reveal stealth?

in Ranger

Posted by: Justine.6351

Justine.6351

The trapper runes didn’t launch with game. And they didn’t add dmg tics to traps after runes were introduced.

Special note, the Super speed gives you out of combat 33% movement speed. Well the equivalent any how.

Traps reveal stealth?

in Ranger

Posted by: Crapgame.6519

Crapgame.6519

They got nerfed once they became available in sPvP.

How you use them in a player vs. player environments is typically kitting, position, and engage / disengage. Also for speed but that is typically a small bonus.

Another knee jerk balance to a rune that was provided for player tune ability. Dragon Hunters didn’t help any either but pre HoT the runes didn’t really cause too much of a ruckus. Post HoT, power creep, sPvP changes, and lack of proper balance they are now worthless more or less.

Main – Laaz Rocket – Guardian (Ehmry Bay)
Johnny Johnny – Ranger (Ehmry Bay)
Hárvey Wallbanger – Alt Warrior (Ehmry Bay)

Traps reveal stealth?

in Ranger

Posted by: Tragic Positive.9356

Tragic Positive.9356

Dragon Hunter deals with same thing though…

Anet is frucking kittened for removing dmg tics from thief though. Which sadly enough is what got the durations of stealth/superspeed nerfed on the runeset. Not that the runeset was balanced in the first place.

Dragon Hunter-traps will kill 5 people if you place them right, tho. Compare it to Ice Trap.

“Observe, learn and counter.”

Traps reveal stealth?

in Ranger

Posted by: Justine.6351

Justine.6351

Dragon Hunter deals with same thing though…

Anet is frucking kittened for removing dmg tics from thief though. Which sadly enough is what got the durations of stealth/superspeed nerfed on the runeset. Not that the runeset was balanced in the first place.

Dragon Hunter-traps will kill 5 people if you place them right, tho. Compare it to Ice Trap.

Relevant as usual.

Traps reveal stealth?

in Ranger

Posted by: Yasha.5963

Yasha.5963

I switched my main to ranger recently and was shocked to find that now traps are breaking my stealth. Does ranger have some kind of dexterity problem. lol

edit: Okay, I see that all traps do a tiny bit of direct damage and that is making stealth skills pointless for a trapper build. And it’s useless for my stealthy condi ranger.

Now I see why people call ranger the red-headed step child. bleck

Its not useless, imo trapper rune Ranger with carrion (and traps) is the strongest non-Hot ranger build for pvp.

Traps reveal stealth?

in Ranger

Posted by: Tragic Positive.9356

Tragic Positive.9356

Dragon Hunter-traps will kill 5 people if you place them right, tho. Compare it to Ice Trap.

Relevant as usual.

Still better than being toxic.

If a trap is powerful and deadly – it shouldn’t function with stealth.
Pure utility traps those of a ranger have no reason to be gated with pitiful tickling damage that prevents stealth.

How about venting your personal problems elsewhere than in forums?

“Observe, learn and counter.”

Traps reveal stealth?

in Ranger

Posted by: Justine.6351

Justine.6351

Dragon Hunter-traps will kill 5 people if you place them right, tho. Compare it to Ice Trap.

Relevant as usual.

Still better than being toxic.

If a trap is powerful and deadly – it shouldn’t function with stealth.
Pure utility traps those of a ranger have no reason to be gated with pitiful tickling damage that prevents stealth.

How about venting your personal problems elsewhere than in forums?

Ranger traps can kill bad players just as guardian traps can kill bad players.

Traps reveal stealth?

in Ranger

Posted by: Levetty.1279

Levetty.1279

And they didn’t add dmg tics to traps after runes were introduced.

Ice trap says hi.

Dragon Hunter-traps will kill 5 people if you place them right, tho. Compare it to Ice Trap.

Relevant as usual.

Still better than being toxic.

If a trap is powerful and deadly – it shouldn’t function with stealth.
Pure utility traps those of a ranger have no reason to be gated with pitiful tickling damage that prevents stealth.

How about venting your personal problems elsewhere than in forums?

Ranger traps can kill bad players just as guardian traps can kill bad players.

I’m not saying Guardian is OP or anything but Guardians have aoe pulls, daze on every trap and more damage. They are a lot more effective then trapper Ranger.

Traps reveal stealth?

in Ranger

Posted by: Tragic Positive.9356

Tragic Positive.9356

Ranger traps can kill bad players just as guardian traps can kill bad players.

Relevant to balance, as usual.

Please, do a spreadsheet how many players died to Ice Trap (I mean others than the caster because of reveal) and then compare it to DH traps that already force players into a strict and specific counter-play. Come share the results.
This is the problem that has been brought up so many times already. This game has shared PvE, WvW and PvP balance team. Nothing is separated and thus a lot of stuff doesn’t work at one environment while it does at the other.
Same goes for traps. DH traps are nothing like Ranger traps, yet are gated with same mechanics that is not correct and should be addressed.
If you believe this is not relevant, I think you should reconsider what is the problem and what is the purpose of forum idea-sharing.

If developers balance the game without data, facts, logic based around bad players like you suggest – that might be one of the explanations of every single patch notes fiasco.

“Observe, learn and counter.”

Traps reveal stealth?

in Ranger

Posted by: Serraphin Storm.2369

Serraphin Storm.2369

Did people really expect to deal damage and be in stealth for 6 to 8 seconds while doing it? Doesn’t matter if its a utility skill. Being cc by an unseen opponent by an unblockable skill isn’t fun.

In order to properly understand the big picture,
everyone should fear becoming mentally clouded and obsessed with one small section of truth.

Traps reveal stealth?

in Ranger

Posted by: Tragic Positive.9356

Tragic Positive.9356

Did people really expect to deal damage and be in stealth for 6 to 8 seconds while doing it? Doesn’t matter if its a utility skill. Being cc by an unseen opponent by an unblockable skill isn’t fun.

I’m specifically talking about Ice Trap that doesn’t deal almost any damage even in full berserker setup.
Fire Trap, Viper nest should be a subject for direct damage to reveal. I cannot decide whether Spike Trap should be, too. The bleeding is easily cleansed, is not reapplied and is on a long cooldown.
Ice Trap either has to become a pure utility trap, or needs damage buffed ten-fold (just an expression).

“Observe, learn and counter.”

Traps reveal stealth?

in Ranger

Posted by: Justine.6351

Justine.6351

Did people really expect to deal damage and be in stealth for 6 to 8 seconds while doing it? Doesn’t matter if its a utility skill. Being cc by an unseen opponent by an unblockable skill isn’t fun.

Ya pretty much. Theif traps losing its dmg tic is what brought ghost trapper into game, and then got the runeset nerfed for ranger aswell. I’m not sure why people think rangers doing the exact same thing would be good for balance. Well let’s just throw in dh traps as an excuse for everything balance related.

Im not even sure why some people play ranger still when X-class does everything better.

Traps reveal stealth?

in Ranger

Posted by: Justine.6351

Justine.6351

Ice Trap either has to become a pure utility trap, or needs damage buffed ten-fold (just an expression).

Ya I don’t think anyone has ever disagreed that it needs stun break or something more on it. I’m not really sure what ice trap has to do with the OP’s issues with “rangers being anet’s redheaded stepchild” with his condi traps dealing dmg tics though. They tried removing dmg tic from thief traps and it led to ghost trapper which then got the runeset nerfed.

Traps reveal stealth?

in Ranger

Posted by: Substance E.4852

Substance E.4852

Ice Trap either has to become a pure utility trap, or needs damage buffed ten-fold (just an expression).

Ya I don’t think anyone has ever disagreed that it needs stun break or something more on it.

It just needs more damage, not some completely unrelated effect like a stun break. All that kind of kitten ever amounts to is more reasons for Anet to look at Ranger and go “but it’s so survivable already, better nerf something” and suddenly we lose something else that’s much more important.

Connection error(s) detected. Retrying…

Traps reveal stealth?

in Ranger

Posted by: Justine.6351

Justine.6351

Ice Trap either has to become a pure utility trap, or needs damage buffed ten-fold (just an expression).

Ya I don’t think anyone has ever disagreed that it needs stun break or something more on it.

It just needs more damage, not some completely unrelated effect like a stun break. All that kind of kitten ever amounts to is more reasons for Anet to look at Ranger and go “but it’s so survivable already, better nerf something” and suddenly we lose something else that’s much more important.

A new stun break on a class whos only stability is 1sec casts and not stun breaks, is hardly a justification for a nerf by even the most diehard ranger hater. Doubling it’s dmg will only get the trap nerfed in some other way because it will be hated cause “DH traps op!” Mentality.

But Ya I can agree that it’s not something ranger NEEDS. I like ranger/druid where it’s at.

Traps reveal stealth?

in Ranger

Posted by: Substance E.4852

Substance E.4852

A new stun break on a class whos only stability is 1sec casts and not stun breaks, is hardly a justification for a nerf by even the most diehard ranger hater.

Dude, how long have you been playing Ranger? You seriously believe Anet actually bothers to think Ranger nerfs through? They basically just either take what haters say on face value or balance based on sterile spread sheet data since none of the balance team actually plays the Ranger to any significant extent that they actually know what we can do in a real world setting.

They might as well be trying to balance the WoW Hunter or FF14 Summoner for all the personal familiarity they constantly fail to demonstrate.

Not trying to be an kitten or anything but people need to stop assuming Anet approaches balance from our “side of the glass” perspective.

As well summed up as anyone could…

…so I don’t see why they would nerf Seed of Life.

Because it’s Anet. Sounds stale to hear, let alone, say that now but it’s undeniably true. They think in the most extreme and perfect-case scenarios; taking little to no consideration as to what a player loses when opting to obtain said extremes, while only focusing on the gains.

In their heads, it probably ran like so:

Druidic Clarity, 4 Glyphs, Verdant Etches, Celestial Avatar Form ready, Brown Bear, and Healing Spring or Heal as One + Soldier Runes.

They looked at that extreme case scenario and thought we had the potential of so much condition cleanses, both personal and group, and decided that something had to be reduced that wasn’t already nerfed.

Not defending the nerf, but 4 years of seeing and hearing as to why something is nerfed, you get a sense on their train of thought, regardless of how off the rails it can be.

Connection error(s) detected. Retrying…

(edited by Substance E.4852)

Traps reveal stealth?

in Ranger

Posted by: StickerHappy.8052

StickerHappy.8052

Dragon Hunter-traps will kill 5 people if you place them right, tho. Compare it to Ice Trap.

Relevant as usual.

Still better than being toxic.

If a trap is powerful and deadly – it shouldn’t function with stealth.
Pure utility traps those of a ranger have no reason to be gated with pitiful tickling damage that prevents stealth.

How about venting your personal problems elsewhere than in forums?

Ranger traps can kill bad players just as guardian traps can kill bad players.

No. Even with a half a decent brain will see that DH traps are highly superior to ranger Traps.

Daze, Boons, Stun Breakers, Insta Cast Traps. High Damage traps?

Any of those on rangers?

NO.

Champion Illusionist Champion Hunter Champion Phantom Champion Magus

Traps reveal stealth?

in Ranger

Posted by: Justine.6351

Justine.6351

Dragon Hunter-traps will kill 5 people if you place them right, tho. Compare it to Ice Trap.

Relevant as usual.

Still better than being toxic.

If a trap is powerful and deadly – it shouldn’t function with stealth.
Pure utility traps those of a ranger have no reason to be gated with pitiful tickling damage that prevents stealth.

How about venting your personal problems elsewhere than in forums?

Ranger traps can kill bad players just as guardian traps can kill bad players.

No. Even with a half a decent brain will see that DH traps are highly superior to ranger Traps.

Daze, Boons, Stun Breakers, Insta Cast Traps. High Damage traps?

Any of those on rangers?

NO.

My statement was not incorrect.

Traps reveal stealth?

in Ranger

Posted by: Redfeather.6401

Redfeather.6401

I play a Dragonhunter as well, but I never used Rune of Trapper on them. I don’t need to because DH traps do so much power based damage, plus apply defensive boons, and overlap well with each other, that they don’t need stealth.

Also, I don’t want that to change. It’s honestly the only thing that keeps me awake while playing a guardian. Just wished ranger trap build felt more meaty. I am new to ranger, so maybe I’m missing some perfect combination of equipment and traits. I don’t know.

(edited by Redfeather.6401)

Traps reveal stealth?

in Ranger

Posted by: Justine.6351

Justine.6351

I play a Dragonhunter as well, but I never used Rune of Trapper on them. I don’t need to because DH traps do so much power based damage, plus apply defensive boons, and overlap well with each other, that they don’t need stealth.

Also, I don’t want that to change. It’s honestly the only thing that keeps me awake while playing a guardian. Just wished ranger trap build felt more meaty. I am new to ranger, so maybe I’m missing some perfect combination of equipment and traits. I don’t know.

Yeah the traps are pretty shallow for ranger.
For staying alive look to gears stats like dire.
If you want to “zomg ranger traps don’t got daze” stack a spike trap(or any cc/aoe cc) with another trap and take druids ancient seeds trait. Just like dh traps, there is no guarantee you will lock everyone in it but it will improve them drastically.

As for not getting revealed so quickly from the 2 second stealth, about the best I can offer is a movement skill like shortbow 3, f3, trap. To engage again F1 pet when foe/s are once again moving towards you and in traps. Timing is up to you.

Traps reveal stealth?

in Ranger

Posted by: Yasha.5963

Yasha.5963

Ice Trap either has to become a pure utility trap, or needs damage buffed ten-fold (just an expression).

Ya I don’t think anyone has ever disagreed that it needs stun break or something more on it.

It just needs more damage, not some completely unrelated effect like a stun break. All that kind of kitten ever amounts to is more reasons for Anet to look at Ranger and go “but it’s so survivable already, better nerf something” and suddenly we lose something else that’s much more important.

While more damage is always nice, one of the main problems with traps is that they have no utility other than applying conditions. An instant cast stun break, invun or something like that on the traps would be huge- but it would have to come as a straight buff without increasing CD imo.

Indeed, the main reason trapper is good now is that runes of the trapper give traps utility in the form of limited stealth and speed, and those things make an enormous difference despite the nerf. Without trapper runes, a trap build is pretty mediocre (for spvp).