Traps should deal Maul direct dmg
Yes traps need to be more dangerous. But since they arnt visible what counter play would there be? Make them visible with some generic static item that’s discreet?
Spike trap: small discreet pile of twigs and leaves?
Flame trap: a thin barely noticeable oil slick?
Frost trap: just some small light blotchy frost patch?
Viper nest: a couple little snakes slightly moving around at its centre?
They can’t add serious dmg without tells. I’d like to see frost and spike go up to 5kish on a glass build and recharge taken up to 60sec each. Flame and viper should remain condi.
They can’t add serious dmg without tells.
Gaurdian, thief and mesmer would like to have a word with you.
They can’t add serious dmg without tells.
Gaurdian, thief and mesmer would like to have a word with you.
You can place traps and the traps stay there even if you are not.
Yes traps need to be more dangerous. But since they arnt visible what counter play would there be? Make them visible with some generic static item that’s discreet?
Spike trap: small discreet pile of twigs and leaves?
Flame trap: a thin barely noticeable oil slick?
Frost trap: just some small light blotchy frost patch?
Viper nest: a couple little snakes slightly moving around at its centre?They can’t add serious dmg without tells. I’d like to see frost and spike go up to 5kish on a glass build and recharge taken up to 60sec each. Flame and viper should remain condi.
Thieves and mesmers are not visible, they still implemented that mechanic. I don’t see a reason why they wouldn’t allow this for traps.
They can’t add serious dmg without tells.
Most of the traps have long cooldowns and take up utility slots. If they balanced them properly you would need to be glass to do big “omg wtf!” hits and losing utility slots on a glass build is suicide if you don’t play well.
There would be no reason to remove the trap concept just to be able to give them a use on power builds.
They can’t add serious dmg without tells.
Most of the traps have long cooldowns and take up utility slots. If they balanced them properly you would need to be glass to do big “omg wtf!” hits and losing utility slots on a glass build is suicide if you don’t play well.
There would be no reason to remove the trap concept just to be able to give them a use on power builds.
Actually most traps when traited have below 30s CD which is pretty kitten low for a utility skill, hell half of them get a CD below 20s
As their mother, I have to grant them their wish. – Forever Fyonna
They can’t add serious dmg without tells.
Most of the traps have long cooldowns and take up utility slots. If they balanced them properly you would need to be glass to do big “omg wtf!” hits and losing utility slots on a glass build is suicide if you don’t play well.
There would be no reason to remove the trap concept just to be able to give them a use on power builds.
Actually most traps when traited have below 30s CD which is pretty kitten low for a utility skill, hell half of them get a CD below 20s
spike trap cd used to be lower too~
Move all the physical damage to when triggered ! make it hit once. Buff damage.
Lower Spike Trap cooldown to 30 seconds untraited.
Make frost trap a stunbreak.
Balance!
Move all the physical damage to when triggered ! make it hit once. Buff damage.
Lower Spike Trap cooldown to 30 seconds untraited.
Make frost trap a stunbreak.
Balance!
Make all traps a stun break and remove a condition and then maybe they will be decent.
Move all the physical damage to when triggered ! make it hit once. Buff damage.
Lower Spike Trap cooldown to 30 seconds untraited.
Make frost trap a stunbreak.
Balance!
Make all traps a stun break and remove a condition and then maybe they will be decent.
I think that would be a bit too overpowered with spike trap though.
Move all the physical damage to when triggered ! make it hit once. Buff damage.
Lower Spike Trap cooldown to 30 seconds untraited.
Make frost trap a stunbreak.
Balance!
With this change frost trap would go from never used ever in a trapper build to being one of the staples lol.
And I kinda get why they raised spike traps CD, because it’s really strong now, but I wouldn’t say it’s 40s CD strong, it should have been raised to 35s at most.
As their mother, I have to grant them their wish. – Forever Fyonna
Move all the physical damage to when triggered ! make it hit once. Buff damage.
Lower Spike Trap cooldown to 30 seconds untraited.
Make frost trap a stunbreak.
Balance!
With this change frost trap would go from never used ever in a trapper build to being one of the staples lol.
And I kinda get why they raised spike traps CD, because it’s really strong now, but I wouldn’t say it’s 40s CD strong, it should have been raised to 35s at most.
Nothing wrong with improving kitten skills. Not that I use frost trap or anything
Move all the physical damage to when triggered ! make it hit once. Buff damage.
Lower Spike Trap cooldown to 30 seconds untraited.
Make frost trap a stunbreak.
Balance!
With this change frost trap would go from never used ever in a trapper build to being one of the staples lol.
And I kinda get why they raised spike traps CD, because it’s really strong now, but I wouldn’t say it’s 40s CD strong, it should have been raised to 35s at most.
Nothing wrong with improving kitten skills. Not that I use frost trap or anything
With the amount of damage frost trap deals now it’s actually pretty good, but IMO it does need SOMETHING, and if glyph of power or w/e it’s called can be a stunbreak idk why frost trap couldn’t.
As their mother, I have to grant them their wish. – Forever Fyonna
With the amount of damage frost trap deals now it’s actually pretty good, but IMO it does need SOMETHING, and if glyph of power or w/e it’s called can be a stunbreak idk why frost trap couldn’t.
You know, cold trap, snap back into consciousness? LORE? CHECK. Stunbreak please.