Traps should deal Maul direct dmg

Traps should deal Maul direct dmg

in Ranger

Posted by: Dojo.1867

Dojo.1867

So after playing around with traps a bit I really think those could be very viable options for actually both, condi and even power builds. For condis the damage might need some finetuning but is at a good level. I’d rather see some more utility added here.

For power build spike trap and frost trap are actually veryy interesting since you can use them as a self defense mechanism while shooting people with your lb. The big problem is when thieves (or to a lesser extend mesmers) jump you. Here those traps should give you the upper hand.

But the direct damage is really week. For example spike trap should deal atleast the damage of a maul in my opinion. Those are slot skills with high cooldown after all. Making people run into traps should be very rewarding for both kinds of builds. Spike trap is already great with moment of clarity but usually it will just burn there stunbreak and that’s it. Make it deal actual dmg in power builds!

Traps should deal Maul direct dmg

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Posted by: Justine.6351

Justine.6351

Yes traps need to be more dangerous. But since they arnt visible what counter play would there be? Make them visible with some generic static item that’s discreet?

Spike trap: small discreet pile of twigs and leaves?
Flame trap: a thin barely noticeable oil slick?
Frost trap: just some small light blotchy frost patch?
Viper nest: a couple little snakes slightly moving around at its centre?

They can’t add serious dmg without tells. I’d like to see frost and spike go up to 5kish on a glass build and recharge taken up to 60sec each. Flame and viper should remain condi.

Traps should deal Maul direct dmg

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Posted by: Fluffball.8307

Fluffball.8307

They can’t add serious dmg without tells.

Gaurdian, thief and mesmer would like to have a word with you.

Traps should deal Maul direct dmg

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Posted by: Justine.6351

Justine.6351

They can’t add serious dmg without tells.

Gaurdian, thief and mesmer would like to have a word with you.

You can place traps and the traps stay there even if you are not.

Traps should deal Maul direct dmg

in Ranger

Posted by: Dojo.1867

Dojo.1867

Yes traps need to be more dangerous. But since they arnt visible what counter play would there be? Make them visible with some generic static item that’s discreet?

Spike trap: small discreet pile of twigs and leaves?
Flame trap: a thin barely noticeable oil slick?
Frost trap: just some small light blotchy frost patch?
Viper nest: a couple little snakes slightly moving around at its centre?

They can’t add serious dmg without tells. I’d like to see frost and spike go up to 5kish on a glass build and recharge taken up to 60sec each. Flame and viper should remain condi.

Thieves and mesmers are not visible, they still implemented that mechanic. I don’t see a reason why they wouldn’t allow this for traps.

Traps should deal Maul direct dmg

in Ranger

Posted by: Substance E.4852

Substance E.4852

They can’t add serious dmg without tells.

Most of the traps have long cooldowns and take up utility slots. If they balanced them properly you would need to be glass to do big “omg wtf!” hits and losing utility slots on a glass build is suicide if you don’t play well.

There would be no reason to remove the trap concept just to be able to give them a use on power builds.

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Traps should deal Maul direct dmg

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Posted by: Durzlla.6295

Durzlla.6295

They can’t add serious dmg without tells.

Most of the traps have long cooldowns and take up utility slots. If they balanced them properly you would need to be glass to do big “omg wtf!” hits and losing utility slots on a glass build is suicide if you don’t play well.

There would be no reason to remove the trap concept just to be able to give them a use on power builds.

Actually most traps when traited have below 30s CD which is pretty kitten low for a utility skill, hell half of them get a CD below 20s

They sing dark, delicious notes about power and family.
As their mother, I have to grant them their wish. – Forever Fyonna

Traps should deal Maul direct dmg

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Posted by: Wuselknusel.4082

Wuselknusel.4082

They can’t add serious dmg without tells.

Most of the traps have long cooldowns and take up utility slots. If they balanced them properly you would need to be glass to do big “omg wtf!” hits and losing utility slots on a glass build is suicide if you don’t play well.

There would be no reason to remove the trap concept just to be able to give them a use on power builds.

Actually most traps when traited have below 30s CD which is pretty kitten low for a utility skill, hell half of them get a CD below 20s

spike trap cd used to be lower too~

Traps should deal Maul direct dmg

in Ranger

Posted by: Malchior.1928

Malchior.1928

Move all the physical damage to when triggered ! make it hit once. Buff damage.

Lower Spike Trap cooldown to 30 seconds untraited.

Make frost trap a stunbreak.

Balance!

[QQ] A Quaggan in Arah

Traps should deal Maul direct dmg

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Posted by: Heimskarl Ashfiend.9582

Heimskarl Ashfiend.9582

Move all the physical damage to when triggered ! make it hit once. Buff damage.

Lower Spike Trap cooldown to 30 seconds untraited.

Make frost trap a stunbreak.

Balance!

Make all traps a stun break and remove a condition and then maybe they will be decent.

Traps should deal Maul direct dmg

in Ranger

Posted by: Malchior.1928

Malchior.1928

Move all the physical damage to when triggered ! make it hit once. Buff damage.

Lower Spike Trap cooldown to 30 seconds untraited.

Make frost trap a stunbreak.

Balance!

Make all traps a stun break and remove a condition and then maybe they will be decent.

I think that would be a bit too overpowered with spike trap though.

[QQ] A Quaggan in Arah

Traps should deal Maul direct dmg

in Ranger

Posted by: Durzlla.6295

Durzlla.6295

Move all the physical damage to when triggered ! make it hit once. Buff damage.

Lower Spike Trap cooldown to 30 seconds untraited.

Make frost trap a stunbreak.

Balance!

With this change frost trap would go from never used ever in a trapper build to being one of the staples lol.

And I kinda get why they raised spike traps CD, because it’s really strong now, but I wouldn’t say it’s 40s CD strong, it should have been raised to 35s at most.

They sing dark, delicious notes about power and family.
As their mother, I have to grant them their wish. – Forever Fyonna

Traps should deal Maul direct dmg

in Ranger

Posted by: Malchior.1928

Malchior.1928

Move all the physical damage to when triggered ! make it hit once. Buff damage.

Lower Spike Trap cooldown to 30 seconds untraited.

Make frost trap a stunbreak.

Balance!

With this change frost trap would go from never used ever in a trapper build to being one of the staples lol.

And I kinda get why they raised spike traps CD, because it’s really strong now, but I wouldn’t say it’s 40s CD strong, it should have been raised to 35s at most.

Nothing wrong with improving kitten skills. Not that I use frost trap or anything

[QQ] A Quaggan in Arah

Traps should deal Maul direct dmg

in Ranger

Posted by: Durzlla.6295

Durzlla.6295

Move all the physical damage to when triggered ! make it hit once. Buff damage.

Lower Spike Trap cooldown to 30 seconds untraited.

Make frost trap a stunbreak.

Balance!

With this change frost trap would go from never used ever in a trapper build to being one of the staples lol.

And I kinda get why they raised spike traps CD, because it’s really strong now, but I wouldn’t say it’s 40s CD strong, it should have been raised to 35s at most.

Nothing wrong with improving kitten skills. Not that I use frost trap or anything

With the amount of damage frost trap deals now it’s actually pretty good, but IMO it does need SOMETHING, and if glyph of power or w/e it’s called can be a stunbreak idk why frost trap couldn’t.

They sing dark, delicious notes about power and family.
As their mother, I have to grant them their wish. – Forever Fyonna

Traps should deal Maul direct dmg

in Ranger

Posted by: Malchior.1928

Malchior.1928

With the amount of damage frost trap deals now it’s actually pretty good, but IMO it does need SOMETHING, and if glyph of power or w/e it’s called can be a stunbreak idk why frost trap couldn’t.

You know, cold trap, snap back into consciousness? LORE? CHECK. Stunbreak please.

[QQ] A Quaggan in Arah