Troll Ungeant/Heal as One + QZ
Depends on you gear, game mode, and playstyle? I play WvW so I use heal as one to offset damage spikes. I can also time heal as one to use it while I’m not poisoned whereas you may get poisoned while Troll Ungent is up.
Depends on you gear, game mode, and playstyle? I play WvW so I use heal as one to offset damage spikes. I can also time heal as one to use it while I’m not poisoned whereas you may get poisoned while Troll Ungent is up.
Yep, forgot to mention what I do.
99.9% of the time in WvW. Mostly solo roamer taking out camps and picking off people trying to get somewhere. Thiefs are the bane of my existence so everything I do is trying to improve my chances to kill them.
Build is Heal/BM….but slowly fine tuning it to add more damage ie added Panther to replace one of my doggies. Added QZ. Combined I actually get some burt damage now and then.
I dunno why you would use anything but healing spring?
It removes conditions, its the reason im healing half the time anyway.
if you want Hao for the inital heal, you might consider going back to healing spring anyway … even if you dont stay in the radius, remember it has an inital heal for you and your pet as well, and gives you also a condition remove right at the cast and even if you dont stay in it for long, you probably will get the regen + additional cond removal once or twice.
another thing to mention is the healing coefficient, wiki says Hao gets 100% of the healing bonus, while troll unguent grants 12% (per tick) so thats 120% bonus over the full duration. I also like the fact that by the time TU runs out, it only has 15 seconds cooldown left, whereas the burst heal from Hao leaves you with 20 seconds.
HaO is our burst heal. If your defenses are fragile, HaO is the heal for you.
TU is our efficient heal. If you’re a bunker build, TU is the heal for you.
HS is our group heal. If you’re in a group (and your group knows to stay within the radius to get the regeneration boons and knows how to utilize the water combo field) HS is the heal for you.
With 1700-2000 Toughness (DPS, not bunker), I generally work best with Ungent, I just have to be proactive in using it instead of reactive and always, always beware of when to use QZ.
Tarnished Coast
HaO is our burst heal. If your defenses are fragile, HaO is the heal for you.
TU is our efficient heal. If you’re a bunker build, TU is the heal for you.
HS is our group heal. If you’re in a group (and your group knows to stay within the radius to get the regeneration boons and knows how to utilize the water combo field) HS is the heal for you.
Those are good, concise rules of thumb, but HS does have advantages besides being a group heal that make it appealing to any ranger, IMO. Condition removal and a combo field for for the ranger and his pet can be very handy, plus, I like the short cast time. I like to use HS with swords, for the leaps, and also firing into the spring from outside with a bow, for the regen.
HaO is our burst heal. If your defenses are fragile, HaO is the heal for you.
TU is our efficient heal. If you’re a bunker build, TU is the heal for you.
HS is our group heal. If you’re in a group (and your group knows to stay within the radius to get the regeneration boons and knows how to utilize the water combo field) HS is the heal for you.
Those are good, concise rules of thumb, but HS does have advantages besides being a group heal that make it appealing to any ranger, IMO. Condition removal and a combo field for for the ranger and his pet can be very handy, plus, I like the short cast time. I like to use HS with swords, for the leaps, and also firing into the spring from outside with a bow, for the regen.
I’ve found that for WvW, where mobility is key and you often have to run away from zergs, that HS is the worst heal out of the lot.
During static sieges however, it easily outshines the other two heals.
So yeah, swap those babies out depending on the situation, and you’re set.
I’ve never really liked healing spring… I’ve used Troll Unguent since day one for all of my builds. The only real benefit I see out of healing spring would be the condition removal; the heal is sub par and the regen is only nice if you can stay inside it for a decent duration. With my play style, I personally find that trying to stay inside it is pointless because I dodge and move a lot in combat.
QZ has a pretty long cool down, and as such you should be able to easily time it to not interfere with heals. My favorite way of doing this is to use QZ and with the last second of QZ use Troll Unguent.
Troll Unguent is our best “selfish” heal, IMO.
But Healing Spring is THE best water combo field in the game. In group situations, I’ll slot in HS over TU any day of the week.
But if I am soloing in PvP, it’s TU all the way.
Another thing to think about is how mobile you have to be. Certain boss fights, you have to be constantly moving all the time, or your team is spread over a wide area (like Lupicus). That would be another situation to use TU.
As a greatsword/sword ranger, I can consistently get four healing leap combos in addition to the regen and initial heal of Healing Spring. Amounts to something like 12,000 health on a good cast. Clearly the best option ever!
…Of course, that doesn’t help if using a bow is your thing.
TU is godly for some builds if its used correctly, ie proactively. You use it the moment someone looks at you, and if you’re still in combat when it comes up again, use it again. You don’t wait for things to go bad, use TU correctly with the right build and things won’t turn bad in the first place.
I use either signet of renewal+stone+the hunt or three traps. Running a 30/30/5/0/5. So HaO all the way for me. Since I run lb+sb I can usually exit combat to heal to full if I’m low thus I only need a burst heal to get me that far. I’m think of running grasping vines+stone+the hunt with sb+gs so that makes it even easier for me to exit combat. Only problem is if I get hit by a necro’s ‘blood is power’ and have a 40 second bleed on me with no conition removal. Then I have to use bears.
(edited by Saweth You Him.9047)
I use HaO when soloing camps or roaming, Healing Spring when I’m on a wall defending or manning Siege – or as part of a group at a gate – and TU if I’m fighting with a large group of my own team, where I’m mobile working around the edges of contact with the enemy force, throwing traps or ranging down specific targets with range-buffed Longbow.
As with all else with our beloved Ranger, I think the heal you should use depends les on your build stat-wise and more on what skills you are using and what you are doing operationally.
sPvP Build – WvW Build
Tarnished Coast Server- Anthrage Stormrider on Youtube