Just to break in here, but PvP players are calling the Spirit change a buff, and it was in PvP lol. While you can’t keep the passive effects on the build 100% of the time, the strong part of the build and where most of the damage comes from are the actives proc’ing each other and storm spirit doing ~3k damage on active.
So now, it rewards players for intentionally getting their spirits killed, because it’s raised the AoE DPS, especially with Natures Vengeance, by being able to use the spirits actives even more often because they are on a shorter recharge if they are killed before 25 seconds. It punishes players for counter playing the build by killing the spirits even more, which is just hilarious.
Interesting. I knew that the good players would roll with the change as it wasn’t a blind nerf. Hmm. Eh. I’ll wait for a few more changes to spirits (one should be incoming) before adding them to my PvE build.
Tarnished Coast – Wayfarer’s Accord [Way]
Main: Caeimhe – Sylvari Ranger
Alts: Charr Guardian, Asura Elementalist, Human Thief, Norn Necromancer