https://twitter.com/TalathionEQ2
Troll Unguent and SoN going to be nerfed?
https://twitter.com/TalathionEQ2
where did you get this from ?
where did you get this from ?
It heals you and your pet. 1712 hp/s for 10 seconds every 25 seconds.
https://twitter.com/TalathionEQ2
Just a worried warrior trying to counter the people complaining about warrior heal signet.
Nothing to see here.
Troll Unguent 684 Hp/s… Can’t believe this isn’t looked at!
To get 684 Hp/s from Troll that would mean a heal of 1620 a second. To do this you would have to have 6366 healing power. Your calculator is broken.
Am I good?… I’m good.
Just a worried warrior trying to counter the people complaining about warrior heal signet.
Just a worried ranger trying to counter the people complaining about spirits.
https://twitter.com/TalathionEQ2
Just a worried warrior trying to counter the people complaining about warrior heal signet.
Just a worried ranger trying to counter the people complaining about spirits.
Nah, you are welcome to delete spirits for all i care. Nice try though.
Ranger heals are fine. Just kill the spirit.
With the recent patches I doubt the ranger will be alive long enough to summon another.
What we really need to look at is Guardian healing and their ability to still to very high damage.
where did you get this from ?
It heals you and your pet. 1712 hp/s for 10 seconds every 25 seconds.
Seriously, bud, where did you come from? At least base it on facts.
HoT = WvW players forced to PVE
Troll Unguent 684 Hp/s… Can’t believe this isn’t looked at!
To get 684 Hp/s from Troll that would mean a heal of 1620 a second. To do this you would have to have 6366 healing power. Your calculator is broken.
Looks like I need to teach you math.
You and your pet regenerate health over time.
Health per second: 856 (0.12)?
Duration: 10 s
Recast: 25 seconds.
This is with no healing power
856 × 10 × 2 for healing both you and your pet = 17120
17120 / 25 = 684.8 (685.)
Add in the extra second it takes to cast, and its 658 hp/s.
https://twitter.com/TalathionEQ2
That’s assuming you’re not getting hit hard, which in most cases if you’ve popped that heal, you’re being hit hard, either with DD that you’re trying to dodge, or conditions you’re trying to outlast.
PvE Main – Zar Poisonclaw – Daredevil
WvW Main – Ghost Mistcaller – Herald
Troll Unguent 684 Hp/s… Can’t believe this isn’t looked at!
To get 684 Hp/s from Troll that would mean a heal of 1620 a second. To do this you would have to have 6366 healing power. Your calculator is broken.
Looks like I need to teach you math.
You and your pet regenerate health over time.
Health per second: 856 (0.12)?
Duration: 10 s
Recast: 25 seconds.This is with no healing power
856 × 10 × 2 for healing both you and your pet = 17120
17120 / 25 = 684.8 (685.)Add in the extra second it takes to cast, and its 658 hp/s.
Then he suddenly adds "you and your pet*.
HoT = WvW players forced to PVE
That’s assuming you’re not getting hit hard by conditions, which in most cases if you’ve popped that heal, you’re being hit with conditions and need to outheal the damage.
“Just keep poison up”, its almost impossible to do so in this meta because of how much condition cleanse has been prioritized.
The heals need looked at. I will start pulling arguments to this forum.
https://twitter.com/TalathionEQ2
You’re a fool if you think I mean just poison. If you’re popping that due to conditions, then you’ve at least got several stacks of bleed, poison, confusion/torment, and possibly burning on you. You don’t pop it for something as stupid as a single bit of poison.
PvE Main – Zar Poisonclaw – Daredevil
WvW Main – Ghost Mistcaller – Herald
You’re a fool if you think I mean just poison. If you’re popping that due to conditions, then you’ve at least got several stacks of bleed, poison, confusion/torment, and possibly burning on you. You don’t pop it for something as stupid as a single bit of poison.
Many classes have the same problem, however they don’t have nearly as much to passively deal with it like rangers.
Empathic Bond (occurs periodically, requires living pet)
Evasive Purity (upon dodging an attack)
https://twitter.com/TalathionEQ2
Troll Unguent 684 Hp/s… Can’t believe this isn’t looked at!
To get 684 Hp/s from Troll that would mean a heal of 1620 a second. To do this you would have to have 6366 healing power. Your calculator is broken.
Looks like I need to teach you math.
You and your pet regenerate health over time.
Health per second: 856 (0.12)?
Duration: 10 s
Recast: 25 seconds.This is with no healing power
856 × 10 × 2 for healing both you and your pet = 17120
17120 / 25 = 684.8 (685.)Add in the extra second it takes to cast, and its 658 hp/s.
Then he suddenly adds "you and your pet*.
Think of the pet as like the rangers arm, that arm does a chunk of the rangers overall damage.
Does that arm not deserve to be healed when it’s off slapping people?
Well…. I say slapping when we know all the pet does is stand around the enemy’s kitten staring at them.
That’s assuming you’re not getting hit hard by conditions, which in most cases if you’ve popped that heal, you’re being hit with conditions and need to outheal the damage.
“Just keep poison up”, its almost impossible to do so in this meta because of how much condition cleanse has been prioritized.
The heals need looked at. I will start pulling arguments to this forum.
I remember seeing somewhere that the Warrior’s Healing Signet was vulnerable to poison because it ticked over time. Where is that person right now? Unless this thread is sarcastic and I’m just not getting it over the internet.
Evasive Purity only drops Poison and Blind. Empathic Bond, as you put down, requires your pet to be alive, but gimps it due to the conditions (and will probably kill it). Both have an ICD of 10 seconds. Within those 10 seconds you can do redo the conditions (depending on class and build) or kill off the pet entirely, which leaves them with only getting rid of poison and blind.
PvE Main – Zar Poisonclaw – Daredevil
WvW Main – Ghost Mistcaller – Herald
That’s assuming you’re not getting hit hard by conditions, which in most cases if you’ve popped that heal, you’re being hit with conditions and need to outheal the damage.
“Just keep poison up”, its almost impossible to do so in this meta because of how much condition cleanse has been prioritized.
The heals need looked at. I will start pulling arguments to this forum.
I remember seeing somewhere that the Warrior’s Healing Signet was vulnerable to poison because it ticked over time. Where is that person right now? Unless this thread is sarcastic and I’m just not getting it over the internet.
They died. Their heal couldn’t keep up with the poison ticks
That’s assuming you’re not getting hit hard by conditions, which in most cases if you’ve popped that heal, you’re being hit with conditions and need to outheal the damage.
“Just keep poison up”, its almost impossible to do so in this meta because of how much condition cleanse has been prioritized.
The heals need looked at. I will start pulling arguments to this forum.
I remember seeing somewhere that the Warrior’s Healing Signet was vulnerable to poison because it ticked over time. Where is that person right now? Unless this thread is sarcastic and I’m just not getting it over the internet.
Probably whining on the warrior forums and trying to get us nerfed.
https://twitter.com/TalathionEQ2
I can’t believe this is actually a concern.
No, they’re more likely trying to get their own signet buffed so it at least cancels out the poison.
PvE Main – Zar Poisonclaw – Daredevil
WvW Main – Ghost Mistcaller – Herald
Troll Unguent 684 Hp/s… Can’t believe this isn’t looked at!
for 10 seconds… that means its an 8560 heal every 25 seconds, that leaves you open to burst and poison
heal as one is 6.5k every 20 seconds
in 100 seconds you get 4 trolls or 5 HaO
troll = 34k heal
HaO = 32.5k
then go and compare them to mending or ether feast and youll realise its not insane at all.
80 warr [Blaze Steelsoul], 80 ele [Blaze Nightstrike], 80 mesmer [Grim Shatterwhirl]
80 guard [Dusk Grimlight], 80 engi [Flintgear]
So… why does it matter that it heals my pet?
Am I good?… I’m good.
Evasive Purity only drops Poison and Blind. Empathic Bond, as you put down, requires your pet to be alive, but gimps it due to the conditions (and will probably kill it). Both have an ICD of 10 seconds. Within those 10 seconds you can do redo the conditions (depending on class and build) or kill off the pet entirely, which leaves them with only getting rid of poison and blind.
So… why does it matter that it heals my pet?
Which is why the 658 hp/s heal is very nice! Thank you for awnsering his question
https://twitter.com/TalathionEQ2
So… why does it matter that it heals my pet?
Cause your pet has an up time of 100%, duh. OP lulx
That’s assuming you’re not getting hit hard by conditions, which in most cases if you’ve popped that heal, you’re being hit with conditions and need to outheal the damage.
“Just keep poison up”, its almost impossible to do so in this meta because of how much condition cleanse has been prioritized.
The heals need looked at. I will start pulling arguments to this forum.
I remember seeing somewhere that the Warrior’s Healing Signet was vulnerable to poison because it ticked over time. Where is that person right now? Unless this thread is sarcastic and I’m just not getting it over the internet.
Probably whining on the warrior forums and trying to get us nerfed.
Oh, wait..
Learn to use Poison.
HS is Fine.
You can completely counter Empathic bond by waiting for it to remove a few conditions and then covering your poison with your other conditions. Evasive Purity shouldn’t have even been an example with a 10 second CD and the frequency of poison application.
I’m just waiting for you to tell us you were just kidding.
That’s assuming you’re not getting hit hard by conditions, which in most cases if you’ve popped that heal, you’re being hit with conditions and need to outheal the damage.
“Just keep poison up”, its almost impossible to do so in this meta because of how much condition cleanse has been prioritized.
The heals need looked at. I will start pulling arguments to this forum.
I remember seeing somewhere that the Warrior’s Healing Signet was vulnerable to poison because it ticked over time. Where is that person right now? Unless this thread is sarcastic and I’m just not getting it over the internet.
Probably whining on the warrior forums and trying to get us nerfed.
Oh, wait..
Learn to use Poison.
HS is Fine.
You can completely counter Empathic bond by waiting for it to remove a few conditions and then covering your poison with your other conditions. Evasive Purity shouldn’t have even been an example with a 10 second CD and the frequency of poison application.
I’m just waiting for you to tell us you were just kidding.
But but you can just dodge then use it! You have 50% Endurance Regeneration and high up time of Vigor!
You also get protection and regeneration too!
https://twitter.com/TalathionEQ2
Remember this thread before we got sustain buffs?
Thanks for playing.
But but you can just dodge then use it! You have 50% Endurance Regeneration and high up time of Vigor!
You also get protection and regeneration too!
So if you’re really joking, what is the point of this thread?
But but you can just dodge then use it! You have 50% Endurance Regeneration and high up time of Vigor!
You also get protection and regeneration too!
So if you’re really joking, what is the point of this thread?
I’m not really joking, I’m just saying that Ranger’s have the best healing skills in the game.
https://twitter.com/TalathionEQ2
Evasive Purity only drops Poison and Blind. Empathic Bond, as you put down, requires your pet to be alive, but gimps it due to the conditions (and will probably kill it). Both have an ICD of 10 seconds. Within those 10 seconds you can do redo the conditions (depending on class and build) or kill off the pet entirely, which leaves them with only getting rid of poison and blind.
So… why does it matter that it heals my pet?
Which is why the 658 hp/s heal is very nice! Thank you for awnsering his question
Ok, now where is the damage coming from?
Am I good?… I’m good.
Just for counter arguments sake:
Warrior: 20 in cleansing ire, 30 in inspired battle standard, full adrenaline, alternating banners for 100% regen uptime.
Healing Signet: 402 hps
Regen: 155 hps (5 people = 775 hps)
Adrenal Health: 390/3 = 130 hps
402 + 155 + 130 = 687 hps, sustainable indefinitely, unless you go out of action long enough to see adrenaline decay.
Seems balanced to me. Warriors have a higher damage potential, and are capable of doing more damage output while traited for survival than rangers. So risk/reward and outputs all factored in, it looks like the 2 classes are equal with each other, 1 having more survival through evades, while the other having a higher total damage output.
Also, the hps from the banners isn’t the only AoE effect granted for your party, which is a nice little bonus.
Still, everything looks pretty in line.
www.twitch.tv/itsJROH For stream, stream schedule, other streamers, builds, etc
https://www.youtube.com/user/JRoeboat
Just for counter arguments sake:
Warrior: 20 in cleansing ire, 30 in inspired battle standard, full adrenaline, alternating banners for 100% regen uptime.
Healing Signet: 402 hps
Regen: 155 hps (5 people = 775 hps)
Adrenal Health: 390/3 = 130 hps402 + 155 + 130 = 687 hps, sustainable indefinitely, unless you go out of action long enough to see adrenaline decay.
Seems balanced to me. Warriors have a higher damage potential, and are capable of doing more damage output while traited for survival than rangers. So risk/reward and outputs all factored in, it looks like the 2 classes are equal with each other, 1 having more survival through evades, while the other having a higher total damage output.
Also, the hps from the banners isn’t the only AoE effect granted for your party, which is a nice little bonus.
Still, everything looks pretty in line.
Your not factoring in your pet to damage, and that is all the Warrior healing abilities he has.
If I added the 658 Hp/S healing, and the Spirit of Nature, Signet of the Wild, Regeneration, Natural Healing then the Hp/S is almost twice as much as what a warrior can heal for. This isn’t even including the pet.
Not to mention the Ranger has Stealth/Protection/Spam-Evades.
Natural Healing = 133 hp/s (Also 125 more for pet, far more then Adrenal Health.)
Troll Unguent = 342.4 hp/s (685 if you count pet.)
Signet of the Wild = 62 hp/s. (125+187 if you count the pet.)
Spirit of Nature = 480 hp/s. (1440 if you count the pet, and the spirit itself since it heals allies.)
That is 2570 Hp/s! Not Including Regeneration, which heals both the ranger and his pet.
1017 HP/s on just the ranger alone. With no healing power. No boons added
https://twitter.com/TalathionEQ2
(edited by Daecollo.9578)
Just for counter arguments sake:
Warrior: 20 in cleansing ire, 30 in inspired battle standard, full adrenaline, alternating banners for 100% regen uptime.
Healing Signet: 402 hps
Regen: 155 hps (5 people = 775 hps)
Adrenal Health: 390/3 = 130 hps402 + 155 + 130 = 687 hps, sustainable indefinitely, unless you go out of action long enough to see adrenaline decay.
Seems balanced to me. Warriors have a higher damage potential, and are capable of doing more damage output while traited for survival than rangers. So risk/reward and outputs all factored in, it looks like the 2 classes are equal with each other, 1 having more survival through evades, while the other having a higher total damage output.
Also, the hps from the banners isn’t the only AoE effect granted for your party, which is a nice little bonus.
Still, everything looks pretty in line.
Your not factoring in your pet to damage, and that is all the Warrior healing abilities he has.
If I added the 658 Hp/S healing, and the Spirit of Nature, Signet of the Wild, Regeneration, Natural Healing then the Hp/S is almost twice as much as what a warrior can heal for. This isn’t even including the pet.
Not to mention the Ranger has Stealth/Protection/Spam-Evades.
healing signet is always up; troll has a 40 percent up time
warr has blocks invulns and better cond removal, whats your point?
80 warr [Blaze Steelsoul], 80 ele [Blaze Nightstrike], 80 mesmer [Grim Shatterwhirl]
80 guard [Dusk Grimlight], 80 engi [Flintgear]
Just for counter arguments sake:
Warrior: 20 in cleansing ire, 30 in inspired battle standard, full adrenaline, alternating banners for 100% regen uptime.
Healing Signet: 402 hps
Regen: 155 hps (5 people = 775 hps)
Adrenal Health: 390/3 = 130 hps402 + 155 + 130 = 687 hps, sustainable indefinitely, unless you go out of action long enough to see adrenaline decay.
Seems balanced to me. Warriors have a higher damage potential, and are capable of doing more damage output while traited for survival than rangers. So risk/reward and outputs all factored in, it looks like the 2 classes are equal with each other, 1 having more survival through evades, while the other having a higher total damage output.
Also, the hps from the banners isn’t the only AoE effect granted for your party, which is a nice little bonus.
Still, everything looks pretty in line.
Your not factoring in your pet to damage, and that is all the Warrior healing abilities he has.
If I added the 658 Hp/S healing, and the Spirit of Nature, Signet of the Wild, Regeneration, Natural Healing then the Hp/S is almost twice as much as what a warrior can heal for. This isn’t even including the pet.
Not to mention the Ranger has Stealth/Protection/Spam-Evades.
healing signet is always up; troll has a 40 percent up time
warr has blocks invulns and better cond removal, whats your point?
Which makes it worse against things like poison. Which we can’t simply dodge to remove.
Ranger has Traited Signet of the Wild, which is 8 seconds of you and your pet having Invulnerability. Warrior has worse Condition Removal then Rangers do actually, ours has a chance to be effected by the following.
Ranger attacks have evades built right in, the Greatsword’s Autoattack is far superior to Shield Block.
1. Aegis.
2. Blind.
3. Block.
4. Invulnerability.
5. Evade.
6. Miss.
Yours is passive, it removes conditions every 10 seconds regardless of situation or position, you could be dodging like a monkey and it still removes them.
https://twitter.com/TalathionEQ2
Just a worried warrior trying to counter the people complaining about warrior heal signet.
Just a worried ranger trying to counter the people complaining about spirits.
Nah, you are welcome to delete spirits for all i care. Nice try though.
I’d be ok with this, we don’t have spirits… They all died during the 250yr gap between Gw1 and GW2….
Oh QZ and EoE… How I miss thee…
As their mother, I have to grant them their wish. – Forever Fyonna
Okay, now I have to ask, how are you getting all of these things in one build.
List:
-Troll Unguent
-Elite Spirit
-High Protection Uptime
-High Vigor uptime
-High Amount of Evades
-Stealth
-Empathic Bond
-Evasive Purity
-Natural Healing
-Signet of the Wild
-Signet of the Beastmaster
Because we’re not going to have a theorycraft conversation about things that aren’t actually plausible. If this build exists, we’ll discuss it from there.
www.twitch.tv/itsJROH For stream, stream schedule, other streamers, builds, etc
https://www.youtube.com/user/JRoeboat
Just for counter arguments sake:
Warrior: 20 in cleansing ire, 30 in inspired battle standard, full adrenaline, alternating banners for 100% regen uptime.
Healing Signet: 402 hps
Regen: 155 hps (5 people = 775 hps)
Adrenal Health: 390/3 = 130 hps402 + 155 + 130 = 687 hps, sustainable indefinitely, unless you go out of action long enough to see adrenaline decay.
Seems balanced to me. Warriors have a higher damage potential, and are capable of doing more damage output while traited for survival than rangers. So risk/reward and outputs all factored in, it looks like the 2 classes are equal with each other, 1 having more survival through evades, while the other having a higher total damage output.
Also, the hps from the banners isn’t the only AoE effect granted for your party, which is a nice little bonus.
Still, everything looks pretty in line.
Your not factoring in your pet to damage, and that is all the Warrior healing abilities he has.
If I added the 658 Hp/S healing, and the Spirit of Nature, Signet of the Wild, Regeneration, Natural Healing then the Hp/S is almost twice as much as what a warrior can heal for. This isn’t even including the pet.
Not to mention the Ranger has Stealth/Protection/Spam-Evades.
healing signet is always up; troll has a 40 percent up time
warr has blocks invulns and better cond removal, whats your point?Which makes it worse against things like poison. Which we can’t simply dodge to remove.
Ranger has Traited Signet of the Wild, which is 8 seconds of you and your pet having Invulnerability. Warrior has worse Condition Removal then Rangers do actually, ours has a chance to be effected by the following.
Ranger attacks have evades built right in, the Greatsword’s Autoattack is far superior to Shield Block.
1. Aegis.
2. Blind.
3. Block.
4. Invulnerability.
5. Evade.
6. Miss.Yours is passive, it removes conditions every 10 seconds regardless of situation or position, you could be dodging like a monkey and it still removes them.
You have dogged march and berserker stance. No one in their right mind is going to think Warriors have trouble against conditions.
Just for counter arguments sake:
Warrior: 20 in cleansing ire, 30 in inspired battle standard, full adrenaline, alternating banners for 100% regen uptime.
Healing Signet: 402 hps
Regen: 155 hps (5 people = 775 hps)
Adrenal Health: 390/3 = 130 hps402 + 155 + 130 = 687 hps, sustainable indefinitely, unless you go out of action long enough to see adrenaline decay.
Seems balanced to me. Warriors have a higher damage potential, and are capable of doing more damage output while traited for survival than rangers. So risk/reward and outputs all factored in, it looks like the 2 classes are equal with each other, 1 having more survival through evades, while the other having a higher total damage output.
Also, the hps from the banners isn’t the only AoE effect granted for your party, which is a nice little bonus.
Still, everything looks pretty in line.
Your not factoring in your pet to damage, and that is all the Warrior healing abilities he has.
If I added the 658 Hp/S healing, and the Spirit of Nature, Signet of the Wild, Regeneration, Natural Healing then the Hp/S is almost twice as much as what a warrior can heal for. This isn’t even including the pet.
Not to mention the Ranger has Stealth/Protection/Spam-Evades.
healing signet is always up; troll has a 40 percent up time
warr has blocks invulns and better cond removal, whats your point?Which makes it worse against things like poison. Which we can’t simply dodge to remove.
Ranger has Traited Signet of the Wild, which is 8 seconds of you and your pet having Invulnerability. Warrior has worse Condition Removal then Rangers do actually, ours has a chance to be effected by the following.
Ranger attacks have evades built right in, the Greatsword’s Autoattack is far superior to Shield Block.
1. Aegis.
2. Blind.
3. Block.
4. Invulnerability.
5. Evade.
6. Miss.Yours is passive, it removes conditions every 10 seconds regardless of situation or position, you could be dodging like a monkey and it still removes them.
You have dogged march and berserker stance. No one in their right mind is going to think Warriors have trouble against conditions.
On my Necromancer, I simply wait for the buff to go away then use all my conditions at once and laugh.
Dogged March does not work against all conditions, like the ones your complaining about above.
https://twitter.com/TalathionEQ2
This person cant be serious……..
I got bigger fish to fry with mods deleting threads to avoid responses…… this however is one of the worst post set up by an individual on the ranger forums, Ignore the troll and concentrate on the big fish.
Dont give it the time of the day…..You know what never mind.
Listen to this guy Anet, Nothing has stopped you all from nerfing rangers into hell.
Beat the dead horse more please.
9/3/13 rip
Which makes it worse against things like poison. Which we can’t simply dodge to remove.
Ranger has Traited Signet of the Wild, which is 8 seconds of you and your pet having Invulnerability. Warrior has worse Condition Removal then Rangers do actually, ours has a chance to be effected by the following.
Ranger attacks have evades built right in, the Greatsword’s Autoattack is far superior to Shield Block.
1. Aegis.
2. Blind.
3. Block.
4. Invulnerability.
5. Evade.
6. Miss.Yours is passive, it removes conditions every 10 seconds regardless of situation or position, you could be dodging like a monkey and it still removes them.
No, it actually means Healing Signet is LESS vulnerable to poison than Troll Unguent, because you don’t have to worry about timing your condition removal with activation of your skill; you simply have to get rid of poison as much as possible, which isn’t really that difficult, especially with Berserker Stance and Cleansing Ire. The fact that Empathic Bond transfers conditions to the pet means that the damage is merely being diverted; it is not being negated like with other forms of condition removal. In this case the damage is going to your pet, meaning that’s ANOTHER factor you’ve failed to account for in your healing calculations. If your pet takes poison, it’s having your healing on it reduced, giving it a higher chance to die in combat if you don’t have at least 15 Beastmastery to reduce the swap cd to 15, and even then it’s shaky in a big group fight. If your pet goes down, Empathic bond is gone until you swap, only your pet swap recharge is then increased to 60/48 seconds when traited respectively.
Signet of the Wild is 8 seconds of Stability and a bit more damage, not Invulnerability. It must also be traited at 30 Marksmanship to get the effect on more than just your pet, decreasing your ability to spec into toughness/healing power.
Please don’t bring up the Ranger’s Greatsword; its damage is pathetic and the evade is tied to actually landing your attacks, meaning it’s vulnerable to the same things as Cleansing Ire, only more so because you need to land two attacks to get the evasion.
Which makes it worse against things like poison. Which we can’t simply dodge to remove.
Ranger has Traited Signet of the Wild, which is 8 seconds of you and your pet having Invulnerability. Warrior has worse Condition Removal then Rangers do actually, ours has a chance to be effected by the following.
Ranger attacks have evades built right in, the Greatsword’s Autoattack is far superior to Shield Block.
1. Aegis.
2. Blind.
3. Block.
4. Invulnerability.
5. Evade.
6. Miss.Yours is passive, it removes conditions every 10 seconds regardless of situation or position, you could be dodging like a monkey and it still removes them.
No, it actually means Healing Signet is LESS vulnerable to poison than Troll Unguent, because you don’t have to worry about timing your condition removal with activation of your skill; you simply have to get rid of poison as much as possible, which isn’t really that difficult, especially with Berserker Stance and Cleansing Ire. The fact that Empathic Bond transfers conditions to the pet means that the damage is merely being diverted; it is not being negated like with other forms of condition removal. In this case the damage is going to your pet, meaning that’s ANOTHER factor you’ve failed to account for in your healing calculations. If your pet takes poison, it’s having your healing on it reduced, giving it a higher chance to die in combat if you don’t have at least 15 Beastmastery to reduce the swap cd to 15, and even then it’s shaky in a big group fight. If your pet goes down, Empathic bond is gone until you swap, only your pet swap recharge is then increased to 60/48 seconds when traited respectively.
Signet of the Wild is 8 seconds of Stability and a bit more damage, not Invulnerability. It must also be traited at 30 Marksmanship to get the effect on more than just your pet, decreasing your ability to spec into toughness/healing power.
Please don’t bring up the Ranger’s Greatsword; its damage is pathetic and the evade is tied to actually landing your attacks, meaning it’s vulnerable to the same things as Cleansing Ire, only more so because you need to land two attacks to get the evasion.
Your speaking in opposites.
I have to worry about poison being on me ALL the time, meanwhile for you I can get poison off and keep it off in the small time frame to get the full effect, rather then always worry about it.
As a ranger I can simply cure it and stealth, that is 3 out of the 10 seconds I don’t have to worry about being poisoned again. Along with evades and other things you have your work cut out for you.
https://twitter.com/TalathionEQ2
On my Necromancer, I simply wait for the buff to go away then use all my conditions at once and laugh.
Dogged March does not work against all conditions, like the ones your complaining about above.
On my Necromancer, I simply wait for Empathic Bond to proc and then use all my conditions at once and laugh.
On my Necromancer, I simply wait for the buff to go away then use all my conditions at once and laugh.
Dogged March does not work against all conditions, like the ones your complaining about above.
On my Necromancer, I simply wait for Empathic Bond to proc and then use all my conditions at once and laugh.
Why even do that? You simply epidemic the pet.
On my Necromancer, I simply wait for the buff to go away then use all my conditions at once and laugh.
Dogged March does not work against all conditions, like the ones your complaining about above.
On my Necromancer, I simply wait for Empathic Bond to proc and then use all my conditions at once and laugh.
Ikr? <3 Necromancer.
https://twitter.com/TalathionEQ2
Your speaking in opposites.
I have to worry about poison being on me ALL the time, meanwhile for you I can get poison off and keep it off in the small time frame to get the full effect, rather then always worry about it.
Exactly. Poison has to be on you ALL the time to truly negate your healing significantly.
On my Necromancer, I simply wait for the buff to go away then use all my conditions at once and laugh.
Dogged March does not work against all conditions, like the ones your complaining about above.
On my Necromancer, I simply wait for Empathic Bond to proc and then use all my conditions at once and laugh.
Why even do that? You simply epidemic the pet.
Quiet you; he’s not looking for logiks
Your speaking in opposites.
I have to worry about poison being on me ALL the time, meanwhile for you I can get poison off and keep it off in the small time frame to get the full effect, rather then always worry about it.
Exactly. Poison has to be on you ALL the time to truly negate your healing significantly.
Yeah, lowing my HPS to 263 forever is mean. especially when they use it on Adrenal Health and it ticks its third second and heals significantly less.
https://twitter.com/TalathionEQ2
So this daecollo guy keeps opening qq threads about random things. You look like a fool.
Ranger has Traited Signet of the Wild, which is 8 seconds of you and your pet having Invulnerability.
Invulnerability? You don’t even know this class.
Ranger attacks have evades built right in, the Greatsword’s Autoattack is far superior to Shield Block.
Lol.
Looks like I need to teach you math.
Pls don’t talk about math epsilon. You’re not worthy.