Turning druid into a burst healer

Turning druid into a burst healer

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Posted by: Shadelang.3012

Shadelang.3012

Hey all. Im sure everyone reading this knows about the most recent change to astral force generation.

I believe I know why this was done.

At one point during the BWEs a dev post was made in the Revenant forums on the subject of ventari healing. There it was stated that Ventari was meant to act as a sustained healing role. Where druids were designed around burst healing.

If you think of these changes in that terms it starts to make sense. That doesnt mean they were good for the class. But its understandable why they were attempted.

So whats the difference.

If anyone here has played other games there are typically 3 types of healers.

Sustained: Putting out steady amounts of healing continuously over the fight (think resto druid…ill be using wow as an example becuase most people know the terminology) There effects build up to greater healing. These typcially have the highest healing per second average. Great for raid wide healing.

Burst: These healers spend there resources in large bursts. Using heavy healing cooldowns immediately after the raid takes large damage in order to aid in recovery.
These excell as recovery healers for when things go wrong. (Holy Priest). HOWEVER they can’t heal haphazardly as there unlikely to be able to do it multiple times throughout the fight if they just burn through there abilities too quickly.

Preventative healer: These healers typically don’t have heavy healing on there own. Instead they mitigate the damage the raid/tank takes through shields..barriers..damage absorption. And other forms of mitigation. (discipline priests)

Currently we have Druids which from what a dev has stated are meant to work as burst healers.

And the other two primary healers I know of are Ventari healers and Tempest healers. These two healer types act as a combination between preventative and sustained healers. Each having mitigative effects when specced for it as well as a continuous stream.

Wit that out of the way. The rate at which a druid could burst heal was too high. It pretty much dominated the sustain healing role as well as the burst healing role regardless of fight type. A druid is supposed to seriously question whether or not to press f5. Not press it the second someone takes a bit of damage because they know they can get it back.

Which is why I have a suggestion

Either A: Increase the flat cooldown of Avatar form and remove astral force as a mechanic. This is more arbitrary but it will solve the issue as well as make it easier to buff or nerf druids capabilities later on. Because they wont have to come up with a different scenario for every possible ranger build. Shout rangers generate astril force at a different rate from glyph rangers for example.

Or B: have astral force BE the cooldown. The player can no longer in any way affect how fast or slow it generates. It does so automatically a trait can be reworked to increase the generation speed like say I don’t know LIGNERING LIGHT?

That will set the grandmasters into 3 primary parts as well.

1: Buffing druids will take Grace of the Land. They won’t get Celestial form as often but it will boost the raids damage when they do.

2: Healing druids will get Celestial form more often and be more dedicated to there role as healers.

3: Control druids won’t get Celestial Form as often but will gain better lockdown capabilties for CCing specific foes.

Thats my idea on the matter atleast. I believe this will properly set druids as a burst healer without having to be confined to specific build types or dealing with clunky astral force generation methods.

Edit: Fixed an eronious name on first grandmaster trait

Ghost Yak

(edited by Shadelang.3012)

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Posted by: Nemitri.8172

Nemitri.8172

I was gonna post something similar, but yeah, Just scrap astral force generation, and make it either a static cooldown reduction, or heck, even let us go in to the form at will, but drastically reduce the healing values to compensate (although this would make staff kind of useless and redundant).

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Posted by: kevvy.5081

kevvy.5081

Either A or B alternatives would be preferable. Just a basic CD of maybe 15-20sec. At this point AF is just a harsh mechanic if not completely kitten.

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Posted by: Photinous.4628

Photinous.4628

So, in summary, Roy did it to us again.

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Posted by: Shadelang.3012

Shadelang.3012

I was gonna post something similar, but yeah, Just scrap astral force generation, and make it either a static cooldown reduction, or heck, even let us go in to the form at will, but drastically reduce the healing values to compensate (although this would make staff kind of useless and redundant).

The reason I doubt they will go with the second half is that they most likely want to keep the different forms of healing distinct. With reduced values and no cooldown druid stops being a burst healer. Its just a third sustained healer. At that point most likely tempest will be the primary healer. As its capable of decent damage as well as good healing and mitigation.

My goal is to keep druids role distinct. But to lower its influence OUTSIDE of its role.

Ghost Yak

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Posted by: Shadelang.3012

Shadelang.3012

So, in summary, Roy did it to us again.

Lets keep it constructive alright? Im fairly serious about coming up with ideas for this. I don’t want this to get derailed if I can avoid it.

Ghost Yak

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Posted by: randomly.6395

randomly.6395

I believe AF generation should be removed and the cooldown should be upped to 15-20 seconds. This most recent change has destroyed any possibility of going druid without a staff. No other elite spec is punished so harshly for not using their new weapon.

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Posted by: Shadelang.3012

Shadelang.3012

I believe AF generation should be removed and the cooldown should be upped to 15-20 seconds. This most recent change has destroyed any possibility of going druid without a staff. No other elite spec is punished so harshly for not using their new weapon.

Well it method B was taken we could rework Lingering light to benefit it. Astral Force would still be a thing. Just players wouldn’t have to build specifically in order to generate it at all. It would simply generate over time.

Ghost Yak

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Posted by: Lethal Njection.8741

Lethal Njection.8741

Coming from someone who only pvp’s I thought druid was in the perfect place in terms of raw healing. It never felt OP and was finally a fun / accessible mechanic to use. i can’t imagine this was done because of pvp abuse because there are simply better options. You shouldn’t fix what isn’t broke.

I save Ascalon against another Charr invasion, and my father trifles with doors!

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Posted by: Shadelang.3012

Shadelang.3012

Coming from someone who only pvp’s I thought druid was in the perfect place in terms of raw healing. It never felt OP and was finally a fun / accessible mechanic to use. i can’t imagine this was done because of pvp abuse because there are simply better options. You shouldn’t fix what isn’t broke.

It was definetly taking the spotlight in PvE. However in PvP as well Avatar could be used as a reset potentially 3 or even 4 times during a fight. It mostly was okay due to specific counter builds that appeared because of it. However it was strong enough and astral form was frequent enough than an entire amulet had to be removed from the game to counteract this.

If it is confined to a set time. Then that amulet cna probably be returned. as youl have 15-20-25 seconds to kill the druid before he can reenter it. Or to kill his friends and leave him solo against your team.

Edit: also it was brokenly OP in Stronghold.

Ghost Yak

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Posted by: Lethal Njection.8741

Lethal Njection.8741

Coming from someone who only pvp’s I thought druid was in the perfect place in terms of raw healing. It never felt OP and was finally a fun / accessible mechanic to use. i can’t imagine this was done because of pvp abuse because there are simply better options. You shouldn’t fix what isn’t broke.

It was definetly taking the spotlight in PvE. However in PvP as well Avatar could be used as a reset potentially 3 or even 4 times during a fight. It mostly was okay due to specific counter builds that appeared because of it. However it was strong enough and astral form was frequent enough than an entire amulet had to be removed from the game to counteract this.

If it is confined to a set time. Then that amulet cna probably be returned. as youl have 15-20-25 seconds to kill the druid before he can reenter it. Or to kill his friends and leave him solo against your team.

Edit: also it was brokenly OP in Stronghold.

I guess this is what happens when our entire elite spec is literally based on one thing only. Sigh

I save Ascalon against another Charr invasion, and my father trifles with doors!

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Posted by: Shadelang.3012

Shadelang.3012

Coming from someone who only pvp’s I thought druid was in the perfect place in terms of raw healing. It never felt OP and was finally a fun / accessible mechanic to use. i can’t imagine this was done because of pvp abuse because there are simply better options. You shouldn’t fix what isn’t broke.

It was definetly taking the spotlight in PvE. However in PvP as well Avatar could be used as a reset potentially 3 or even 4 times during a fight. It mostly was okay due to specific counter builds that appeared because of it. However it was strong enough and astral form was frequent enough than an entire amulet had to be removed from the game to counteract this.

If it is confined to a set time. Then that amulet cna probably be returned. as youl have 15-20-25 seconds to kill the druid before he can reenter it. Or to kill his friends and leave him solo against your team.

Edit: also it was brokenly OP in Stronghold.

I guess this is what happens when our entire elite spec is literally based on one thing only. Sigh

Aye haha. Its part of why Im hoping this change will help seperate druids into three types. Buffing. Healing. and control druids. So we aren’t purely reliant on one mechanic. And we can use Avatar form when it fits our current build/playstyle. Cause itl also effect HOW we use Avatar form and what priority we give to certain skills.

Control builds will focus probably on 3 and 5.

buffing on 1 and 4.

healing on 2 3 and 4.

Ghost Yak

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Posted by: NemesiS.6749

NemesiS.6749

So, in summary, Roy did it to us again.

Lets keep it constructive alright? Im fairly serious about coming up with ideas for this. I don’t want this to get derailed if I can avoid it.

what ideas? its been 3.5 years of the same. When have they taken an idea from the forums or even come here to answer some question and clarify everything. Thats it why no dev come and say why they change it, or just answer question and peoples worries.

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Posted by: Shadelang.3012

Shadelang.3012

So, in summary, Roy did it to us again.

Lets keep it constructive alright? Im fairly serious about coming up with ideas for this. I don’t want this to get derailed if I can avoid it.

what ideas? its been 3.5 years of the same. When have they taken an idea from the forums or even come here to answer some question and clarify everything. Thats it why no dev come and say why they change it, or just answer question and peoples worries.

I made a shout rework thread in the past where I brought up the fact that the shout Sic Em canceling made it very unreliable in any game mode. That was shortly before the release of HoT. That post recieved dev attention and Sic Em was fixed with the release of HoT.

I can’t be certain it was BECAUSE of that post. But it did show that Anet did indeed read the forums and were aware of the issues the ranger class has.

I am inclined to trust them at this point. And I am convinced that as long as we keep things constructive. Anet can work towards improving the class more effectively with ideas we generate in mind rather than doing it completley without the support of the community.

Also. kittening about it isn’t going to make anything happen faster. Generating ideas might. If you know for a fact that one method isn’t going to work. Theres no reason to keep trying it when the other still has the potential. Regardless of your personnel opinion on the matter.

Ghost Yak

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Posted by: Euthymias.7984

Euthymias.7984

Celestial Avatar, by its very nature of lasting for 15 seconds at most and needing some prep-work, was fine for Burst Healing. You only entered this state if you needed to throw out some quick heal/GotL boosts in exchange for damage and a degree of utility. This recent update just made it harder to have CA ready for a situation where you need to call upon those burst heals.

Ventari/Tempest can always fall back on their other Legend and/or skills when they don’t have to heal and dont lose much for it, but we have to dedicate ourselves to making use of CA once we enter that mode, as we have some cooldown and lose AF even if we leave early. There’s also the issue of how well Druid specs fit into core Ranger builds now…

I’d really rather they just revert this change (and tweak how regen affects AF buildup or lengthen the cooldown somewhat) instead of trying to split hairs on further compromises that still will leave us worse off than needed.

(edited by Euthymias.7984)

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Posted by: OGDeadHead.8326

OGDeadHead.8326

I was gonna post something similar, but yeah, Just scrap astral force generation, and make it either a static cooldown reduction, or heck, even let us go in to the form at will, but drastically reduce the healing values to compensate (although this would make staff kind of useless and redundant).

This, right here, is a terribad suggestion, and I mean really, really bad. Don’t ever post something like that again and give them even more stupid ideas.

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Posted by: OGDeadHead.8326

OGDeadHead.8326

A druid is supposed to seriously question whether or not to press f5. Not press it the second someone takes a bit of damage because they know they can get it back.

There’s a flaw in your thinking, and that is that in this game, you’re dead within a second if you don’t react to things NOW. You can’t sit around waiting to see if “maybe this guy will recover by himself or through the help of someone else, so I get to keep my heals for another time” – it doesn’t work that way.

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Posted by: Rym.1469

Rym.1469

+1.

I’ve been talking about the differences in healing in various places and this post basically describes my opinion on it.

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Posted by: Shadelang.3012

Shadelang.3012

A druid is supposed to seriously question whether or not to press f5. Not press it the second someone takes a bit of damage because they know they can get it back.

There’s a flaw in your thinking, and that is that in this game, you’re dead within a second if you don’t react to things NOW. You can’t sit around waiting to see if “maybe this guy will recover by himself or through the help of someone else, so I get to keep my heals for another time” – it doesn’t work that way.

Actually it does. Its why every player in the game has there own heal skill. And why coordination is so important. If you move to CA form and right as they use htere heal skill one of you wasted a cool down. And you lost something that should have been saved. Or atleast thats how it SHOULD have been. Your supposed to question whether or not to use it by paying attention to what your allies have and havnt done and what is and isn’t happening to them.

Are they being CC locked? Odds are they wont get there heal off. Youd better heal them. But if they have disengaged from whatever is hurting them and are safe then tis okay to save your CA and let them recover themselves if they can. You can still use smaller healing like glyph heal or the staff 5+3 combo to help them recover without burning CA.

Infact this games combat makes that distinction even MORE vital than in other games. Where people CAN’T sustain themselves in combat.

Edit: In raids my team lets me know if there low and they can’t recover. They don’t expect me to heal them every single time they take damage. They just state it when its something they can’t handle. Same for when Im PvPing with a team. If there being locked down then I help them. But if they can handle it they let me know when they break free so I don’t waste astral force when I don’t need to. And it works MUCH better that way.

Ghost Yak

(edited by Shadelang.3012)

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Posted by: OGDeadHead.8326

OGDeadHead.8326

Edit: In raids my team lets me know if there low and they can’t recover. They don’t expect me to heal them every single time they take damage. They just state it when its something they can’t handle. Same for when Im PvPing with a team. If there being locked down then I help them. But if they can handle it they let me know when they break free so I don’t waste astral force when I don’t need to. And it works MUCH better that way.

That’s good and all if you’re sitting in an organized group/team with voicecom. Now go out and try the same thing with a pug with no other ways of communicating than through ingame chat and trying to keep track of things visually only.

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Posted by: Shadelang.3012

Shadelang.3012

Edit: In raids my team lets me know if there low and they can’t recover. They don’t expect me to heal them every single time they take damage. They just state it when its something they can’t handle. Same for when Im PvPing with a team. If there being locked down then I help them. But if they can handle it they let me know when they break free so I don’t waste astral force when I don’t need to. And it works MUCH better that way.

That’s good and all if you’re sitting in an organized group/team with voicecom. Now go out and try the same thing with a pug with no other ways of communicating than through ingame chat and trying to keep track of things visually only.

In a pug I do it on my own. Part of being a healer after all is observing your team mates. I watch where my allies are and how there doing. Its very possible to do so. And most pvpers learn to do that anyway eventually. If I see someones health jump up on the party window I know they just burned htere healskill and wont be able to recover for awhile so I watch them. If I see someone being attacked by more than 1 person I know they may need help so I can keep an eye on the situation while fighting. Ill try to knock a player off them with an arrow or stun someone with greatsword. If thats not enough and there going to die then I hop into CA and daze them and windup CA5.

Its our last resort. And is seemingly designed to be used when its needed not continuously. Thats part of being a burst healer.

Ghost Yak

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Posted by: Shadelang.3012

Shadelang.3012

But this is off topic. Lets keep it to the core discussion if we can. If you don’t agree with me thats fine. But offer suggestions instead of just saying “this won’t work” then what will work. We know anet wasn’t happy with how druid was. And past dev posts have given us a general idea of what they want druid to be and how they feel it should perform in comparison to other healing builds.

My goal with this thread is to find out a way to make that happen that works for both us and them.

If you have an idea feel free to post it. Well discuss it. Its what were here for after all.

Ghost Yak

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Posted by: OGDeadHead.8326

OGDeadHead.8326

I like druid pretty much as it is today (well, with the exception of the latest nerf to CA gain). With some adjustments to CA #1 and #2, reduce the delay of seed of life (for glyphs as well), I think druid is just fine. Staff needs some love, but the weapon is not necessary to run druid so I’ll leave that out.

They only need to figure out how going in and out of CA should work. So far, they’ve not managed to find a good spot for it.
What I don’t like are the suggestions from some of the more hardcore pure healers out there, that for some reason feel it’s ok to make it even more difficult to go into the avatar form for non dedicated/hybrid healers/builds, just because it wouldn’t matter to them. That’s the kind of things that annoys me the most when it comes to druid talks within this community.

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Posted by: Shadelang.3012

Shadelang.3012

Id like to clarify on my Option B (which is the one I hope is taken)

B: Astral force stays as a mechanic but is generated over time instead of by player interaction. No cooldown on astral form.

My goal with this is to have celestial form used more intelligently. Druids go into astral form to use there heals as necessary while astral force degrades. The longer there in celestial form the longer it will be before they can get back into it. So camping it would be a bad idea as it you might not have it in time for the next emergency.

So druids committed to healing would go in. Heal those that are hurt back to full. Then hop out so there back at max astral force sooner. Traiting to have that increase faster would increase the frequency which they can do this. And would encourage the burst heal playstyle keeping druid distinct from other healing builds. It wouldn’t necessarily make astral form harder to get into. It would instead make it so that using it wisely is more rewarding than camping it for long periods of time. And would like I said in an above post. Encourage the use of astral form for specific tasks and not an all in one setup.

The question isn’t about making druid BETTER at its job. Its already really kittening good at what it does. Infact its so good at what it does its keeping most other healing builds out of compositions entirely.

The question is how do we have druid fulfill its intended roll as a burst healer without breaking it completely.

As it is. Its both a burst healer AND an incredible sustain healer. The game can’t afford for it to be both if were ever going to have build diversity in this roll.

Ghost Yak

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Posted by: jcbroe.4329

jcbroe.4329

Either of the suggestions work.

Clearly, the current system is convoluted and therefore, with too many little pieces of things making up what it is, making any sort of balance change is a difficult task without hurting something else unintentionally.

Ignoring the very long rant I could go on about design choices, it boils down to needing a simplified "environment" in order to make true evaluations and changes so that balancing and iterating upon classes is more streamlined and less complex.

Celestial Form in itself is already nice, Astral Force is just an unneeded mechanic that complicates the implementation and usage of Celestial Form, and a simple cooldown would easily resolve every issue that has been had and that will be had with Celestial Form.

I’d almost miss reading the facepalm worthy patchnotes.

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Posted by: OGDeadHead.8326

OGDeadHead.8326

I wonder if an energy system (gw1/revenant) would be better, with no restrictions going in/out of the form? Two of the druid traits would have to be reworked ofcourse.

The devs obvioulsy does not have a clear vision of how druid mechanics are going to work, and until they set that in stone, it will be impossible to balance the spec. Right now, they’re trying out different things to see how things will pan out.

Yeah, druid is still in beta stage, we’ll have to deal with that for the next few weeks/months it seems.

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Posted by: Shadelang.3012

Shadelang.3012

I wonder if an energy system (gw1/revenant) would be better, with no restrictions going in/out of the form? Two of the druid traits would have to be reworked ofcourse.

The devs obvioulsy does not have a clear vision of how druid mechanics are going to work, and until they set that in stone, it will be impossible to balance the spec. Right now, they’re trying out different things to see how things will pan out.

Yeah, druid is still in beta stage, we’ll have to deal with that for the next few weeks/months it seems.

Thats primarily what I was going for with option B. A system of recovering energy that has to be used wisely or you risk being locked out of CA form.

Is there a different way you would prefer it implemented?

Ghost Yak

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Posted by: InsaneQR.7412

InsaneQR.7412

That will set the grandmasters into 3 primary parts as well.

1: Buffing druids will take Grace of the Land. They won’t get Celestial form as often but it will boost the raids damage when they do.

2: Healing druids will get Celestial form more often and be more dedicated to there role as healers.

3: Control druids won’t get Celestial Form as often but will gain better lockdown capabilties for CCing specific foes.

Thats my idea on the matter atleast. I believe this will properly set druids as a burst healer without having to be confined to specific build types or dealing with clunky astral force generation methods.

Edit: Fixed an eronious name on first grandmaster trait

Actually i would do this to the whole traitline:

Minor: first two are fine, but natural mender would have a better place in the staff trait.

Adept:
Cultivated Synergy→Burstheal (BH) is fine

Druidic Clarity→Apply Stunbreak arround you and regeneration arround you →Support

Primal Echoes: Instead of the Stun on Swap replace it with the Natural Mender part. →Sustain Heal

Master:
Celestial Shadow: Actually IMO this Trait dont fits into Druid, i would put this one in a ranger baseline Trait → Something like the old Ranger stealth trait.
Instead i would say you pulse little heals arround you when in CAF. →Sustain Healer
Call it for example “Celestial Presence”.

Natural Stride: Put it as GM Minor Trait instead of Natural Mender.
Instead Put Primal Echoes on this place and i would stun 0.75s every weaponswap (ICD 9s)→Support/Control

Verdant eching: Is fine but a little bonus instant heal on the glyphs would be nice. →BH

Grandmaster:

Grace of the Land: Is fine, improve the incoming healing 2% per stack. →Support, sustain

Ancient Seeds: Change the ICD on target and not on the whole thing. reduce the entangle duration a little bit to tweak it right.→Control

Lingering Light: healing an ally applies the buff lingering Light, for 10s. Allies gain heals when they attack foes while buff is active. When the Buff ends apply Blind arround allies. (ICD 20s) →Burst, Support

This way Lingering light gives good heal and blind with a reasonable CD .
This way Druid would be a good Control/Support.

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Posted by: Retsuko.2035

Retsuko.2035

The problem of turning a druid into a burst healer is that it’s mostly not needed at all.

Two reasons.

- Every class has it’s own healing skill and most of them can be considered a burst heal. This makes another burst healer an overkill, but a sustain healer very welcome.

- Water fields (from ele’s and engineers) are the best resource for burst healing since multiple parties can make use of one waterfield, whereas druid only heals 5 people at a time.

In the end, a druid with only a spare amount of access to burst healing is going to fall out of any meta.

I’m quite sure now that arenanet devs do not play this game at all.

Retsu ~ Inner Monkey [IM] ~ Piken Square

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Posted by: oshilator.4681

oshilator.4681

So, in summary, Roy did it to us again.

You’re not wrong.

I’d LOVE the reasoning behind this. But I’m 99% sure it was b/c of pvp.

Like most every other nerf we’ve gotten over the past month.

Headdesk

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Posted by: Shadelang.3012

Shadelang.3012

The problem of turning a druid into a burst healer is that it’s mostly not needed at all.

Two reasons.

- Every class has it’s own healing skill and most of them can be considered a burst heal. This makes another burst healer an overkill, but a sustain healer very welcome.

- Water fields (from ele’s and engineers) are the best resource for burst healing since multiple parties can make use of one waterfield, whereas druid only heals 5 people at a time.

In the end, a druid with only a spare amount of access to burst healing is going to fall out of any meta.

I’m quite sure now that arenanet devs do not play this game at all.

I do understand what your saying. I made my statement under the assumption that efforts are taken towards active mitigation by the raid. (Aoe protection Regen Well timed dodges and CC adds like seekers away or locking down external damage sources) in a situation like that a burst healer should be all you really need. As most members will be able to maintain high health. A sustained healer prevents the oh kitten situations by keeping people high enough that what gets through the active defense of the raid isn’t critically damaging. A burst healer though aids in recovery after or while the oh kitten situation happens.

two methods of obtaining the same the same goal.

Ghost Yak

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Posted by: Rym.1469

Rym.1469

Bumping because it needs to be discussed.

From myself, I’d like every profession to have it’s own niche when it comes to supporting/healing. Warrior being able to “heal” defeated bodies with Shouts maybe? Guardian excelling with damage prevention rather than healing being able to place something akin to GW1 Wards? Elementalist bringing best condition removal? There are a lot of things that could be done to make support option on each of the professions feel special and wanted.

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Turning druid into a burst healer

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Posted by: Shadelang.3012

Shadelang.3012

Bumping because it needs to be discussed.

From myself, I’d like every profession to have it’s own niche when it comes to supporting/healing. Warrior being able to “heal” defeated bodies with Shouts maybe? Guardian excelling with damage prevention rather than healing being able to place something akin to GW1 Wards? Elementalist bringing best condition removal? There are a lot of things that could be done to make support option on each of the professions feel special and wanted.

Atleast for warriors. I would REALLY like to see banners become something that are encouraged to be used full time. When was the last time any of us picked up a banner and hit someone with it that wasn’t for the luls. But thats a different thread for a different time.

On a side note. I agree that each class which HAS a dedicated support role seems to have its own methods of support.

Elementalists have auras (sustain and preventative healing). Ventari have there tablets (primarily sustain healing). Druids have Avatar form (burst healing). Guardians have damage mitgation (preventative healing).

One of the issues right now though is that those methods step on eachothers toes in actual practice. Though with druid its practically dry humping ventari’s leg while still having its own massive burst potential.

Seperating them so there truly distinct, so that you would want to bring the one that fits the content your doing or so that you would need to use your form of healing to its strengths and not as if you were a different type of healer, would go a long way towards curbing the druids dominance of the healing area atleast as far as PvE is concerned (though PvP and WvW are affected by this to a lesser extent)

Ghost Yak

Turning druid into a burst healer

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Posted by: Swagger.1459

Swagger.1459

I skimmed through quickly but I want to say this…

Changes to AF were NOT designed because they were too good of team healers. Yes, while standing still and stacked up they did ok. Changes were made becuse Irenio and company kept seeing players run the ultimate dps/bunker/whatever “I’m going to heal myself with this entire new bar of heals I have access to”. Irenio perfectly designed the best functioning self healing build in the game, but he really wanted a good team healer role. He doesn’t have a team healer role on his hands, he has a mess of super self healers running around in zerker doing max dps/self heals and circle bunker/self healing builds.

If Irenio really wants to fix things and make Druid a TEAM HEALER then he needs to…

-Make staff better at range and backline healing.

-Make CA a stance and adjust stuff to make it happen to make it the frontline healing.

-Get rid of the ranged component to CA heals and make them point blank aoe skills with better radius because it only hits 5 players anyway and you have all sorts of pets in the mix too.

-Do something like… While in CA form incoming heals are 25% less effective and outgoing heals are 25% more effective so the focus shifts from self healing to TEAM HEALING.

A healer needs to be able to heal when their team needs healing, not when articifical conditions are met to be able to heal. This idea of “you are burst healzor” is a terrible design and doesn’t translate well for team support. Healing roles should not be made a part time gimmicky gig like we have now. It’s drawing board time, but the devs are just going to fiddle with AF for the next year until the new elite comes out and the rest of the ranger will be neglected in the process.

I’m not trying to be confrontational, but a lot of you peeps are providing terrible suggestions that only serve to keep Druid and CAF the gimmick healer.

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(edited by Swagger.1459)

Turning druid into a burst healer

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Posted by: OGDeadHead.8326

OGDeadHead.8326

If Irenio really wants to fix things and make Druid a TEAM HEALER then he needs to…

-Make staff better at range and backline healing.

-Make CA a stance and adjust stuff to make it happen to make it the frontline healing.

-Get rid of the ranged component to CA heals and make them point blank aoe skills with better radius because it only hits 5 players anyway and you have all sorts of pets in the mix too.

-Do something like… While in CA form incoming heals are 25% less effective and outgoing heals are 25% more effective so the focus shifts from self healing to TEAM HEALING.

I kind of like these suggestions. A few remarks though:

  • I’d like to keep Lunar Impact as it is. As for #1 and #2, please, go ahead and change them
  • 25% less self-healing ok, with the exception of our own actual heal skill please

Oh, and we need visible health bars please!

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Turning druid into a burst healer

in Ranger

Posted by: Swagger.1459

Swagger.1459

If Irenio really wants to fix things and make Druid a TEAM HEALER then he needs to…

-Make staff better at range and backline healing.

-Make CA a stance and adjust stuff to make it happen to make it the frontline healing.

-Get rid of the ranged component to CA heals and make them point blank aoe skills with better radius because it only hits 5 players anyway and you have all sorts of pets in the mix too.

-Do something like… While in CA form incoming heals are 25% less effective and outgoing heals are 25% more effective so the focus shifts from self healing to TEAM HEALING.

I kind of like these suggestions. A few remarks though:

  • I’d like to keep Lunar Impact as it is. As for #1 and #2, please, go ahead and change them
  • 25% less self-healing ok, with the exception of our own actual heal skill please

Oh, and we need visible health bars please!

Yeah, all things are subject to tweaking, but the general idea would be much better than what we have now.

I forgot to stipulate that, I did mention that in my Druid thread. Our personal heals should be left untouched.

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