Hey all. Im sure everyone reading this knows about the most recent change to astral force generation.
I believe I know why this was done.
At one point during the BWEs a dev post was made in the Revenant forums on the subject of ventari healing. There it was stated that Ventari was meant to act as a sustained healing role. Where druids were designed around burst healing.
If you think of these changes in that terms it starts to make sense. That doesnt mean they were good for the class. But its understandable why they were attempted.
So whats the difference.
If anyone here has played other games there are typically 3 types of healers.
Sustained: Putting out steady amounts of healing continuously over the fight (think resto druid…ill be using wow as an example becuase most people know the terminology) There effects build up to greater healing. These typcially have the highest healing per second average. Great for raid wide healing.
Burst: These healers spend there resources in large bursts. Using heavy healing cooldowns immediately after the raid takes large damage in order to aid in recovery.
These excell as recovery healers for when things go wrong. (Holy Priest). HOWEVER they can’t heal haphazardly as there unlikely to be able to do it multiple times throughout the fight if they just burn through there abilities too quickly.
Preventative healer: These healers typically don’t have heavy healing on there own. Instead they mitigate the damage the raid/tank takes through shields..barriers..damage absorption. And other forms of mitigation. (discipline priests)
Currently we have Druids which from what a dev has stated are meant to work as burst healers.
And the other two primary healers I know of are Ventari healers and Tempest healers. These two healer types act as a combination between preventative and sustained healers. Each having mitigative effects when specced for it as well as a continuous stream.
Wit that out of the way. The rate at which a druid could burst heal was too high. It pretty much dominated the sustain healing role as well as the burst healing role regardless of fight type. A druid is supposed to seriously question whether or not to press f5. Not press it the second someone takes a bit of damage because they know they can get it back.
Which is why I have a suggestion
Either A: Increase the flat cooldown of Avatar form and remove astral force as a mechanic. This is more arbitrary but it will solve the issue as well as make it easier to buff or nerf druids capabilities later on. Because they wont have to come up with a different scenario for every possible ranger build. Shout rangers generate astril force at a different rate from glyph rangers for example.
Or B: have astral force BE the cooldown. The player can no longer in any way affect how fast or slow it generates. It does so automatically a trait can be reworked to increase the generation speed like say I don’t know LIGNERING LIGHT?
That will set the grandmasters into 3 primary parts as well.
1: Buffing druids will take Grace of the Land. They won’t get Celestial form as often but it will boost the raids damage when they do.
2: Healing druids will get Celestial form more often and be more dedicated to there role as healers.
3: Control druids won’t get Celestial Form as often but will gain better lockdown capabilties for CCing specific foes.
Thats my idea on the matter atleast. I believe this will properly set druids as a burst healer without having to be confined to specific build types or dealing with clunky astral force generation methods.
Edit: Fixed an eronious name on first grandmaster trait
(edited by Shadelang.3012)