“Hoodsmoke – 80 Ranger”
“Ziiig – 80 Warrior”
(edited by Porkchump.8276)
Okay so here is my ranger build that I have been running for a little while now and I am VERY impressed.
The build is a SB/Axe,torch. Let me tell you that the shortbow is still very much viable. I don’t use QZ because I feel it is not as good as having two traps.
http://gw2skills.net/editor/?fMAQNAV3fjIVx1ZW2Vo2BgVBBbPyUSMZPM0xHL5SVA;TsAAzCroay0koJbTumkNtKZUx+DA
COPY AND PASTE LINK OR IT WILL NOT WORK
The build has only 15,082 health but that is not too much of a problem because you have 1960 toughness.
Mobility is awesome with 50% extra base endurance.
I haven’t done too many tournies with this build but it absolutley dominates the field in regular sPvP (which i know isn’t saying much considering how easy it is). Only thing that is hard to kill are theif nukes which can easily be avoided with wolf fear, axe chill, SB cripple and traps it’s just the first 2 seconds you need to survive, if you get that down you’ll have no problem with pesky thieves. Also Hundred blades warriors are tough but again all you need to do is dodge. Don’t be a moron who gets caught in hundred blades it is easily the most simple thing to dodge ever.
If you have any question you can message me in game or post on the thread, thank you.
I am good at tPvP but havent done much in the last couple days so I would like to get some feedback from other tPvPers on this thread :]
(edited by Porkchump.8276)
That’s a fairly cookie cutter ranger build. Pretty much the only viable ranger at this point. You lack a stun breaker and condition removal (other than that one trait), so if you go up against a condition build it will be a tough fight.
I have 1v1 plenty of skilled necro never had a problem. Sigil on the axe removes conditions, you can change the heal for removing conditions as well..
boom, 3 condition removal.
as for stun break hardly a problem at all seeing as dazing the target, rooting with entangle, immobilizing with spike trap, stuns hardly effect you.
Not to mention how often you can dodge and evade a simple stun.
But if youre that worried about a stun put on RaO… 20 seconds of stability or replace fire trap with lightning reflexes and use torch more often for burning.
99% is a lie, unless you mean ‘while pugging’ well than yeah, 80% of people don’t know how to fight well and 80~% are running bad specs or bad specs for 1v1s… which leaves roughly a 2/3 win ratio.
I’d believe that.
backstab thieves.
Anyone who lands/chains any solid CC.
Most necro specs.
One mesmer spec.
Engi’s with the ‘cant be hurt by condis under 25%’.
Well specced tank eles.
GG.
You have enough condi’s to eat threw near any cleansing but at a gaping price.
Never been a fan of entangle. For the long CD (not saying its bad, but for THAT CD, ugh) it doesn’t tends to hold its weight in a number of fights (stealth, teleports, dodging, on ability evades, high dps melee all are straight up counters to it)
(edited by garethh.3518)
Also it doesn’t scale condition damage which doesn’t really make sense, but for classes like bunker guards and necros it works a lot better because it takes them longer to destroy them.
Also about being stunned and dazed th e first one is transferred to your pet and the second make you go invisible which is one of my all time favorites so someone has to knock back daze stun you for a 3rd time for it to be 100% effective, even more so if you have RaO on.
I have been running “kind a” similar build for past month. But its no “99% win” build.
1. Mobility? Because of endurance? If you want to have mobile you need to have some nice leaps (like GS ) or good up time of swiftness (warhorn). Right now when you need to go and help out mine from keep, you will run there about…half an hour.
Well. Swapping weapons between combat still works, so you can abuse warhorn. I’m still surprised they haven’t fixed it :>.
2. You don’t run with with high vigor up time from vigor on heal+healing spring nor do you run sword for evasions. Even i feel squishy in teamfights and on my version and i do 7 evasion combo.
3. You still have hard matchups.
Well built/played condi necros eat you alive as you lack good condi removal. And remember all those good “burst conditions” you are good form. I’mt talking about suddenly stacking loads of burn/bleed on him. Yes, he can send them all back to you.
100blades is kinda oldschool already. Now you have to worry about stunlock warriors, and if they play smart, they are one of the most annoying builds to go up against, even if you have ton of evasions.
Good mesmer should not have hard time with you. This also depends on who has defensive ground and if its fight on a point or not. At the end of the day, 1 well placed interrupt/moa will make you cry.
And your nightmare matchup is good unicorn thief. Most backstab/pistol whip thieves you can take down with yourself or survive, “IF YOU SEE THEM COMING” and you got your traps ready to throw on yourself. Good old unicorn will screw you over every time. They heal more than you, have more evasions than you, have caltrops (which will melt your pet and your only condi removal) and he will heal even more on your case, because your pet being around means he heals for 6x hits not 3x hits. If you have to fight him on a point, you can already go afk. If you have a huge open field to kite around, you may have a slim chance.
Good offensive condi engineers are pretty deadly as well. Specially if they mess up your traps with elixir S (which is not hard to do).
Not to take count all the builds that can’t really kill you when you play well but you can’t kill them as well. The tie situations. 1 example is well played tank ele.
So its far from 99%. I do win most of the 1v1-s i have to deal with on my version of trap ranger. Also i do win all of the mentioned matchups regularly. But its not because the build is that good. Its because i just outplay them or they don’t play their builds good enough.
You said it yourself, you run through sPvP. At the end of the day, in most cases its about player. So take your friend list, pick the best guys you know, find an empty server and try out on your level guys. You probably will find, that this build has lot of weak points.
NB! I can’t believe, there is actually a ranger, who does not run 5 points in beastmastery :>. Man, those quickness revives/down can save a day.
Also about being stunned and dazed th e first one is transferred to your pet and the second make you go invisible which is one of my all time favorites so someone has to knock back daze stun you for a 3rd time for it to be 100% effective, even more so if you have RaO on.
Not really. The first incoming disable activates both. Your pet gets stunned/dazed or what ever it was and you become invisible at the same time. Most of the time you don’t even notice, because you keep using your abilities and as you did not receive a stun, you just jump out of your stealth. So 2nd incoming disable is already deadly.
(edited by Talve.9027)
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