Main Class – Ranger [Bezerker/Trapper Hybrid]
Main Mode – WvW [Gate of Madness]
So I have noticed that some other classes get some of their ranged attacks ‘unblockable’ and the reasoning that keeps coming up is that it’s important for the ability to land for it’s mechanics. For instance the Mesmer greatsword 2 is unblockable because it’s important to the Mesmer class to get the clone from the attack. Theif mainhand dagger offhand pistol 3 is unblockable now because it’s essential for the class to be able to get on top of people quickly. Guardians get an unblockable attack (although for different reasons to which I do not know) and Warriors can become unblockable on demand. How is it that rangers don’t have either some access to unblockable or have a few of our Longbow abilities marked as unblockable (like Longbow 3, the stealth is kinda critical). It seems that almost every other class can have at least one ability that is unblockable at range can we get one please we kinda are the ‘ranger’ class after all?
One of our greatest weaknesses. I dont think the solution should be tied to LB, as it already such a powerful weapon. I have sveral ideas.
1) Change brustish seals to give 3-4 sec of unblockble after activating a signet.
2) Give beastly warden unblockble, which will break block alltogather if it lands(they already nefed it to 20 sec CD so i think its fine).
3)Sicke’m will give pet unblockble attacks for the duration, with that, some pet combos can break block altogather.
1) Change brustish seals to give 3-4 sec of unblockble after activating a signet.
This makes a ton of sense. To play devil’s advocate, activating the signets gives several powerful benefits already. And the counter point to that is you blow your utility and trait on a long recharge if someone even passively blocks, which is becoming increasingly common now that this isn’t 2012. Blocks and reflects saturate the game.
1) Change brustish seals to give 3-4 sec of unblockble after activating a signet.
This makes a ton of sense. To play devil’s advocate, activating the signets gives several powerful benefits already. And the counter point to that is you blow your utility and trait on a long recharge if someone even passively blocks, which is becoming increasingly common now that this isn’t 2012. Blocks and reflects saturate the game.
Taking the defender role – Ranger’s signets got very long CD on the powerful signets effects(SOS), and inorder to take brutish seals you need to sacrifice one of our meta traitlines (NM/WS/BM) and to skip momenet of clarity. This can actually bring back signet of the hunt and builds without access to movment speed outside of combat.
It will make SOTW and enlargment decent options(to make it realy viable hey need to make it instant cast and stun break). and ya, SoR need 10 sec reduce CD.
So I have noticed that some other classes get some of their ranged attacks ‘unblockable’ and the reasoning that keeps coming up is that it’s important for the ability to land for it’s mechanics.
That’s not the reason they’re unblockable.
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