Unjustified nerf of Off-hand-Axe
The range is now baseline.
The 20% CD is with Honed Axes GM trait in BM line.
I didn’t notice any damage reduction.
(and the other 8 elite specs maxed too)
The range is now baseline.
The 20% CD is with Honed Axes GM trait in BM line.I didn’t notice any damage reduction.
1). Honed axe makes no sense! Give away everything just to get 20% axe off hand reduction?
If i pick Honed axe i give away major advantage that i could take:
- taunt
- quickness + might
- i don’t get +150 ferocity & Winter’s bite gets aoe… because i weild axe off hand
If ranger would at least get 150 ferocity by wielding AXE. (doesn’t matter which off or main) then i would consider taking it, but giving away all this for just 3 sec cooldown on off hand pull?!
Now we have 3 weapons with extremely high cooldown and lack of damage, with one word useless:
- warhorn
- off hand axe
- shortbow
https://www.youtube.com/watch?v=U8CIh9S_mIs
Before patch:
4,8k damage per axe hit, which sums it up 10k on both sides + 2k if air procs = 12k
After patch:
2,8k damage per axe hit, which sums it up 5,6 on both sides + 2k if air procs = 7,6k
Can some one explain this to me, why do rangers keep getting stealth nerfs?!
(edited by Firelysm.4967)
I wasn’t saying it is good at all, I just pointed where it is.
(and the other 8 elite specs maxed too)
Sorry, but who cares about CD reduction? Just Quickdraw it.
Sorry, but who cares about CD reduction? Just Quickdraw it.
^ I’m not agreeing with the who cares part but I do just quickdraw it. Honed axes needs an overhaul and it should be moved to a different traitline….. it’s just there is so much that is broken right now that this isn’t very high up on most peoples priority list.
Before patch:
4,8k damage per axe hit, which sums it up 10k on both sides + 2k if air procs = 12k
After patch:
2,8k damage per axe hit, which sums it up 5,6 on both sides + 2k if air procs = 7,6kCan some one explain this to me, why do rangers keep getting stealth nerfs?!
Are you 100% sure of this? Can anyone else confirm?
I hate undocumented, stealth nerfs. It wouldn’t be the first time either it happens to this class…
:-(
Before patch:
4,8k damage per axe hit, which sums it up 10k on both sides + 2k if air procs = 12k
After patch:
2,8k damage per axe hit, which sums it up 5,6 on both sides + 2k if air procs = 7,6kCan some one explain this to me, why do rangers keep getting stealth nerfs?!
Are you 100% sure of this? Can anyone else confirm?
I hate undocumented, stealth nerfs. It wouldn’t be the first time either it happens to this class…
:-(
Don’t know about it, but i’m 100% shore that Birds F2 skill damage scale was nerfed on about 2.2x and base damage was left as it was before batch.
Under 25stacks of might and SotW it hits for 11k x2, so up to 22k on light golem.
Now if it will hit 30% of it, it’s already gr8.
People had this issue with everything.
LB Auto-Attacks, Rapid Fire, Greatsword…
… Everything.
This is just yet another of those things that falls into the category. If you want to find out what caused it, search for it globally.
A good place to start is 10% Raw damage into 10%crit convert from Skirmishing. The rest is up to you. I’ll come check later after my own research.