Here are multiple suggestions that does overall the same:
New trait:
Move 25% faster if you have a bow in your hand
Affects:
Signet of the Hunt – 25% movement speed the two would not stack
Where to put it:
Marksmanship adept trait.
Merge Speed Training and Commaning Voice in BM and move Malicious Training to BM to make place for new trait.
Marksmanship minor master trait.
Merge Opening Strike and Alpha Training into minor adept trait. Add new trait as minor master trait.
Less logical solution(s):
Beastmastery adept trait.
Merge Speed Training and Commanding Voice to make room for new trait.
Wilderness Survival adept trait.
Merge Speed Training and Commanding Voice in BM and move Expertise Training to BM to make room for new trait.
Why do we need this trait?
Read; Warriors are masters of martial skills. They rely on speed, strength, toughness, and heavy armor to survive.
Warriors have mobility through trait, strength through their weapon skills, toughness through their HP pool and defende and heavy armor through, you guessed it, heavy armor.
Read; Rangers rely on a keen eye, a steady hand, and the power of nature itself. Unparalleled archers, rangers are capable of bringing down foes from a distance with their bows. With traps, nature spirits, and a stable of loyal pets at their command, rangers can adapt to any situation.
Keen eye – 1.5k ranged Longbow
A steady hand – dead accurate hits and rate of fire on Shortbow
Traps – We do have some strong traps-
Spirits – They are used but mostly because there is no ICD on frost spirit
Unparalleled archers – We need something that makes us stand out to make this true. We have 1 evade and 1 stealth that let’s us mitigate damage. The Longbow requires us to fire from long range to deal ‘unparalleled ranged damage’ and the Shortbow requires us to flank the enemy to do the same. The problem is that staying at range is difficult, especially when the enemy has gap closers and we don’t have the speed to recreate the gap before taking heavy damage. We have one knockback, which is easily predicted. Our stealth doesn’t stealth the pet which forces the ranger to command the pet to attack in order to make good use of stealth.
The shortbow has one evade. Flanking is easier the closer the enemy is and the shortbow is a close quarters weapon. Unfortunately, there is nothing special with shortbow that makes the enemy cautious of coming closer.
How does a speed trait improve this?
For longbow, the stealth combined with it lets the ranger gain a large enough distance. It also makes it even more difficult for the enemy to close the gap.
For shortbow, it would help tremendously with flanking and synergises well with #4 and #5.
That’s all I can say.