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Posted by: Wanderer.5471

Wanderer.5471

I too run 0/0/30/25/15 on my Ranger, although I opt for a physical variant with Greatsword, with PTV Armor, Dolyak Runes, and Knight’s Accessories.

3k Power, 3200 Armor, 21k hp, and a pet who attacks for 1400-1800 is nothing to laugh at, especially when I have a Chill, a Stun, a knockback, two knockdowns, an AoE fear, and an AoE root.

Properly timed CCs to interrupt heals are devastating.

I feel like Rangers make some of the best defensive builds, because the damage that comes from our pets doesn’t diminish for us beefing up.

For those looking for something to read:

http://www.guildwars2guru.com/topic/66729-how-to-be-a-great-greatsword-ranger/

i used to run a direct dmg build, and had a lot of success, but dueled another, v.good ranger who doesn’t get a namecheck and he destroyed me. I think condition dmg for rangers trumps direct dmg, which is a shame because i loved the style of GS, and the interrupt is something is sorely miss with my current build, now i have to settle for poisoning before a heal, which is effective but leads to a longer battle of attrition.

Anyway i switched to a condition build and could hold my own against him, and that first switch eventually evolved into my current build. However this is just my opinion, i wasn’t running 0/0/30/25/15 with my direct damage build, so maybe that can hold it’s own. Furthermore, this was spvp so i don’t know if the extra stats shake things up a bit in wvw. It would be fascinating to pit your direct damage version against my condition version in a duel though if you’re up for it.

Your math is correct but I think the wiki may be wrong. I am getting around 350 health per second with 620 healing power…

Are you talking about the boon “regeneration” or all sources of healing? and do you mean per literal second that you measure or per tick?

(edited by Wanderer.5471)

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Posted by: Vecuu.2018

Vecuu.2018

I don’t think it’s a matter of Condition doing better damage than Phsyical Ranger builds, but rather an issue that stems from the Ranger class’s relative lack of spammable condition removal. We only really have Healing Spring (long cooldown) and Emphatic Bond (uncontrollable).

I haven’t PvP’d on my Ranger in quite some time, and typically prefer for Troll Unguent over Healing Spring. All of these factors lead me to be fairly confident you’d whoop me, but if you still want to try, feel free to get a hold of me in game.

I feel your condition build will struggle against classes with extremely spammable condition removal such as Shout+Soldier’s gear Guardians/Warriors or Bunker Ele’s far more than my build does.

Rock paper scissors.

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Posted by: ItIsFinished.9462

ItIsFinished.9462

Your math is correct but I think the wiki may be wrong. I am getting around 350 health per second with 620 healing power…

Are you talking about the boon “regeneration” or all sources of healing? and do you mean per literal second that you measure or per tick?

I’m not in front of my computer at the moment, but I believe it was per tick…which is per second anyways.

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Posted by: Nischana.2036

Nischana.2036

Hey guys,

Thanks for the amazing input it really helps me to optimize my build.
As for the Sigil of Energy, i think it should be Buff duration runes + Energy and Rune of Undeath + leeching, cause the Sigil of energy is only good with buff duration 1 dodge that gives 3,5sek protection is amazing.
I think Vencuu has a point in power vs condition dmg.

Maybe we should make a summary against with classes power is good.
I try to start
Power Should be good against:
- Ele (has extrem Condition removal)
- Shout Warri (has good condition removal too)
- Any Glass Cannon like Mesmer and Thief

Condition DMG should be good against:
- Ranger
- Guardian

My main Point against condition dmg is the most “Bunker” speccs or semi bunker have extrem good condition removal and Ranger cant rly spamm conditions without krit…would love to have the position req gone on short bow.

(edited by Nischana.2036)

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Posted by: Wanderer.5471

Wanderer.5471

I don’t think it’s a matter of Condition doing better damage than Phsyical Ranger builds, but rather an issue that stems from the Ranger class’s relative lack of spammable condition removal. We only really have Healing Spring (long cooldown) and Emphatic Bond (uncontrollable).

I haven’t PvP’d on my Ranger in quite some time, and typically prefer for Troll Unguent over Healing Spring. All of these factors lead me to be fairly confident you’d whoop me, but if you still want to try, feel free to get a hold of me in game.

I feel your condition build will struggle against classes with extremely spammable condition removal such as Shout+Soldier’s gear Guardians/Warriors or Bunker Ele’s far more than my build does.

Rock paper scissors.

kwl kwl, i’ll try to msg you sometime ^. I can see why you’d think the build would struggle against builds with excellent condition removal, but that’s the beauty of a ranger condition build, you can always supplement it with some high direct damage bursts from pets.

I’m not in front of my computer at the moment, but I believe it was per tick…which is per second anyways.

Yeah i thought per tick was per second but someone was suggesting it ticks more than once per second so thought i’d ask. I’m pretty sure you can’t get the regeneration boon to tick for 350, at least not in spvp, maybe in wvw?

Hey guys,

Thanks for the amazing input it really helps me to optimize my build.
As for the Sigil of Energy, i think it should be Buff duration runes + Energy and Rune of Undeath + leeching, cause the Sigil of energy is only good with buff duration 1 dodge that gives 3,5sek protection is amazing.
I think Vencuu has a point in power vs condition dmg.

Maybe we should make a summary against with classes power is good.
I try to start
Power Should be good against:
- Ele (has extrem Condition removal)
- Shout Warri (has good condition removal too)
- Any Glass Cannon like Mesmer and Thief

Condition DMG should be good against:
- Ranger
- Guardian

My main Point against condition dmg is the most “Bunker” speccs or semi bunker have extrem good condition removal and Ranger cant rly spamm conditions without krit…would love to have the position req gone on short bow.

Yeah the energy sigils and boon duration have nice synergy, since i’m sticking to runes of the undead i’ts probably better to also stick to leeching sigils.

The direct dmg bursts from pets are really what makes condition rangers uniquely powerful imo. And the position req on SB is why i don’t use it in duels – you’re almost always facing your opponent.

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Posted by: Manekk.6981

Manekk.6981

you know that reg tics way faster than 1 per sec ?

No if this is the case it’s news to me, I am pretty sure it ticks exactly once per second and I never noticed it ticking significantly faster for me.

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Posted by: Manekk.6981

Manekk.6981

you know that reg tics way faster than 1 per sec ?

Source?

*

According to wiki, the forumula for regeneration is:

5 + (1.5625 * Level) + (0.125 * Healing Power) per second

At level 80 this is:
130 + (0.125 * Healing Power) per second

So with 1000 healing power:

130 + (0.125 * 1000) = 255 health/second

Your math is correct but I think the wiki may be wrong. I am getting around 350 health per second with 620 healing power…

Sounds just about exactly what you would get from signet of the wild and regen combined with that amount of healing power, but not from regen alone.

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Posted by: Helequin.2608

Helequin.2608

If you were to take this idea over to direct damage, anyone think 0/15/30/25/0 would work well?

Gearing, sigils and things are preference of course. Cleric’s for full tankyness, PVT for a slightly more offtank and so on. Runes could be focused on increasing the utility of protection, regen or fury based on playstyle.

Now, we lose the quickness from BM (2 seconds of 200% damage every pet switch), but gain fury for us and the pet (25 in NM) on weapon swap. Even on a full PVT build, fury is pretty significant.

The pet loses stats (150), but gains a buff from Skirmishing (select based on pet). We also gain swiftness on weapon swap, helping the pet hit moving targets but still maintain the 5% damage boost from 25 in NM.

Weapons are again preference, although keeping to set which will allow for fluid weapons swaps.

Thoughts?

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Posted by: Wanderer.5471

Wanderer.5471

If you were to take this idea over to direct damage, anyone think 0/15/30/25/0 would work well?

Gearing, sigils and things are preference of course. Cleric’s for full tankyness, PVT for a slightly more offtank and so on. Runes could be focused on increasing the utility of protection, regen or fury based on playstyle.

Now, we lose the quickness from BM (2 seconds of 200% damage every pet switch), but gain fury for us and the pet (25 in NM) on weapon swap. Even on a full PVT build, fury is pretty significant.

The pet loses stats (150), but gains a buff from Skirmishing (select based on pet). We also gain swiftness on weapon swap, helping the pet hit moving targets but still maintain the 5% damage boost from 25 in NM.

Weapons are again preference, although keeping to set which will allow for fluid weapons swaps.

Thoughts?

I think the pet will be too squishy without investment in BM – maybe builds can be competitive even without (if it’s dead) a pet, but i haven’t used any personally. Also i can’t live without quickness on pet swap in pvp now that i’ve had it XD Need dem stomps and revives!

if you test it i’d be interested in hearing your results though!

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Posted by: Helequin.2608

Helequin.2608

I will have to do that. I’ll try it out in sPvP sometime, although it may end up being a build which works better with PVE gear (more stats to throw around) and WvW.

Quickness is hard to pass up, but unfortunately there’s nowhere to steal 5 points from. Except perhaps from NM. Would lose the flat 5% damage bonus, but might make that up with weapon/pet switch at the same time for a quickness and fury burst.

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Posted by: Nischana.2036

Nischana.2036

Dont think this Build will work well:
- You have no reliable weapon as Ranger , for a power Ranger its even worse.
- The Build relays on mutch dodgeing , while you doing this you cant do Dmg so you have no constant dps, so every class will outheal you.
- You have absolut no burst, no pet swap, no big pet hits, no quickness.
- The 15 Points in Skirmishing are not this mutch dmg.

Take the Guardian dodge build as reference with is 0/0/30/20/20 it has to very havy burst skills 3 1h sword and 2 greatsword , with are mutch better than our burst skills and the 1 spamm is better to.
This specct has a hard time to kill any semi defensiv specct (if its played well) and its mutch stronger than your specct more boons, better weapons so your specct will not work well, ofcourse its good enough for killing glass cannon noobs.

(edited by Nischana.2036)

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Posted by: Sansar.1302

Sansar.1302

you know that reg tics way faster than 1 per sec ?

No if this is the case it’s news to me, I am pretty sure it ticks exactly once per second and I never noticed it ticking significantly faster for me.

If you look at health pool numbers then you can see it easy, use a digital watch that shows secs
and time it, the health pool get updated way faster than the green numbers tic on screen, btw would be nice if more ppl can test it

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Posted by: Manekk.6981

Manekk.6981

you know that reg tics way faster than 1 per sec ?

No if this is the case it’s news to me, I am pretty sure it ticks exactly once per second and I never noticed it ticking significantly faster for me.

If you look at health pool numbers then you can see it easy, use a digital watch that shows secs
and time it, the health pool get updated way faster than the green numbers tic on screen, btw would be nice if more ppl can test it

In other words the formula from the Wiki:

5 + (1.5625 * Level) + (0.125 * Healing Power) per second

Is just something someone pulled out of their kitten the numbers seem to match pretty darn perfect with the regeneration ticks I get anyway.

I would say unless you’ve stumbled upon some unknown bug causing this you are simply horribly mistaken about the amount of regen you have, are you sure you’re not just misreading the tooltip? it would tell you 5k in regen over 3s but that would be on 6stacks or similar running one after the other not at the same time.

(edited by Manekk.6981)

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Posted by: Helequin.2608

Helequin.2608

@Nischana
I understand the points you raise. Weapon choice for power is meh in terms of DPS, although 1h sword is always pretty good. GS is a great utility weapon. SB, LB and Axe all bring ranged utility of some kind to a power build. Now, I never claimed this would be an amazing offensive build, it is inherently tanky with 55 stat points in WS and NM.

However, I’m not sure I believe that the pet will do less damage with 15 in skirmishing. 15 in BM gives your pet +150 Power and Precision (also Tough and Vit). Recall here that Fury is equivalent to 20% crit chance, or 410 Precision. This means pets will crit more often than even a 30 BM pet without fury. On a high power pet (Drakes, Wolves), this may make a big difference. Yes, I still need to test this.

Taking it a bit farther, we also have swiftness on weapon swap, which helps the pet stay in contact with a moving target. This helps DPS, although there is no increase in damage stats.

Finally, we can take +30% Crit damage for pets from the skirmishing line, so they will crit both more often and harder than even a full BM pet. True, the pet loses out on some power, so testing is definitely required.

In theory though, we can take total Power, Precision and Criti Damage and equate this to an equivalent amount of power which would do the same damage with 0% crit and crit damage. Note that skill coefficients aren’t accounted for here.

Equivalent Powers then are:
30 BM Bird/Cat – 2221
15 BM Bird/Cat – 1968
15 Skrim Bird/Cat (30 crit damage) – 1954 or 2170 with Fury.

30 BM wolf/drake – 2375
15 BM wolf/drake – 2133
15 Skrim wolf/drake – 2032 or 2301 with Fury

In both cases, liberal use of Fury and 15 in Skirmishing surpasses 15 in BM for pet damage and comes close to 30 in BM. Beyond that, the fury also benefits the ranger while BM stats only help the pet.

Of course, heavy investment in BM AND Fury will get better damage, but this starts limiting your options quickly (need RaO and/or Horn available), especially if you do want to play a Condi build where you’d rather slot torch and entangle.

But yes, if you’re looking to maximize pet DPS – 30 in BM and 20 in Skirmishing.

Definitely need to get to some in game testing now.