Update disappointments

Update disappointments

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Posted by: Musha.4025

Musha.4025

I loved running condi dmg trap ranger! I could get a sharpening stone activation with Keen Edge, extra bleeds with Sharpened Edges, and then of course the extended condi duration and shortened recharge of my traps. Now, no more Keen Edge, and I have to CHOOSE between the extra bleeds and the extended trap condis? I can’t have both anymore?! What is that about?

If Healing Spring is now a trap skill, why does it not activate Rune of the Trapper?

The new Light on Your Feet trait seems like it could be good, but it lasts only 4s. Does the damage increase also affect condi dmg? If not, why the heck not? And why does it only activate after a dodge roll? Especially since they ONCE AGAIN decreased Natural Vigor? Can they have it activate after an evade skill as well? That way, the short bow can synergize with itself here and the increased dmg can be a bit more sustained.

Aegan – Human Ranger (80)
Leader of the Guardians of Light (GoL)

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Posted by: ProtoMarcus.7649

ProtoMarcus.7649

They should bring back the concept of fusing ‘Keen Edge’ with ‘Wilderness Knowledge’ like they proposed in the first livestream of the new trait system. What was proposed then was
Wilderness Knowledge

  • Gain Fury on Survival Skill use
  • Remove 2 conditions on Survival Skill use
  • Survival Skills have 20% cooldown reduction
  • Cast ‘Sharpening Stone’ when foe reaches 75% health

Now that’s a nice grandmaster.
In comparison, Warriors get an Adept Tier trait about signets that add the Signet reduction effect, a stacking precision effect, and a ‘free’ ‘Cast Signet of Power when target hits 50% health’ effect (next attacks unblockable for 6s) and that’s just an ADEPT tier.

Also, I really hoped to get the ‘Refresh Opening Strike on Signet use’ effect for the Signet trait on ranger. I understand we get a revised Remorseless but yeah… Would’ve been delicious. (Or maybe just add kitten fury on signet of the hunt heheheh I really want Signet of the Hunt to refresh Opening Strike for some nice bursts)

Healing Spring is currently bugged when used with Rune of the Trapper, hope for a quick fix.

Light on your Feet is potentially good, but the 4s duration is way too low. Maybe 6-10s, since they nerfed endurance regen too. The proposed effect in previous stream was a ‘permanent’ +10% dmg and condi duration while moving, which would’ve been really interesting.

The ranger Shortbow is still pretty much underwhelming. It has alright utilities I guess, but as far as damage is concerned, not exactly worth it.

Concussion Shot could apply 2 stacks of 3s confusion on top of its daze/stun effect, low tick damage but if the foe cleanses the stun/daze or is running stability, it could add a little more condition damage
Quick Shot could grant 3s of Super Speed instead of Swiftness to put emphasis on an evading/escaping skill, or maybe add some condition to target
Crossfire (the auto attack) is kinda weak, bleed on auto from anywhere for 2s and torment for 1s from side or back could be interesting to really make the shortbow a solid Condition Weapon

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Posted by: ProtoMarcus.7649

ProtoMarcus.7649

New Suggestion:
Add the old ‘Keen Edge’ effect to the new skirmishing trait ‘Hidden Barbs’! It’s already bleed related (20% bleed damage, was initially proposed as 33% and got nerfed) but its a bit underwhelming as it as as a master tier; adding ‘Keen Edge’ to it could make it more interesting

Of course keen edge still traitable with Wilderness Knowledge, they’re 2 different spec lines.

Old Hidden Barbs

  • Bleeds are 20% more potent

New Hidden Barbs

  • Bleeds are 25% more potent
  • Cast Sharpening Stone when your target reaches 75% health (45s CD, traitable with Wilderness Knowledge)

I mean with the condi changes and all, Sharpening Stone is pretty weak for a trait that has a kitten cooldown with a 7s bleed effect. It’s mechanic is similar to thief Venoms and those can be majorly traited and offer 2 effects instead of 1.

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Posted by: Musha.4025

Musha.4025

Yeah, I loved that proposed grandmaster! Woulda been nice. Glad to hear the HS thing is a bug.

The SB buff while moving would be SO MUCH better! Next best would be to increase the duration of the Light on Your Feet effect. Lastly, spread the effect to trigger on other skills.

I would love to see quick shot add a cripple or slow. I think the rest of your ideas are great.

Aegan – Human Ranger (80)
Leader of the Guardians of Light (GoL)

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Posted by: mistsim.2748

mistsim.2748

SB is really underwhelming. im really sad about that.

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Posted by: rollnb.8346

rollnb.8346

Hidden Barbs should be 33% ! They wote it everywhere in pre-release and aswell in realease notes is 33% and ingame only 20%.

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Posted by: ProtoMarcus.7649

ProtoMarcus.7649

Hidden barbs should stay 20% BUT also gain the old Keen Edge effect

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Posted by: Ragnar.1546

Ragnar.1546

This is probably my fault but Quick Draw isn’t what I thought it was going to be, I felt it to be very meh. I’ve now dropped Skirmishing and gone WS to see how that fits with my build; too bad cause in my head it was an awesome trait haha.

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Posted by: slingblade.1437

slingblade.1437

RaO duration nerf? —

I just came back to the game after being away almost a year to see what was new/improved. My build (mostly for WvW) was BM/Condi “Guard” spammer (Apoth + Settler’s gear). As I recall, RaO lasted about 22 seconds before the update, but now it’s 3-4 seconds for me, which is totally useless. I mostly used Entangle with my build, but there were times when RaO was preferred, but no longer.

Update seems quite disappointing for condi Rangers, other than a couple of cool features for pets F2s , from what I can tell so far.

(edited by slingblade.1437)

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Posted by: BlackenX.7386

BlackenX.7386

Where is my offhand +20% range?
I can’t hit anyone with dagger

Offhand Axe no +20% range is useless

Torch 4… sad, still cant hit a guy, and now out of range

Warhorn: skill 4 range was up to1200, now 900. skill 5 range was 900, now 600. And now I had to pick my mastery in Nature Magic…

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Posted by: mistsim.2748

mistsim.2748

RaO duration nerf? —

I just came back to the game after being away almost a year to see what was new/improved. My build (mostly for WvW) was BM/Condi “Guard” spammer (Apoth + Settler’s gear). As I recall, RaO lasted about 22 seconds before the update, but now it’s 3-4 seconds for me, which is totally useless. I mostly used Entangle with my build, but there were times when RaO was preferred, but no longer.

Update seems quite disappointing for condi Rangers, other than a couple of cool features for pets F2s , from what I can tell so far.

RaO (SotP) is way, way better now. it actually lasts 12 seconds and is usually traited for 48s CD. so by the time it finishes, you only have to wait 36 seconds before it’s up again. imo, you would only get SotP to synergize with Remorseless.

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Posted by: Wondrouswall.7169

Wondrouswall.7169

SotP lasts 10 seconds. Boon application lasts 12 due to the refresh @ 9s. It was neither a nerf or a buff – just chainsawed.

PET PRECISION & DPS TESTS -OUTDATED-
Will update once Path of Fire releases.

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Posted by: mistsim.2748

mistsim.2748

well yeah, the last proc occurs at 9s, so by the time that’s up it’s 12s. i would still argue it was a huge buff, mostly because of the CD reduction. 36 secs vs….150 or something?

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Posted by: Wondrouswall.7169

Wondrouswall.7169

The original was 120s. Technically, it was buffed due to receiving a category (thank goodness). Not sure how others feel about it, but I’m glad when the effect duration and cooldown was halved, nothing was nerfed in the process. Unlike Lich Form which received a 25% effect duration reduction and kept the same cooldown.

PET PRECISION & DPS TESTS -OUTDATED-
Will update once Path of Fire releases.