Leader of the Guardians of Light (GoL)
Update disappointments
Leader of the Guardians of Light (GoL)
They should bring back the concept of fusing ‘Keen Edge’ with ‘Wilderness Knowledge’ like they proposed in the first livestream of the new trait system. What was proposed then was
Wilderness Knowledge
- Gain Fury on Survival Skill use
- Remove 2 conditions on Survival Skill use
- Survival Skills have 20% cooldown reduction
- Cast ‘Sharpening Stone’ when foe reaches 75% health
Now that’s a nice grandmaster.
In comparison, Warriors get an Adept Tier trait about signets that add the Signet reduction effect, a stacking precision effect, and a ‘free’ ‘Cast Signet of Power when target hits 50% health’ effect (next attacks unblockable for 6s) and that’s just an ADEPT tier.
Also, I really hoped to get the ‘Refresh Opening Strike on Signet use’ effect for the Signet trait on ranger. I understand we get a revised Remorseless but yeah… Would’ve been delicious. (Or maybe just add kitten fury on signet of the hunt heheheh I really want Signet of the Hunt to refresh Opening Strike for some nice bursts)
Healing Spring is currently bugged when used with Rune of the Trapper, hope for a quick fix.
Light on your Feet is potentially good, but the 4s duration is way too low. Maybe 6-10s, since they nerfed endurance regen too. The proposed effect in previous stream was a ‘permanent’ +10% dmg and condi duration while moving, which would’ve been really interesting.
The ranger Shortbow is still pretty much underwhelming. It has alright utilities I guess, but as far as damage is concerned, not exactly worth it.
Concussion Shot could apply 2 stacks of 3s confusion on top of its daze/stun effect, low tick damage but if the foe cleanses the stun/daze or is running stability, it could add a little more condition damage
Quick Shot could grant 3s of Super Speed instead of Swiftness to put emphasis on an evading/escaping skill, or maybe add some condition to target
Crossfire (the auto attack) is kinda weak, bleed on auto from anywhere for 2s and torment for 1s from side or back could be interesting to really make the shortbow a solid Condition Weapon
New Suggestion:
Add the old ‘Keen Edge’ effect to the new skirmishing trait ‘Hidden Barbs’! It’s already bleed related (20% bleed damage, was initially proposed as 33% and got nerfed) but its a bit underwhelming as it as as a master tier; adding ‘Keen Edge’ to it could make it more interesting
Of course keen edge still traitable with Wilderness Knowledge, they’re 2 different spec lines.
Old Hidden Barbs
- Bleeds are 20% more potent
New Hidden Barbs
- Bleeds are 25% more potent
- Cast Sharpening Stone when your target reaches 75% health (45s CD, traitable with Wilderness Knowledge)
I mean with the condi changes and all, Sharpening Stone is pretty weak for a trait that has a kitten cooldown with a 7s bleed effect. It’s mechanic is similar to thief Venoms and those can be majorly traited and offer 2 effects instead of 1.
Yeah, I loved that proposed grandmaster! Woulda been nice. Glad to hear the HS thing is a bug.
The SB buff while moving would be SO MUCH better! Next best would be to increase the duration of the Light on Your Feet effect. Lastly, spread the effect to trigger on other skills.
I would love to see quick shot add a cripple or slow. I think the rest of your ideas are great.
Leader of the Guardians of Light (GoL)
SB is really underwhelming. im really sad about that.
Hidden Barbs should be 33% ! They wote it everywhere in pre-release and aswell in realease notes is 33% and ingame only 20%.
Hidden barbs should stay 20% BUT also gain the old Keen Edge effect
This is probably my fault but Quick Draw isn’t what I thought it was going to be, I felt it to be very meh. I’ve now dropped Skirmishing and gone WS to see how that fits with my build; too bad cause in my head it was an awesome trait haha.
RaO duration nerf? —
I just came back to the game after being away almost a year to see what was new/improved. My build (mostly for WvW) was BM/Condi “Guard” spammer (Apoth + Settler’s gear). As I recall, RaO lasted about 22 seconds before the update, but now it’s 3-4 seconds for me, which is totally useless. I mostly used Entangle with my build, but there were times when RaO was preferred, but no longer.
Update seems quite disappointing for condi Rangers, other than a couple of cool features for pets F2s , from what I can tell so far.
(edited by slingblade.1437)
Where is my offhand +20% range?
I can’t hit anyone with dagger
Offhand Axe no +20% range is useless
Torch 4… sad, still cant hit a guy, and now out of range
Warhorn: skill 4 range was up to1200, now 900. skill 5 range was 900, now 600. And now I had to pick my mastery in Nature Magic…
RaO duration nerf? —
I just came back to the game after being away almost a year to see what was new/improved. My build (mostly for WvW) was BM/Condi “Guard” spammer (Apoth + Settler’s gear). As I recall, RaO lasted about 22 seconds before the update, but now it’s 3-4 seconds for me, which is totally useless. I mostly used Entangle with my build, but there were times when RaO was preferred, but no longer.
Update seems quite disappointing for condi Rangers, other than a couple of cool features for pets F2s , from what I can tell so far.
RaO (SotP) is way, way better now. it actually lasts 12 seconds and is usually traited for 48s CD. so by the time it finishes, you only have to wait 36 seconds before it’s up again. imo, you would only get SotP to synergize with Remorseless.
SotP lasts 10 seconds. Boon application lasts 12 due to the refresh @ 9s. It was neither a nerf or a buff – just chainsawed.
Will update once Path of Fire releases.
well yeah, the last proc occurs at 9s, so by the time that’s up it’s 12s. i would still argue it was a huge buff, mostly because of the CD reduction. 36 secs vs….150 or something?
The original was 120s. Technically, it was buffed due to receiving a category (thank goodness). Not sure how others feel about it, but I’m glad when the effect duration and cooldown was halved, nothing was nerfed in the process. Unlike Lich Form which received a 25% effect duration reduction and kept the same cooldown.
Will update once Path of Fire releases.