Usefulness of Traited Signets in PVE
Is it worthwhile to trait signets? Most signet activess seem pretty poor. Here’s my reasoning:
Signet of Renewal – Doesn’t actually do anything extra when you trait it.
Signet of the Wild – You gain 25% damage for 8 seconds, but it takes 1 second to activate. The result? 10 seconds worth of damage over 9 seconds. Using it with QZ improves the damage by a fair amount since both are multiplicative damage boosts. The stability is useful, but you lose the ability to interact with anything.
Signet of the Hunt – Greatsword gets some benefit because of maul. Most other weapons do damage with multiple hits, but this signet only effects the one hit.
Signet of Stone – This one is pretty good. 6 seconds of invulnerability never hurt anybody.
So signet of stone is good, signet of the hunt benefits greatsword more than other weapons (half a maul every 30 seconds), and signet of the wild adds damage, but less than you’d think because of the activation time. So, is this worth a grandmaster trait?
Why would sig of wild increase your damage any less due to the cast? And sig of renewal DOES do something, it pulls all condis to you right before the pet pulls them IE: 2 areas of condi pull instead of one.
As their mother, I have to grant them their wish. – Forever Fyonna
No.
Most of the signets are awful without the 30pt trait. With the trait they aren’t as powerful as you’d expect them to be since they needed a 30pt trait to work. I really don’t see any reason they don’t work on the Ranger regardless of trait. Which one could you argue is so overpowered that it needed a trait to limit it?
Why would sig of wild increase your damage any less due to the cast?
If you did not use the signet, over 9 seconds you would do 9 sec worth of damage.
If you do use the signet, you take 1 sec of to activate it. For the next 8 sec you do 25% more damage. 25% more of 8 sec is 10 sec. So in 9 sec you do 10 sec worth of damage.
Overall damage increase over not using the signet is thus 10/9 = 11% damage increase, not 25%.
Edit: Back when hunter’s shot applied 10 stacks of vulnerability, it had the same problem if you were solo. The skill did less damage than autoattack and took long enough to activate that the damage you lost from using the skill canceled out any benefit from the 10 vulnerability. At some point they fixed it by making hunter’s shot instant-cast. (Then they made it stealth and moved the vulnerability to rapid fire, but that’s another story.)
(edited by Solandri.9640)
I’ve noticed that we’re the only class that doesn’t have at least one signet with a passive benefit to an offensive stat as well.
9 stacks of might from activation and another 5 stacks of might from a stalker pet is pretty good IMO.
Actually sotw increase damage per second by 3.3% but if you use it only for this 3%process you are wasting it. Infact this utility is for burst damage which is increased by an effective 25%! Also is completely false that traiting it will result in a loss of damage because youet passive regeneration a nd an active effect that will be used at fight start… the loss of damage is. not our problem… without consideringti stability and another 3.3% increased. Dmage from pet attacks… sru for grammar but im going to destroy my litten phon…