Utilities Overhaul
Sharpening stone should apply torment or cripple
I like guard seperate cause you can take advantage of the shout GM every 12 or 15 seconds, guard just needs to be instant like the other shouts
Sic’ em should target an area not an entity
your new trait could fill the space of the missing shout elite skill
I agree Sharpening Stone needs a little extra umph but I think the other survival skills are fine for the most part now maybe remove cripple and possibly even chill on lightning reflexes and I wouldn’t say no to Quickness being reverted back to how fast it used to be. Some kind of healing skill classed as survival would be a pretty good addition.
Guard needs to lose its cast time. Sic’Em needs to be a buff to the pet instead of weird kind of pesudo debuff that causes the skill to be useless if you suddenly have to change target.
I wouldn’t say no to some more sources of stealth and your new shout idea sounds good.
We also need a low cool down elite.
@Super Riceman
-Is the torment/cripple applied in addition to the bleed or replacing it?
-Sorta agree with notion about Nature’s Voice, though is there anything useful that can be done for Guard?
@Levetty
-I agree that for ourselves, the survival skills are probably are best utilities, however, they don’t bring anything to the group except for Muddy Terrain. I tried to change that.