221 hours over 1,581 days of bank space/hot pve/lion’s arch afk and some wvw.
(edited by Swagger.1459)
Greatsword… Up the damage.
Longbow 5… Remove root.
Shortbow… Up the damage.
Staff 2… Add burning to target.
Staff 4… Make it an AoE.
Staff 5… Make it an AoE.
Sword 1… Change 1st attack to a piercing TRACKING attack. Change 2nd attack to a right down to left / cut. Change 3rd attack to left down to right \ cut. So it’s piercing TRACKING and X cut in total.
Sword 2… Speed up the evade.
Sword 3… Roll directly to target because it’s easy to evade as is.
Axe 1, 2, 3… Up the direct damage.
Axe 4… No reticle aiming PLEASE. Make it a direct knock down attack, not pull.
Axe 5… Remove the root.
Dagger 4, 5… I don’t know because I never use it, but I’m sure it can be better. Seems like a waste of a weapon to me personally.
Torch… I guess it’s ok.
Warhorn… I guess it’s ok.
Celestial Avatar… Get rid of the Astral Force mechanic. Make it a “stance” that is held until downed or manually exited. Put a cool down timer to reenter Celestial Avatar form.
Celestial Avatar 1… Make it an enemy targeted attack that AoE heals.
Celestial Avatar 2… Make it an enemy targeted attack that AoE heals and cures conditions.
Celestial Avatar 3… Make it a PBAoE like Celestial Avatar 4.
Celestial Avatar 5… Remove the root.
Glyphs… It would be cool to have each glyph as a selectable skill without the duality function.
I will probably have some edits and more awesome ideas!
Thank you very very much for reading!
(edited by Swagger.1459)
I don’t really disagree with anything here. There are a few other utilities that could use cd reductions. However, I would stay far away from things that make mintrel gd/staff beastmaster druid better. My friend ran that lat night. All he had to do was kite, heal, and watch his pet kill things. He only died once in a 6 hour session and secured many kills in the middle of focus fire.
As far as dagger goes, the only thing it needs is the old traited range given back to dagger 4. It used to move you as far as the thief dagger evade which actually has a lower listed range than stalker’s strike.
It wasn’t exactly a gap closer but it felt much more fluid and fun to use than the current “spin in place” skill does.
Think we already got one of these threads.
Well probably more than one.
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