Very high quickness uptime theorycrafting.

Very high quickness uptime theorycrafting.

in Ranger

Posted by: Cristobal.8640

Cristobal.8640

Since quickness now stacks…

With the following core + 1 Rage Sigil: http://gw2skills.net/editor/?vNAQBJUyCBRExrzTAA-TZghAAw+DAA

We get the following sources of quickness:

Sigil of Rage – 4s on a 30s CD
Pet Swap – 4s on a 15s CD
Q. Zephyr – 8s on a 60s CD, 48 if traited.
I. Reaction – 4s on a 20s CD

The calculator is missing some duration because it doesn’t factor Lingering Magic, but those are the durations with 35% boon duration. Chained they add to 20 seconds, at which point you will at least have one source off CD. With some gimmicks (+Boon duration) this results in easy perma quickness in PvE or WvW but I don’t care that much for those. In PvP, it results in a rather acceptable low downtime without quickness.

I’ve tried celestial axe torch/dagger, LB/GS power, survival condis etc but not that much really, if anyone has any ideas on how to build from this please do tell.

Also, thanks to nature magic we share every boon with the pet so expect to have perma quickness for your pets, which is brutal.

(edited by Cristobal.8640)

Very high quickness uptime theorycrafting.

in Ranger

Posted by: Zoia.3678

Zoia.3678

I’ve been running this for a while now and I’m quite happy with it:
http://gw2skills.net/editor/?vNAQJATRnEqA9CitsAmsActgBOhyD8B4w/XoAa4eY77AokdVA-T1yDABK8EAgS5xPKxUUlCAMxZjaKOt/QCXCA30FggSQHVFIAACAt5RDpACckF-w

I change the stats on the armour and jewelry now and then, take out some defense for more offense, but it’s mostly like this. Recently I switched out Sigil of Blood on my sword for Rage, just to try it out and get a little extra quickness. With 60% boon duration(says 40% in the calculator, but it’s 60%) I thought maybe it could be worth it.
I’ve been using it for solo roaming in WvW, but I’m sure it can be tweaked for PvP.

The reason I’m running double birds, was because I used to have Wilting Strike for the weakness. I tried Go for the Eyes some too, but switched those out. Birds are still ok, but other pets might be better.

Very high quickness uptime theorycrafting.

in Ranger

Posted by: Holland.9351

Holland.9351

You can get 60% boon duration without going overboard:
20% lingering magic (editor doesn’t count this for some reason)
20% rune of water
20% food

3s becomes 4.8 every 30s sigil of rage
6s becomes 9.6 every 48s traited quickening zephyr
3s becomes 4.8 every 20s zephyr speed
3s becomes 4.8 every 20s instinctive reaction (unreliable, but will happen at least once.)

That’s 24 seconds of quickness added up. That’s a pretty high uptime.

This is the base build: http://gw2skills.net/editor/?vNAQFATClsYgTo8AnnGuJAA-TlwIgAAPAA99HECgJ-w

The problem with quickness is that it often goes at the cost of other things. Quickness is only really good for dealing more damage and for stomping. However, you already lose your rune set to travellers or water, so that could be a damage loss. Also you lose your food, which could be another damage loss. Then you’re also locked into some trait lines, which could be another damage loss. You’re also forced into using a certain utility slot and a loss of a sigil.

But I’ll give it another try. At least, I’ll try Sigil of Rage.

(edited by Holland.9351)

Very high quickness uptime theorycrafting.

in Ranger

Posted by: roamzero.9486

roamzero.9486

This is what I run and I find it to be pretty effective:

http://gw2skills.net/editor/?vNAQNBjYD7kQFolFskFwVQgrFMkJUehv4N+XDR+E3JbAcAlsrCA-TlCGABLcBAC4BAE9BBwOdDMP/5Glfts/AJq/owRAAAlgkCIwxAA-w

The protection uptime and perma regen are what make the build IMO, quickness is just the gravy on top.