Viable WvW Build Was Condi/Trapper
You lost some precision (15% maybe), toughness(300) and condi damage (300) assuming you ran an x-6-6-x-x build. The loss of toughness likely hurt your build, which is already quite glassy.
You haven’t told us what weapons you use. I am assuming you’re not a longbow trapper, but even then you could be running shortbow/x or double melee.
Bear in mind the traps are no longer ground targetable, meaning they just drop at your feet – which in my opinion seriously weakens the rune 6 stealth affect. I’m not sure whether the rune set is viable any more, and it is certainly less fun. This is especially true for your setup with its low armor, so you really the stealth when pressured as opposed to a dire/rabid trapper.
Go Skirmishing, Wilderness for Empathic Bond and either Beast Master or Nature depending on your preference. You might have to change your gear.
If you’re running longbow, you’ll need to figure it this out on your own.
You lost some precision (15% maybe), toughness(300) and condi damage (300) assuming you ran an x-6-6-x-x build. The loss of toughness likely hurt your build, which is already quite glassy.
You haven’t told us what weapons you use. I am assuming you’re not a longbow trapper, but even then you could be running shortbow/x or double melee.
Bear in mind the traps are no longer ground targetable, meaning they just drop at your feet – which in my opinion seriously weakens the rune 6 stealth affect. I’m not sure whether the rune set is viable any more, and it is certainly less fun. This is especially true for your setup with its low armor, so you really the stealth when pressured as opposed to a dire/rabid trapper.
Go Skirmishing, Wilderness for Empathic Bond and either Beast Master or Nature depending on your preference. You might have to change your gear.
If you’re running longbow, you’ll need to figure it this out on your own.
I’m LB/Axe/Torch. Rabid gear, exotic with celestial ascended accessories and precision, toughness, vitality, and condition damage rings. Ammy is condtion also. Trapper runes. LB sigil is incapacitation and air axe is agony and torch carries geomancy.
I think that puts me about:
1,144 power
1,922 toughness
1,427 vitality
1,449 condition damage
156 critical damage
32% crit chance
Not knowing any better I’m trying:
skirmishing: Sharpened Edges, Hidden Barbs, Most Dangerous Game
Marksmanship: Signet of the wild, steady focus, remorseless
Wilderness survival: muddy terrain, ambidexterity, poison master
The whole wilderness thing seems off to me and I’m not sure how or why I went there. Especially since I’m not using muddy terrain
Johnny Johnny – Ranger (Ehmry Bay)
Hárvey Wallbanger – Alt Warrior (Ehmry Bay)
Traps are worse now, spirits are worse now … Traps will never be truly good as long as they take up all of your utility slots… Needs to work like engi kits work, would make it much more viable, and much more fun.
Maguuma
You lost some precision (15% maybe), toughness(300) and condi damage (300) assuming you ran an x-6-6-x-x build. The loss of toughness likely hurt your build, which is already quite glassy.
You haven’t told us what weapons you use. I am assuming you’re not a longbow trapper, but even then you could be running shortbow/x or double melee.
Bear in mind the traps are no longer ground targetable, meaning they just drop at your feet – which in my opinion seriously weakens the rune 6 stealth affect. I’m not sure whether the rune set is viable any more, and it is certainly less fun. This is especially true for your setup with its low armor, so you really the stealth when pressured as opposed to a dire/rabid trapper.
Go Skirmishing, Wilderness for Empathic Bond and either Beast Master or Nature depending on your preference. You might have to change your gear.
If you’re running longbow, you’ll need to figure it this out on your own.
Yes I am running a longbow – it had a goodly amount of condi (over 100)
My other set was axe with warhorn or torch given the situation.
Traps are worse now, spirits are worse now … Traps will never be truly good as long as they take up all of your utility slots… Needs to work like engi kits work, would make it much more viable, and much more fun.
So I need a completely new build – one that is at least using travelers runes.
Any builds with links would be most appreciated.
No more ground targeted traps either… Which really hurts cause I used ground targeted traps a lot.
Not a single build?
Terrible for those of us with no theory-crafting ability.
This is the build Im currently trying:
Pretty fun to pop your sun spirit and start sniping with your lb, though it currently lacks a stunbreak. The traps are only for stealthing and kiting from the runes. They are pretty worthless even with the trait (the cripple does nothing when they can just dodge through) unless you land Entagle, in which you can just walk over and drop the traps on them.
Not a single build?
Terrible for those of us with no theory-crafting ability.
https://forum-en.gw2archive.eu/forum/professions/ranger/New-Builds-List-30-builds-All-modes