[Video] Some WvW Roaming

[Video] Some WvW Roaming

in Ranger

Posted by: vaxjani.9073

vaxjani.9073

So i started playing ranger in wvw some days ago and made a (partly) ranger video about it (the first half is warrior gameplay). I would like to get some feedback on the video and playstyle.

https://youtu.be/cPnsY-2svcI?t=5m12s

The things i know that i should improve are (playstyle):
- Pet management and skill usage (i dont really watch out for the pet atm)
- positioning (no piercing LB)
- stomping behind pet for classes that have projectile interrupt (like warrior/engineer)

I hope you will enjoy it!

Lagspike – Never Gonna Find Me – Happy Burstday
War/Ranger/Thief Roaming Vids

(edited by vaxjani.9073)

[Video] Some WvW Roaming

in Ranger

Posted by: jewishjoyride.4693

jewishjoyride.4693

A couple things to think about. Muddy Terrain is an allright utility. Short cd fury and condi remove for you, as well as helping you kite/deal dmg through immob and cripple. You might swap it out for quickening zephyr though. With the addition of super speed as well as making quickness a boon this is now a monster utility for rangers. QZ can win fights for you. Both LB and GS have damaging abilities with long cast times. Quickness makes them much easier to land. The super speed also makes it much easier to stay in melee range on your target. Bird pets shred through Light and Med armor targets without any help from you.

You can easily turn the tables in a fight. You get stunned. Pop QZ to break stun, turn on opponent, REK. QZ is life saving as well. The super speed can help you escape pursuing players. It pairs really well with your LB stealth to help you break los during those 3 seconds, giving the illusion of a much longer stealth.

Personally I feel I get much better mileage out of the Beastmastery trait line than skirmishing. Taunt is very good. It’s anti stealth. It peels for you. It lets you land even more damage with LB before enemies can get in to melee range. It makes your opponent target your pet, meaning that even if they break stun they still have to retarget you before they can start dpsing. You can interrupt heals. Interrupt res attempts. You can pull players out of their block. Just so much play to it.

Final note. When stealth stomping rangers. A rangers down state daze is aoe. They can still target your pet, cast it, and daze you because you’re standing right next to eachother. Watch for the cast animation, and then swap pets. If you time it right the downed ranger loses target, but casts anyway, meaning the spell hits nothing and no one. You get to finish your stomp.

[Video] Some WvW Roaming

in Ranger

Posted by: vaxjani.9073

vaxjani.9073

A couple things to think about. Muddy Terrain is an allright utility. Short cd fury and condi remove for you, as well as helping you kite/deal dmg through immob and cripple. You might swap it out for quickening zephyr though. […]

I thought about using QZ, but instead of Signet of Stone. Actually in practice i rarely used the active, im mostly using it for the passive toughness. My armor is rather high and i can kite well too, so maybe i will try it out.

Personally I feel I get much better mileage out of the Beastmastery trait line than skirmishing. Taunt is very good. It’s anti stealth. It peels for you. It lets you land even more damage with LB before enemies can get in to melee range. It makes your opponent target your pet, meaning that even if they break stun they still have to retarget you before they can start dpsing. You can interrupt heals. Interrupt res attempts. You can pull players out of their block. Just so much play to it.

I know that taunt is really good, but i just love Skirmishing. That traitline gives me the perma swiftness in combat (helps with Fury too), gives +9% crit chance (it is needed because of the low crit chance without it) and i dont want to sacrifice QD (that double Swoop or Point Blank Shot).

Final note. When stealth stomping rangers. A rangers down state daze is aoe. They can still target your pet, cast it, and daze you because you’re standing right next to eachother. Watch for the cast animation, and then swap pets. If you time it right the downed ranger loses target, but casts anyway, meaning the spell hits nothing and no one. You get to finish your stomp.

Yeah that’s what i was looking for, going to try it. First i thought about targeting a far away mob and command the pet to attack it, but there aren’t mobs everywhere (or using the Raven to blind the ranger).

Thanks for the constructive feedback!

Lagspike – Never Gonna Find Me – Happy Burstday
War/Ranger/Thief Roaming Vids

(edited by vaxjani.9073)