Vigor upon healing
maybe because we have also a 50% endurance regen minor trait line?
Probably because we can grant our vigor to allies with Healing Spring I guess.
@Oldgrimm they have something that regens endurance when they use evade right away, you can use evade three times when you have full endurance if you wait like half a second.
Because with healing spring you can apply the vigor 6 times over 15 seconds and it is an AOE? on cast and very 3 seconds until the spring fades.
OoS
A whittling ranger becomes viable by forcing his opponent to whittle
This is the kind of thing that bothers me in class balancing.
This is simple to answer if you just thought about it.
Classes are balanced with the whole skillset in mind. You can’t just pull out skills from it’s toolset and compare.
It’s like complaining that one weapon has a higher auto-attack than another without looking at the remainder weapon skills, traits and utilities accompanied with it.
A common complaint in games when comparing classes, devs usually seem to ignore them as there is no logical reasoning behind it.
While i understand that with healing spring you can apply vigor 6 times over 15 seconds, that does not explain how heal as one or troll unguent gets 5 seconds given you can only pick one healing skill. (keep in mind to get 15 seconds of vigor with healing spring you have to stay in the circle, which is most of the times, not viable)
Also, both thieves and rangers depend on evades for their survival. Thieves get invisibility to improve their survivability even further, so why do we have less vigor?
While i understand that with healing spring you can apply vigor 6 times over 15 seconds, that does not explain how heal as one or troll unguent gets 5 seconds given you can only pick one healing skill. (keep in mind to get 15 seconds of vigor with healing spring you have to stay in the circle, which is most of the times, not viable)
Also, both thieves and rangers depend on evades for their survival. Thieves get invisibility to improve their survivability even further, so why do we have less vigor?
It’s less vigor on 2 of 3 heals. I mean, sure they could have made complicated mechanics and made a big long tooltip to explain this, but really it’s not worth it.
And as Abaregi said, there’s a lot more to take into account when you compare two classes. This isn’t apples to apples.
Besides, ANet has been pretty clear that they want Thiefs to be more mobile than Rangers, although they want Rangers to be a pretty close second.
We don’t have less vigor – thieves don’t get a utility skill that grants vigor we do along with guardians.
We also get it on being crit if traited whereas they can spec to get it when stealing. Longer CD than our CD on being crit hit.
And we can grant aoe vigor by virtue of healing spring vs their heals being single target.
I’ll take our methods, they are better overall on a simple vigor analysis.
OoS
A whittling ranger becomes viable by forcing his opponent to whittle