Vine Surge and Astral Wisp

Vine Surge and Astral Wisp

in Ranger

Posted by: Soilder.3607

Soilder.3607

Just some thoughts on these two skills.

1. Vine Surge, as I’m sure other people are aware, has too long a casting time and too slow a travel time. It misses too often because of this. I was hoping this would be addressed with the recent patch, but it wasn’t. I also think it’s immobilize duration is a bit too short. Two seconds would be perfect imo.

2. Astral Wisp is a bit weak to me. For one its heal radius is only 120, but having to stay within melee range to get the benefit of the heal seems counter-productive. I understand how the devs made that the point of the skill, thinking that you could provide healing to melee characters while being ranged yourself. Its not a bad idea, but I don’t think Astral Wisp is best to exemplify it. I was thinking, what if this skill was made similar to lighting surge? You charge up energy and blast an explosion of healing around your foe while blinding enemies around him too? It seems fitting to me and more useful then astral wisp.

Stormbluff Isle

Vine Surge and Astral Wisp

in Ranger

Posted by: Justine.6351

Justine.6351

They could remake vine surge into Coalescence of Ruin since that skill is legit and balanced.

As for astral wisp, I think the only time I cast it is by accident cause I think I’m in longbow trying to rapid fire. Maybe people use it in raid and wvw?

Vine Surge and Astral Wisp

in Ranger

Posted by: DoogySnowStalker.2069

DoogySnowStalker.2069

Vine Surge could be better, yes, but first I want the bug for it fixed. Says that it cleanses movement impairment conditions, but it only cleanses a portion if you have a large duration on you.

Is a Warrior just a pet without a Ranger?