Vine Surge needs some buffs.
Its a weak skill that a person may or may not cast simply because its there. If its cast time was a little sharper it would be used more as I often find myself canceling it inadvertently.
Yeah, both of those could be tweaked a bit faster. If you cast Ancestral Grace right after Vine Surge, you can reach its end-point slightly faster than the vines. Then again, after saying that, Anet would probably nerf the travel speed of staff 3. In advance: my apologies.
:x
Will update once Path of Fire releases.
(edited by Wondrouswall.7169)
Alternatively, if they elect to keep the cast time, it’d be nice if they buffed it’s effect.
Give it poison or bleed on top of the immo. Heck, they could even make it unblockable and it still wouldn’t be OP given how slow it is. As it is, the cast time is long and super easy to dodge in PvP. It’s a DPS loss in PvE and has almost no use outside of a few raid situations.
It needs its cast time halved at the very least.
Have they fixed it, by any chance?
cast time is bad. Skill propagation is also bad.
The idea of the skill is to be similar to the rev’s dwarf legend skill reinforcement with the caveat that is focused in cleanse immobilised (and cause it)
unfortunately the skill doesn’t last enough to be useful as defensive skill, and it’s too slow to be an offensive one.
Really really the devs need to have clear the druid’s rol in the game.
Is it a defensive or offensive skill? so make it work for that role and people will look to make it work for the other.
If it’s defensive the skill must last for much longer, you drop the roots and my team knows they will be safe there. right know the only way you can get advantage of the vine road is if you are under the effect of superspeed.
If it’s offensive i would go as far as a change it for a circular ranged aoe that cast much faster.
I think in many cases with the druid we should start talking “trade offs”. Staff 2 and 4 should get a massive buff/rework, but staff 1 could also use a damage nerf/rework, as it very spammy/easy to use/low risk/ good damage/sustain. Staff is already top pick choise for rangers, making it just stronger is not good for the profession.
(edited by LughLongArm.5460)
Staff 1 – good damage? Ok…
Staff 1 – good damage? Ok…
Yep, excellent damage, considering the speed, the piercing, being unreflectable ragne attack(beam). When you see this weapon being used as the main dmg dealer weapon for most roaming builds, it should light a bulb for you.
Staff 1 – good damage? Ok…
Yep, excellent damage, considering the speed, the piercing, being unreflectable ragne attack(beam). When you see this weapon being used as the main dmg dealer weapon for most roaming builds, it should light a bulb for you.
I agree. I think the damage numbers for staff are very bizarre indeed. I do so much damage just auto-attacking with staff whilst Vine Surge damage is negligible and Astral Wisp just reminds me of all those horrible projectile skills on Phantasmal Mage and Warlock on Mesmer. I’d like to see damage redistributed on staff to just make it more fun to use.
I agree. I think the damage numbers for staff are very bizarre indeed. I do so much damage just auto-attacking with staff …. stuff
The damage with the solar beam in zerk is around 400 no crits. It is the lowest damage in game, in perspective the mesmer GS has the same beam properties and does much more damage.
I agree. I think the damage numbers for staff are very bizarre indeed. I do so much damage just auto-attacking with staff …. stuff
The damage with the solar beam in zerk is around 400 no crits. It is the lowest damage in game, in perspective the mesmer GS has the same beam properties and does much more damage.
Just just mentioning numbers without context is missleading, comparing to mesmer is irrelevent i don’t know even where to start.
If anything you should compare it to ranger SB, more or less same physical damage, with 1200 range, priece, unreflectable while giving you tons of sustain. I wont even start to talk about the staff kit(staff 3 and 5) and the way staff 1 synergises with the druid mechanic and traits. This is probably the best weapon in the game to abuse might stacking and quickness duration, while kyting around from distance.
Come on, i dont even need to write it, you all know it. Staff is a superb weapon, just watch a random roaming druid video and watch how much time an average druid spend with staff compared to swapping to other weapons. All I saied that if you want to make this already very powerful weapon have better 2 and 4(which it deserves) we should nerf or even better change, the way staff 1 works.
The damage with the solar beam in zerk is around 400 no crits. It is the lowest damage in game, in perspective the mesmer GS has the same beam properties and does much more damage.
Solar Beam’s dmg is similar to mesmer’s GS autoattack at >900 range and significantly higher at close range. While i wouldn’t consider staff a good dps weapon as a whole, because it obviously lacks dmg outside of the autoattack, the dmg of Solar Beam itself is indeed pretty good, considering the lack of counters and the defensive nature of the weapon (Staff is not supposed to be a top dps weapon after all).
Solar Beam’s dmg is similar to mesmer’s GS autoattack at >900 range and significantly higher at close range. …more stuff
Just just mentioning numbers without context is missleading, comparing to mesmer is irrelevent i don’t know even where to start.
If anything you should compare it to ranger SB, more or less same physical damage, with 1200 range, priece, unreflectable while giving you tons of sustain.. more stuff
Oh come on guys… Seriuosly? You realize that is very easy to show you how deepply wrong you are right?
Let’s try again, should we?
Numbers is all in damage calculation don’t come here with some bullkitten about whatever, Mesmers GreatSword Autoattack Spatial Surge does more damage even from the closest range at the same 3 targets
Mesmer (lowest damage): 219 + coeficient 0.5
Solar beam: 121 + coeficient 0.3
And to answer the other dude about the SB. Shortbow is a very bad weapon. Has no utility and no damage, but still does more damage than the staff because you are ignoring the condition (bleeds) application.
Yes you have to do acrobatics to flank but the damage is supposed to be there.
About reflections, again, mesmer beam can’t be reflected/blocked either way because is the same kind of beam
And about this point that i find quite funny:
Come on, i dont even need to write it, you all know it. Staff is a superb weapon, just watch a random roaming druid video and watch how much time an average druid spend with staff compared to swapping to other weapons.
Yeah, you mean with average baddie? No druid with any knowledge of the class will camp staff because the damage is so trashy that can be negated almost completely with the buffs of regeneration + protection.
The only times a druid will use staff is because the mobility or the abuse of reflects/blocks. And the heals from the staff is mostly bad, being the only useful Astral grace, and the sustain you point to is for the minor trait Live Vicariously
So yes Staff needs a buff in damage or utility in most of the skills The minor heals it provides does not make up for being the lowest damage weapon in game
And that’s a fact and what you are saying is no sense.
Oh come on guys… Seriuosly? You realize that is very easy to show you how deepply wrong you are right? […]
Sometimes i wonder if you even play the game …
The dmg coefficient for Solar Beam is per pulse, the coefficient for Spartial Surge applies to the whole attack.
According to the wiki, mesmer’s GS autoattack has a dmg coefficient of 0,54 every 1,4s at close range and 0,945 at >900 range.
Staff has a coefficient of 3x 0,36 = 1,08 every 1,35s at any range.
So Solar Beam has actually higher dmg than Spartial Surge. If you don’t belive me, just go ingame and test it (which i already did – never trust the wiki without ingame confirmation).
And no, Staff 3 into Staff 5 is definitely not a “bad heal”. Overall the weapon has great utility, even if comes mostly from staff 3. Staff could need some changes to make it less focused on 11111 and occasional 3, but it doesn’t need straight buffs.
(edited by UmbraNoctis.1907)
Sometimes i wonder if you even play the game …
The dmg coefficient for Solar Beam is per pulse, the coefficient for Spartial Surge applies to the whole attack.
According to the wiki, mesmer’s GS autoattack has a dmg coefficient of 0,54 every 1,4s at close range and 0,945 at >900 range.
Staff has a coefficient of 3x 0,36 = 1,08 every 1,35s at any range.So Solar Beam has actually higher dmg than Spartial Surge. If you don’t belive me, just go ingame and test it (which i already did – never trust the wiki without ingame confirmation).
And no, Staff 3 into Staff 5 is definitely not a “bad heal”. Overall the weapon has great utility, even if comes mostly from staff 3.
well as i said, the skill doesn’t need a change on the staff is ancestral grace.
The other skills should be looked up thou. i don’t mind is a dps increase or an actualy utility but it should be useful.
Vine surge or astral wisp are kinda no right now. the wall simply last too little for the CD it has and the effect it provides, a couple of second more wouldn’t hurt.
It would hurt every ranger who doesn’t use staff. There is more than enough projectile hate in the game. Staff 5 doesn’t need buffs, nor does the weapon as a whole. Nobody said, staff 2 or 4 shouldn’t be improved. But significant improvements to these skills should come with some (reasonable) trade-offs, because making an already powerful weapon even stronger doesn’t improve balance. I 100% agree with LughLongArm in this regard.
(edited by UmbraNoctis.1907)
Effectively solar beam will do more dmg than spatial surge unless you are a bad mesmer who just presses 1 ;-)
It sort of doesn’t matter that staff auto does damage when it can just be outhealed. It’s awesome pressure, but you can’t kill someone with it alone. Your pet has to intervene or you have to use other skills or utilities or weapons or the person has to not respond. Yes ROM has been showcasing berserker staff lately on his stream, but he’s not just autoattacking with nothing else happening.
Compare and contrast that to like a thief staff that can 1-hit kill some builds. Druid staff damage is like…….. ya. I mean, it exists, we can say that. It exists. It’s still one of the lowest damage weapons in the entire game.
(edited by Fluffball.8307)
Staff 1 – good damage? Ok…
Yep, excellent damage, considering the speed, the piercing, being unreflectable ragne attack(beam). When you see this weapon being used as the main dmg dealer weapon for most roaming builds, it should light a bulb for you.
This can come from only as a response from a Ranger player that has not been thought over enough.
You can compare this weapon to other Ranger weapons and say the damage is okay. But if you say the damage is excellent even compared to other classes – you’ll come out of this thread as a clown. Bulb or not.
The whole staff idea is nothing more than a CAF filler and roaming stick. Nothing more. (Notice how neither support or rooting is present in the use of staff. Yep, it needs a huge buff)