Viper trap combo field?

Viper trap combo field?

in Ranger

Posted by: Valderius Rex.4108

Valderius Rex.4108

It feels so out of place especially with frost and flame granting great combo potential. Can we revisit this perhaps? I never end up using it because of how one-dimentional it feels. Spike gives damage AND control. Flame/frost give damage/control AND support. Viper gives…snakes. Yawn.

Viper trap combo field?

in Ranger

Posted by: Agadar.4931

Agadar.4931

Agreed. With sword, dagger, and shortbow already supplying us with poison and at least one of those being in virtually every ranger’s arsenal, we have pretty much no need of a mere poison trap. A trap which supplies a poison combo field however would find itself competing with the other traps on an even level.

But you’re asking Anet to properly buff rangers. The moon will sooner fall out of the sky than that happening.

Viper trap combo field?

in Ranger

Posted by: Casey.9687

Casey.9687

Agreed. With sword, dagger, and shortbow already supplying us with poison and at least one of those being in virtually every ranger’s arsenal, we have pretty much no need of a mere poison trap. A trap which supplies a poison combo field however would find itself competing with the other traps on an even level.

But you’re asking Anet to properly buff rangers. The moon will sooner fall out of the sky than that happening.

^ <—-you get this arrow because i approve your message

Viper trap combo field?

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Posted by: awe extender.1908

awe extender.1908

This has been mentioned before, but it doesn’t make it less important! Since the latest patch didn’t fix it, we strongly hope Anet consider this suggestion for the next patch.

Viper trap combo field?

in Ranger

Posted by: Elthuzar.9478

Elthuzar.9478

I disagree that it should provide a combo field. Ranger can already get a poison combo field through spider pets or marsh drake. They already get the fire field and chill field from traps, and vipers don’t secrete poison, they bite. It just doesn’t make sense. If rangers get a buff anywhere it should be through their spirits and pet abilities. Pet AI and just general usefulness in PvE & WvW is deplorable.

The Painted Norn of [WILD]We Intercept Lost Dolyaks

Viper trap combo field?

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Posted by: awe extender.1908

awe extender.1908

I disagree that it should provide a combo field. Ranger can already get a poison combo field through spider pets or marsh drake. They already get the fire field and chill field from traps, and vipers don’t secrete poison, they bite. It just doesn’t make sense. If rangers get a buff anywhere it should be through their spirits and pet abilities. Pet AI and just general usefulness in PvE & WvW is deplorable.

Buffs and fixes are not limited! When something is broken you should get it fixed! If you , god forbidden, were in a car accident and got to the hospital, you would prefer the doc to fix all of your fractures. You wouldn’t say: hey, doc forget about my broken arm, I rather have my broken legs fixed!!?!?

You shouldn’t mix pets with traps. Two different things.

And do you really think the only thing that wouldn’t make sense in this GAME is if vipers nest gave a combo field? So all the other things in the game is completely meaningful? All the other things make sense cause they are more realistic? It’s called MAGIC :-)

edit: spider poison field / shooting is so slow, that even in pve, the foe has already moved to another area. So the poison field is completely useless. Unless you run as kitten into the poison field and maybe get 1 poison arrow hit the foe ;-)

(edited by awe extender.1908)

Viper trap combo field?

in Ranger

Posted by: Agadar.4931

Agadar.4931

Not to mention, the spider poison field literally lasts for but a split second. It might as well not be a combo field at all.

Viper trap combo field?

in Ranger

Posted by: Elthuzar.9478

Elthuzar.9478

The Viper trap isn’t broken it is not intended to have a poison field and it doesn’t need one, we have plenty of ways to poison. Engineer’s have a poison field, Thieves have a poison field, Rangers don’t need one, they have fire and ice. There are plenty of other more important things that need to be fixed before adding things that just aren’t needed.

An analogy about a car accident and a doctor wtf? lay off the green.

Not to mention, the spider poison field literally lasts for but a split second. It might as well not be a combo field at all.

So do the combo fields from fire trap (3s) and Frost Trap (5s).
Spider Poison Gas (3s) on 20s cooldown.

The Painted Norn of [WILD]We Intercept Lost Dolyaks

(edited by Elthuzar.9478)

Viper trap combo field?

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Posted by: Agadar.4931

Agadar.4931

The Viper trap isn’t broken it is not intended to have a poison field and it doesn’t need one, we have plenty of ways to poison. Engineer’s have a poison field, Thieves have a poison field, Rangers don’t need one, they have fire and ice. There are plenty of other more important things that need to be fixed before adding things that just aren’t needed.

An analogy about a car accident and a doctor wtf? lay off the green.

Not to mention, the spider poison field literally lasts for but a split second. It might as well not be a combo field at all.

So do the combo fields from fire trap (3s) and Frost Trap (5s).
Spider Poison Gas (3s) on 20s cooldown.

3 seconds? Hell no. The white circle indicating a combo field literally flashes for less than a second before vanishing.

Viper trap combo field?

in Ranger

Posted by: Vecuu.2018

Vecuu.2018

“I know, I’ll lay down a bunch of snakes and then you can do your leap finisher through them!”

gets bitten

Jaded [Jade] – Darkhaven Server
Jaded.boards.net – Your future home

Viper trap combo field?

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Posted by: Zoid.2568

Zoid.2568

I use Viper’s Nest but i agree that it need a combo field, most AoE spells do.

I’m using Flame Trap, Spike Trap and Viper’s Nest for my Ranger + Entangle as elite skill. Trait into traps and you get 600 range + reduced recharge time and double radius of traps.

Viper trap combo field?

in Ranger

Posted by: Elthuzar.9478

Elthuzar.9478

3 seconds? Hell no. The white circle indicating a combo field literally flashes for less than a second before vanishing.

Read the description. It’s three seconds.

The Painted Norn of [WILD]We Intercept Lost Dolyaks

Viper trap combo field?

in Ranger

Posted by: Agadar.4931

Agadar.4931

3 seconds? Hell no. The white circle indicating a combo field literally flashes for less than a second before vanishing.

Read the description. It’s three seconds.

Read my post. In practice, it ain’t three seconds.

Viper trap combo field?

in Ranger

Posted by: Elthuzar.9478

Elthuzar.9478

3 seconds? Hell no. The white circle indicating a combo field literally flashes for less than a second before vanishing.

Read the description. It’s three seconds.

Read my post. In practice, it ain’t three seconds.

What about the Carrion Devourer? The poison field is 5 seconds, that’s 2 seconds longer than the Cave spider.

The Painted Norn of [WILD]We Intercept Lost Dolyaks

Viper trap combo field?

in Ranger

Posted by: Agadar.4931

Agadar.4931

3 seconds? Hell no. The white circle indicating a combo field literally flashes for less than a second before vanishing.

Read the description. It’s three seconds.

Read my post. In practice, it ain’t three seconds.

What about the Carrion Devourer? The poison field is 5 seconds, that’s 2 seconds longer than the Cave spider.

Never used that pet, so I wouldn’t know.

Viper trap combo field?

in Ranger

Posted by: Durzlla.6295

Durzlla.6295

3 seconds? Hell no. The white circle indicating a combo field literally flashes for less than a second before vanishing.

Read the description. It’s three seconds.

Read my post. In practice, it ain’t three seconds.

What about the Carrion Devourer? The poison field is 5 seconds, that’s 2 seconds longer than the Cave spider.

There’s also the warhogs foraged venom sack which lasts for like 10s (or it feels that long it’s there for freaking days), we have AMPLE poisons fields and a bunch of snakes creating a poison field just makes no sense…

And Spiketrap doesn’t have a combo field either, does that mean it’s “broken” too? Maybe we should make it an etheral field because why the kitten not? we don’t have any of those other than the throw gunk from warthogs!

They sing dark, delicious notes about power and family.
As their mother, I have to grant them their wish. – Forever Fyonna

Viper trap combo field?

in Ranger

Posted by: Agadar.4931

Agadar.4931

3 seconds? Hell no. The white circle indicating a combo field literally flashes for less than a second before vanishing.

Read the description. It’s three seconds.

Read my post. In practice, it ain’t three seconds.

What about the Carrion Devourer? The poison field is 5 seconds, that’s 2 seconds longer than the Cave spider.

There’s also the warhogs foraged venom sack which lasts for like 10s (or it feels that long it’s there for freaking days), we have AMPLE poisons fields and a bunch of snakes creating a poison field just makes no sense…

And Spiketrap doesn’t have a combo field either, does that mean it’s “broken” too? Maybe we should make it an etheral field because why the kitten not? we don’t have any of those other than the throw gunk from warthogs!

You’re missing the point. Viper trap is currently as useless as our spirits are due to the fact that the only thing it has going for it is the poison debuff. All the other traps are way better, solely because those traps provide combo fields. Making Viper trap create a poison field might result in it being actually used.

Spike trap is one of our better if not arguably the best trap we have. It does decent damage and also cripples, making it very proper even without it creating a combo field.

Viper trap combo field?

in Ranger

Posted by: Durzlla.6295

Durzlla.6295

3 seconds? Hell no. The white circle indicating a combo field literally flashes for less than a second before vanishing.

Read the description. It’s three seconds.

Read my post. In practice, it ain’t three seconds.

What about the Carrion Devourer? The poison field is 5 seconds, that’s 2 seconds longer than the Cave spider.

There’s also the warhogs foraged venom sack which lasts for like 10s (or it feels that long it’s there for freaking days), we have AMPLE poisons fields and a bunch of snakes creating a poison field just makes no sense…

And Spiketrap doesn’t have a combo field either, does that mean it’s “broken” too? Maybe we should make it an etheral field because why the kitten not? we don’t have any of those other than the throw gunk from warthogs!

You’re missing the point. Viper trap is currently as useless as our spirits are due to the fact that the only thing it has going for it is the poison debuff. All the other traps are way better, solely because those traps provide combo fields. Making Viper trap create a poison field might result in it being actually used.

Spike trap is one of our better if not arguably the best trap we have. It does decent damage and also cripples, making it very proper even without it creating a combo field.

I vote they just slap weakness onto viper trap so it does poison and weakness, this would make it on par with the others while still fitting with the trap instead of making it have some random kitten field with it.

They sing dark, delicious notes about power and family.
As their mother, I have to grant them their wish. – Forever Fyonna

Viper trap combo field?

in Ranger

Posted by: Elthurien.8356

Elthurien.8356

3 seconds? Hell no. The white circle indicating a combo field literally flashes for less than a second before vanishing.

Read the description. It’s three seconds.

Read my post. In practice, it ain’t three seconds.

What about the Carrion Devourer? The poison field is 5 seconds, that’s 2 seconds longer than the Cave spider.

There’s also the warhogs foraged venom sack which lasts for like 10s (or it feels that long it’s there for freaking days), we have AMPLE poisons fields and a bunch of snakes creating a poison field just makes no sense…

And Spiketrap doesn’t have a combo field either, does that mean it’s “broken” too? Maybe we should make it an etheral field because why the kitten not? we don’t have any of those other than the throw gunk from warthogs!

You’re missing the point. Viper trap is currently as useless as our spirits are due to the fact that the only thing it has going for it is the poison debuff. All the other traps are way better, solely because those traps provide combo fields. Making Viper trap create a poison field might result in it being actually used.

Spike trap is one of our better if not arguably the best trap we have. It does decent damage and also cripples, making it very proper even without it creating a combo field.

Poison deals more damage than bleeding per tick AND reduces healing by 33%
Multiple ways to apply poison is great. The only reason I take Fire trap over Poison is because it has a shorter cooldown and I utilise cave spider and devourers regularly. Again, we just don’t need the field, Poison trap is fine. All ranger traps are fine, great in fact. Even better when traited.

(edited by Elthurien.8356)

Viper trap combo field?

in Ranger

Posted by: Agadar.4931

Agadar.4931

3 seconds? Hell no. The white circle indicating a combo field literally flashes for less than a second before vanishing.

Read the description. It’s three seconds.

Read my post. In practice, it ain’t three seconds.

What about the Carrion Devourer? The poison field is 5 seconds, that’s 2 seconds longer than the Cave spider.

There’s also the warhogs foraged venom sack which lasts for like 10s (or it feels that long it’s there for freaking days), we have AMPLE poisons fields and a bunch of snakes creating a poison field just makes no sense…

And Spiketrap doesn’t have a combo field either, does that mean it’s “broken” too? Maybe we should make it an etheral field because why the kitten not? we don’t have any of those other than the throw gunk from warthogs!

You’re missing the point. Viper trap is currently as useless as our spirits are due to the fact that the only thing it has going for it is the poison debuff. All the other traps are way better, solely because those traps provide combo fields. Making Viper trap create a poison field might result in it being actually used.

Spike trap is one of our better if not arguably the best trap we have. It does decent damage and also cripples, making it very proper even without it creating a combo field.

Poison deals more damage than bleeding per tick AND reduces healing by 33%
Multiple ways to apply poison is great. The only reason I take Fire trap over Poison is because it has a shorter cooldown and I utilise cave spider and devourers regularly. Again, we just don’t need the field, Poison trap is fine. All ranger traps are fine, great in fact. Even better when traited.

I have never seen another ranger besides myself use poison trap. A skill’s popularity is usually a good measure of how strong it is. Hence, poison trap is not ‘fine’.

You’re also forgetting that while one stack of poison deals more damage than one stack of bleed, poison doesn’t actually stack more than once while bleed can stack up to twenty-five times.

Viper trap combo field?

in Ranger

Posted by: Durzlla.6295

Durzlla.6295

3 seconds? Hell no. The white circle indicating a combo field literally flashes for less than a second before vanishing.

Read the description. It’s three seconds.

Read my post. In practice, it ain’t three seconds.

What about the Carrion Devourer? The poison field is 5 seconds, that’s 2 seconds longer than the Cave spider.

There’s also the warhogs foraged venom sack which lasts for like 10s (or it feels that long it’s there for freaking days), we have AMPLE poisons fields and a bunch of snakes creating a poison field just makes no sense…

And Spiketrap doesn’t have a combo field either, does that mean it’s “broken” too? Maybe we should make it an etheral field because why the kitten not? we don’t have any of those other than the throw gunk from warthogs!

You’re missing the point. Viper trap is currently as useless as our spirits are due to the fact that the only thing it has going for it is the poison debuff. All the other traps are way better, solely because those traps provide combo fields. Making Viper trap create a poison field might result in it being actually used.

Spike trap is one of our better if not arguably the best trap we have. It does decent damage and also cripples, making it very proper even without it creating a combo field.

Poison deals more damage than bleeding per tick AND reduces healing by 33%
Multiple ways to apply poison is great. The only reason I take Fire trap over Poison is because it has a shorter cooldown and I utilise cave spider and devourers regularly. Again, we just don’t need the field, Poison trap is fine. All ranger traps are fine, great in fact. Even better when traited.

I have never seen another ranger besides myself use poison trap. A skill’s popularity is usually a good measure of how strong it is. Hence, poison trap is not ‘fine’.

You’re also forgetting that while one stack of poison deals more damage than one stack of bleed, poison doesn’t actually stack more than once while bleed can stack up to twenty-five times.

Popularity =/= viability, people on this forum refuse to use spirits and nature magic, i use both and i never suffer from half the problems this forum complains about (thieves, for example). Hell, i’ve actually gotten into the habbit of using stuff this forum says is “broken” because half the time it’s actually a hell of a lot stronger then a lot of you realize and you’re just not smart enough to realize it.

And that’s the -point- of burning and poison, they don’t stack in potency but you can stack them up to last FOREVER, they will ALWAYS have 33% less healing which in PvP that’s a kittening death sentence! The point of using poison is more for the kitten block to healing it applies than the damage, but you know, half of this forum is to stupid to think about building for anything other than MOAR DAMGZ!!

They sing dark, delicious notes about power and family.
As their mother, I have to grant them their wish. – Forever Fyonna

Viper trap combo field?

in Ranger

Posted by: Agadar.4931

Agadar.4931

Could you do me a favor? Stop calling your fellow rangers stupid. It says more about you than anyone else.

Viper trap combo field?

in Ranger

Posted by: Durzlla.6295

Durzlla.6295

Could you do me a favor? Stop calling your fellow rangers stupid. It says more about you than anyone else.

Well my fellow rangers think a lot of things that work are broken, so how about ignorant?

They sing dark, delicious notes about power and family.
As their mother, I have to grant them their wish. – Forever Fyonna

Viper trap combo field?

in Ranger

Posted by: Elthuzar.9478

Elthuzar.9478

And that’s the -point- of burning and poison, they don’t stack in potency but you can stack them up to last FOREVER, they will ALWAYS have 33% less healing which in PvP that’s a kittening death sentence! The point of using poison is more for the kitten block to healing it applies than the damage, but you know, half of this forum is to stupid to think about building for anything other than MOAR DAMGZ!!

This ^

Poison as a condition is one of the strongest conditions in the game, it’s damage is in between bleeding and burning and reduces healing by 33%. A great condition for PvP but also for PvE against mobs that use regeneration and heals (Skale for instance).

A ranger could easily make a build and gear set around poison as a primary damage as it’s theme, with sword & dagger, Shortbow, viper traps, devourer or spider pets and runes and sigils that boost condition damge and poison duration. It would be an amazingly helpful build in a team environment, ensuring constant poison uptime on multiple targets and putting them on the defensive.

All three conditions have their own strengths and weaknesses, and I would hazard a guess to say the developers don’t want the ranger to have a poison field on a utility skill as well as pets because they don’t want one class to have continuous access to every field and finisher.

The Painted Norn of [WILD]We Intercept Lost Dolyaks

(edited by Elthuzar.9478)

Viper trap combo field?

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Posted by: Eurantien.4632

Eurantien.4632

I believe 2 of our pets can create poison combo fields. Does that suffice?

Viper trap combo field?

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Posted by: Agadar.4931

Agadar.4931

And that’s the -point- of burning and poison, they don’t stack in potency but you can stack them up to last FOREVER, they will ALWAYS have 33% less healing which in PvP that’s a kittening death sentence! The point of using poison is more for the kitten block to healing it applies than the damage, but you know, half of this forum is to stupid to think about building for anything other than MOAR DAMGZ!!

This ^

Poison as a condition is one of the strongest conditions in the game, it’s damage is in between bleeding and burning and reduces healing by 33%. A great condition for PvP but also for PvE against mobs that use regeneration and heals (Skale for instance).

A ranger could easily make a build and gear set around poison as a primary damage as it’s theme, with sword & dagger, Shortbow, viper traps, devourer or spider pets and runes and sigils that boost condition damge and poison duration. It would be an amazingly helpful build in a team environment, ensuring constant poison uptime on multiple targets and putting them on the defensive.

All three conditions have their own strengths and weaknesses, and I would hazard a guess to say the developers don’t want the ranger to have a poison field on a utility skill as well as pets because they don’t want one class to have continuous access to every field and finisher.

I do believe elementalists have almost every single combo field in the game, as well as plenty of finishers.

Viper trap combo field?

in Ranger

Posted by: Durzlla.6295

Durzlla.6295

And that’s the -point- of burning and poison, they don’t stack in potency but you can stack them up to last FOREVER, they will ALWAYS have 33% less healing which in PvP that’s a kittening death sentence! The point of using poison is more for the kitten block to healing it applies than the damage, but you know, half of this forum is to stupid to think about building for anything other than MOAR DAMGZ!!

This ^

Poison as a condition is one of the strongest conditions in the game, it’s damage is in between bleeding and burning and reduces healing by 33%. A great condition for PvP but also for PvE against mobs that use regeneration and heals (Skale for instance).

A ranger could easily make a build and gear set around poison as a primary damage as it’s theme, with sword & dagger, Shortbow, viper traps, devourer or spider pets and runes and sigils that boost condition damge and poison duration. It would be an amazingly helpful build in a team environment, ensuring constant poison uptime on multiple targets and putting them on the defensive.

All three conditions have their own strengths and weaknesses, and I would hazard a guess to say the developers don’t want the ranger to have a poison field on a utility skill as well as pets because they don’t want one class to have continuous access to every field and finisher.

I do believe elementalists have almost every single combo field in the game, as well as plenty of finishers.

False, Elementalists only have access to fire, ice, air, and water on ONE of thier builds (this build gives them their only ice and air). In addition they only have 1 projectile finisher, 1 blast finisher (2 if they take arcane blast), 1 whirl IF they take their elite Tornado, so in other words not gonna be used very often…

In one ranger build you can have a poison field, an etheral field, a fire field, a frost field, a water field, a blast finisher (once drakes are done being BUGGED!), a projectile finisher, a whirl finisher, and a leap finisher all in one weapon set.

They sing dark, delicious notes about power and family.
As their mother, I have to grant them their wish. – Forever Fyonna

Viper trap combo field?

in Ranger

Posted by: Luriyu.6873

Luriyu.6873

…tbh…when i run dungeons (and i rarely run them) i feel usefull just setting combo fields and dealing steady dps, while switching between melee and ranged…i would love another combo field so that i could have constant up time…if i run my combo field build i have ~5 seconds where i don’t have one going because of cool downs… it would be nice to have a constant up time for a combo field where you just switch when one goes down.

pvp side, there was ranger who said traps were useless, thing is when you run trap you run condition builds and as long as you have a great condition removal (empathic bond for example), you pretty much negate a trapper damage. but i use traps mainly for combo fields and for thieves and mesmers (i run sb/gs). a combo field add’s like 50-100 more damage on my short bow…that’s huge considering the shortbow’s rate of fire.

i really don’t have a use for poison because fire and spike are just plain better tbh. and lightning reflex has to be on my skill bar for an oh-kitten-eject button.

(edited by Luriyu.6873)

Viper trap combo field?

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Posted by: ShinraGuardian.8053

ShinraGuardian.8053

Combo fields are based on (in the case of most rangers) an arrow flying through a field of fire/static/water etc. to cause a secondary effect such as burning stun or water droplets of healing. The fields it interacts with can actually modify the arrow (fire field sets it on fire etc.).

If the viper trap was to get a combo added to it, the combo would be that your target is hit with a limp dead snake, because if an arrow was to hit a snake… that’s what would happen.

The entirety of the skill would have to be changed to give it a combo field other than adds 1 dead snake to your attack.

Dragonbrand
Elementalist
The Dragonfly Effect [Phi]

Viper trap combo field?

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Posted by: lchan.2169

lchan.2169

viper trap should have been a poison gas type trap which acts like the flame trap where axes/arrows passing through it becomes poison.

Viper trap combo field?

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Posted by: Elthuzar.9478

Elthuzar.9478

viper trap should have been a poison gas type trap which acts like the flame trap where axes/arrows passing through it becomes poison.

Rangers have 4 unique ways to put down a poison combo field. There is no need to add another on the traps.
Ranger
Poison Cloud (Carrion Devourer): Duration 5 seconds and full control over it with F2 activation and a 30 second (Can be improved by traits).
Poison Gas (Forest Spider): Duration 3 Seconds (Actual Field duration is less than 1 second)
Poison Cloud (Cave Spider): Duration 3 Seconds (Actual Field duration is less than 1 second)
Poison Cloud (Jungle Spider): Duration 3 Seconds (Actual Field duration is less than 1 second)

Engineers
Poison Grenade(Grenade kit): Combo Field Duration 5 seconds

Thieves
Choking Gas (Short bow):
Combo Field Duration 4 seconds. Able to lay 3 Gas clouds down before running out of initiative.

Necromancers
Chillblains (Staff): Duration 6 Seconds
Corrosive Poison Cloud (skill): Duration 12 seconds

Rangers don’t need more ways of placing a poison combo field. You have the option at your disposal by choosing the Carrion Devourer for the best iteration, or you can opt for one of three spiders to do it as part of the AI rotation. That’s just for the combo field, the Ranger profession is arguably one of the best equipped at dealing out continuous poison conditions if built for it.

The Painted Norn of [WILD]We Intercept Lost Dolyaks

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Posted by: Dante Dragonhand.2538

Dante Dragonhand.2538

Know what would be better than having vipers nest be a combo field? Making traps viable as a non condi damage source. You know, like big spikes shooting through your body actually doing damage too you? Or snakes biting hard and possibly squeezing you for good solid damage? I would love to be able to run 2 traps and QZ or SotW and not feel out of place with the traps, I mean hell even if only spike trap scaled with power and hit like a truck, like you know…..ascalonian rangers? They inspire me :P