Vipers nest now triggers retaliation

Vipers nest now triggers retaliation

in Ranger

Posted by: nagymbear.5280

nagymbear.5280

Hi guys, I run traps in wvw, especially when defending. Throwing traps and entangle at the gate being smashed down was pretty much the way for me as I got downed by my barrage a few times. After the recent patch viper’s nest triggers retaliation. Fire trap, and spike trap still doesn’t though. I hope this is a bug, and gets fixed.

Khert Devileyes – Ranger / Mano Negra – Thief / Nagymbear – Warrior /
Elona Bonechill – Necro / Fionna Gymirdottier – Guard /// RoF

(edited by nagymbear.5280)

Vipers nest now triggers retaliation

in Ranger

Posted by: Alpha.1308

Alpha.1308

if this is a bug,the only thing being “fixed” will be Fire trap and Spike Trap triggering Retaliation,too
everything in this game that deals direct damage is a damage source,and Retaliation inflicts damage back to the source
(even environmental objects striking you,you’ll see retaliation floaters)
conditions are the only thing that ignores this “direct damage source”
(confusion,burning,bleeding,poison or terror)
spells/traps/melee hits are all treated as an “attack”
hardly anything is based on “spell”,or “melee effect” or in this case “just a trap”
meaning EVERYTHING is the same
you deal damage,you take damage with retaliation (unless it’s a condition)

(edited by Alpha.1308)

Vipers nest now triggers retaliation

in Ranger

Posted by: Shiren.9532

Shiren.9532

Unless they treat traps as a separate source from the ranger. Pets, minions and turrets all trigger retaliation for themselves (although they all have health bars and I believe use their own stats, not their owner’s stats, at least the ranger pet does) so there is a precedence for a class skill or ability to deal direct damage without taking retaliation damage.

Conceptually I have no idea what retaliation actually is.

Vipers nest now triggers retaliation

in Ranger

Posted by: Nugget.8031

Nugget.8031

Im prety sure traps have always triggered retaliation.

Vipers nest now triggers retaliation

in Ranger

Posted by: nagymbear.5280

nagymbear.5280

Im prety sure traps have always triggered retaliation.

Like I said, I started using traps when I got downed by my own Barrage. They did not trigger retal previously, but unfortunately I don’t have a vid to prove it, so thats that.

Unless they treat traps as a separate source from the ranger. Pets, minions and turrets all trigger retaliation for themselves (although they all have health bars and I believe use their own stats, not their owner’s stats, at least the ranger pet does) so there is a precedence for a class skill or ability to deal direct damage without taking retaliation damage. ….

Pretty much this. The source of the damage is the trap, not the ranger. If retaliation would work on everything, it would pretty much solve the ACs are overpowered issue for some people.

Khert Devileyes – Ranger / Mano Negra – Thief / Nagymbear – Warrior /
Elona Bonechill – Necro / Fionna Gymirdottier – Guard /// RoF

Vipers nest now triggers retaliation

in Ranger

Posted by: Bambula.3649

Bambula.3649

if this is a bug,the only thing being “fixed” will be Fire trap and Spike Trap triggering Retaliation,too
everything in this game that deals direct damage is a damage source,and Retaliation inflicts damage back to the source
(even environmental objects striking you,you’ll see retaliation floaters)
conditions are the only thing that ignores this “direct damage source”
(confusion,burning,bleeding,poison or terror)
spells/traps/melee hits are all treated as an “attack”
hardly anything is based on “spell”,or “melee effect” or in this case “just a trap”
meaning EVERYTHING is the same
you deal damage,you take damage with retaliation (unless it’s a condition)

and why not ele with Meteor Shower?

Orga for [WUMS]

Vipers nest now triggers retaliation

in Ranger

Posted by: Alpha.1308

Alpha.1308

if this is a bug,the only thing being “fixed” will be Fire trap and Spike Trap triggering Retaliation,too
everything in this game that deals direct damage is a damage source,and Retaliation inflicts damage back to the source
(even environmental objects striking you,you’ll see retaliation floaters)
conditions are the only thing that ignores this “direct damage source”
(confusion,burning,bleeding,poison or terror)
spells/traps/melee hits are all treated as an “attack”
hardly anything is based on “spell”,or “melee effect” or in this case “just a trap”
meaning EVERYTHING is the same
you deal damage,you take damage with retaliation (unless it’s a condition)

and why not ele with Meteor Shower?

…i don’t understand the question…?
Meteor Shower DOES trigger retaliation…