Vipers over Sinister for A/T?
If I recall, the lower precision is not an issue if you take Trapper’s Expertise over Sharpened Edges. I’m already working on an entire set for my Ranger.
Will update once Path of Fire releases.
It’s a loss of 14% crit chance, which equates to about 9% less bleed stacks from Sharpened Edges (9 bleeds every 100 strikes), which is not a lot, really. The trade off for the additional duration seems better. Like you said, you can take Trapper’s Expertise instead.
Bit of trivia, I actually used my condi ranger as a base when I started doing the comparison.
For PvE? I believe DnTs got the condi pve build min/maxed for ranger (https://www.youtube.com/watch?v=24EOzxqFZok)
Right now I play with malice + smoldering sigils. Full sinister, except the weapons. I just switched them to vipers. If you do this you waste 1% of extra burn duration, but not entirely since you got bleeds too. (swapping legendary stats is free & I have no money right now, nor I expect to have any in the near future)
I switched my sinister armour and weapons to vipers and use sinister trinkets. With that setup you get just over 20% duration. In a pvp context I think that vipers is better as it also effects our soft cc as well which I believe that makes up for any lost in damage
In a pvp context conditions get cleansed often, so the extra duration is usually pretty much wasted. And i doubt, glassy condi builds will work well in pvp anyways (outside of hotjoin). Why would you run a build with the defense of a zerker and way less dmg output (because of the amount of condi remove)?
If you take Druid for a pve condi build, you really should not be taking ancient seeds. Grace of the Land should be far better. Ancient seeds wont proc that often on bosses thanks to how long the breakbars take to recharge. Also, with traited glyphs you can apply the GotL buff outside of avatar form. So 100% of the time they should have at a minimum 3% extra damage. Then a majority of the time 15% extra damage. You can literally just pop in to avatar form, use Rejuvinating Tides then pop back out. You will have enough Astral Force remaining that you can do this again in 10 sec. Not to mention, Glyph of Empowerment should be a solid replacement for Flame Trap. It’s 10% more flat and condi damage for all party members which is massive for any other sinister user in the group.
I wouldn’t play Druid in a party as condi at all, you would not be able to generate the AF from attacks alone to use the CAF in a decent time frame.
I wouldn’t play Druid in a party as condi at all, you would not be able to generate the AF from attacks alone to use the CAF in a decent time frame.
Actually you can. I know because I have. Traited Glyphs play a large role in this.
Basically the best way to charge AF is to both damage and heal at the same time.
I wouldn’t play Druid in a party as condi at all, you would not be able to generate the AF from attacks alone to use the CAF in a decent time frame.
Actually you can. I know because I have. Traited Glyphs play a large role in this.
Basically the best way to charge AF is to both damage and heal at the same time.
I didn’t say you couldn’t I just said that I wouldn’t. Unless you are using staff, the AF generation is going to be too slow if you are focusing on a decent amount of healing. Even if you ran all glyphs. Since there are no conditions on the staff, and only 3 poison stacks on one glyph, you’d need precision for Sharpened Edges and there are no sets with condi, healing and precision on them. If you are using glyphs for the heals, you are not doing much condi damage. If you are using A/T for condi damage, you can’t build the AF quickly. So an optimal build cannot be made. Sure, it will work but its far from a good setup. If you want to play pure condi Druid, it should work just fine, but you won’t be doing much in the way of healing.
This is why I was advocating for conditions to be put onto the Staff, then you could play condi healer effectively.
I wouldn’t play Druid in a party as condi at all, you would not be able to generate the AF from attacks alone to use the CAF in a decent time frame.
Actually you can. I know because I have. Traited Glyphs play a large role in this.
Basically the best way to charge AF is to both damage and heal at the same time.
I didn’t say you couldn’t I just said that I wouldn’t. Unless you are using staff, the AF generation is going to be too slow if you are focusing on a decent amount of healing. Even if you ran all glyphs. Since there are no conditions on the staff, and only 3 poison stacks on one glyph, you’d need precision for Sharpened Edges and there are no sets with condi, healing and precision on them. If you are using glyphs for the heals, you are not doing much condi damage. If you are using A/T for condi damage, you can’t build the AF quickly. So an optimal build cannot be made. Sure, it will work but its far from a good setup. If you want to play pure condi Druid, it should work just fine, but you won’t be doing much in the way of healing.
This is why I was advocating for conditions to be put onto the Staff, then you could play condi healer effectively.
I’ve been playing condi A/T druid since I started fractal-ing again. You don’t lose much damage by just having the druid line equipped, I think. You have two choices to go from there, I actually tried both, haven’t decided on which I like better. One is have staff+A/T. If you go this route you will have more consistent access to healing if your group needs it. Quick Draw will proc upon leaving the celestial avatar form & when you are in downtime mode (bonfire & trap both are on cd) you can just pop avatar & give grace of the land to ppl, which is a dps increase over auto-attacking with axe. The other is the usual pure A/T. Without the staff you will still be able to pre charge astral force before the fight & most of the time just play like you normally play A/T. If there is a dangerous situation you pop avatar & after that you can regain force in a reasonable time frame using troll’s unguent as you healing skill.
Ppl are not yet used to playing with druids, you need to chase dying folks down (yay, don’t I love to do that), perhaps after the novelty fades I’ll just go back to regular A/T, luckily for me I no longer need to do the dredge fractal. Healing underwater is just fantastic, I can literally never catch up to those 10% HP I must swim away dudes.
About OP’s question. I play mostly sinister with just enough vipers pieces so burning is maxed out with budget food.
I wouldn’t play Druid in a party as condi at all, you would not be able to generate the AF from attacks alone to use the CAF in a decent time frame.
Actually you can. I know because I have. Traited Glyphs play a large role in this.
Basically the best way to charge AF is to both damage and heal at the same time.
I didn’t say you couldn’t I just said that I wouldn’t. Unless you are using staff, the AF generation is going to be too slow if you are focusing on a decent amount of healing. Even if you ran all glyphs. Since there are no conditions on the staff, and only 3 poison stacks on one glyph, you’d need precision for Sharpened Edges and there are no sets with condi, healing and precision on them. If you are using glyphs for the heals, you are not doing much condi damage. If you are using A/T for condi damage, you can’t build the AF quickly. So an optimal build cannot be made. Sure, it will work but its far from a good setup. If you want to play pure condi Druid, it should work just fine, but you won’t be doing much in the way of healing.
This is why I was advocating for conditions to be put onto the Staff, then you could play condi healer effectively.
You can pop in to Avatar Form. Cast rejuvenating tides. Exit form as soon as that is available. Rejuvenating tides will continue to apply GotL, though it won’t heal. You’ll be left with about 2/3rds of your astral force. A/T with traited glyphs generates Astral Force more than fast enough for it to be useable.