Vitality and Healing should swap trait lines

Vitality and Healing should swap trait lines

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Posted by: Bakabaka.6185

Bakabaka.6185

Vitality attribute is in the Nature Magic trait line and Healing power attribute in the Beastmastery trait line.
But why would you need Healing power in the Beastmastery trait line? The Nature magic has alot more traits that benefit from the Healing powers about 4 and 2 of them are Grand master traits as Regeneration benefits from Healing power.

In Beastmastery you only have the Compassion training trait and Natural healing trait.
The Healing power is only important for the Natural Healing trait and that is it…..
All rangers with the Natural Healing trait have the same amount of healing for their pet or they have to stack Healing powers to make it stronger.
How many rangers would stack Healing Power just for the Natural Healing trait?

The Healing power in the Beastmastery line is almost totally useless if you do not spend 30 points on Beastmastery.

The Natural magic line depend alot more on Healing powers then the Beastmastery line does. The Natural magic give more benefit for regeneration than other boons about 50% of the traits.
if you spend 30 in Natural magic and 0 in Beastmastery, then you only benefit about 50% from the Natural magic trait line.
A ranger with 2 or more spirits usually has the Spirit unbound trait and the Elite Spirit, which benefits of the Healing power.
In order to make fully use of the Healing in the Nature magic line it requires the Beastmastery line. And that is what makes any other build with Nature Magic weak and not efficient as it should be.

Imo the Vitality and Healing power attributes are not efficient in the current trait line and should swap.

sorry for my bad English.

(edited by Bakabaka.6185)

Vitality and Healing should swap trait lines

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Posted by: Chokolata.1870

Chokolata.1870

That way you would completely kill a build and a style

Vitality and Healing should swap trait lines

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Posted by: Faux Sheaux.6179

Faux Sheaux.6179

Tbh, I kind of like the idea lol. That may just be me being selfish though since it’d benefit my current build more :P

Ehmry Bay – Grindhouse Gaming [GH]
Menorah | Charr Cat | Some Cat Thing
Still running my old RRR build because why not

(edited by Faux Sheaux.6179)

Vitality and Healing should swap trait lines

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Posted by: Bakabaka.6185

Bakabaka.6185

Tbh, I kind of like the idea lol. That may just be me being selfish though since it’d benefit my current build more :P

Not just for the benefit, it is just Strange why would a trait line with the most Healing traits do not have any Healing power attribute???
there is no other trait line of other classes that have no Healing boost in their major healing Traits.

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Posted by: Fomby.4295

Fomby.4295

Really, I think if you just put all the ranger traits and weapons in a bucket, and mix them all up, it would all work about as well as the builds we have now.

Maguuma [PYRO]
Kal Snow – Norn Guardian

Vitality and Healing should swap trait lines

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Posted by: Bakabaka.6185

Bakabaka.6185

That way you would completely kill a build and a style

That will not kill a style and build. that will create an opportunity to more builds and styles. The Vitality and Healing Boost does not fit in their trait line at all.

I do not understand how that would kill a build or style. It would make Both trait lines more Efficient and Better, because atm the vitality in the Nature magic and Healing power in the Beastmaster line needs exacly the opposite of each other.

Vitality and Healing should swap trait lines

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Posted by: Xsorus.2507

Xsorus.2507

Healing Power is in the Pet line because it improves our Heals to keep the pet up.

Us getting more Vitality does nothing for the pet.

http://www.youtube.com/user/Xsorus/videos?view=0
Natures Ninja and Pain Inverter – Ranger PvP movies
http://www.twitch.tv/xsorovos

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Posted by: Manekk.6981

Manekk.6981

Tbh, I kind of like the idea lol. That may just be me being selfish though since it’d benefit my current build more :P

+1 :P

One thing though @OP Natural healing doesn’t get affected by the healing power you get at all, it comes from the pet and can only be buffed by increasing pet healing power with the trait for that.

Vitality and Healing should swap trait lines

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Posted by: Bakabaka.6185

Bakabaka.6185

Tbh, I kind of like the idea lol. That may just be me being selfish though since it’d benefit my current build more :P

+1 :P

One thing though @OP Natural healing doesn’t get affected by the healing power you get at all, it comes from the pet and can only be buffed by increasing pet healing power with the trait for that.

What is the point from getting healing power of the Beastmastery line, if not a single trait is making use of healing power????
I cannot think of any other logic explanation than that Anet just messed up with placement of the Compassion( Healing power) Attribute.

(edited by Bakabaka.6185)

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Posted by: RyuDragnier.9476

RyuDragnier.9476

Or they could switch Healing Power with Boon Duration so the Beastmastery deals with better boons and our pet.

[hS]
PvE Main – Zar Poisonclaw – Daredevil
WvW Main – Ghost Mistcaller – Herald

Vitality and Healing should swap trait lines

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Posted by: Bakabaka.6185

Bakabaka.6185

Or they could switch Healing Power with Boon Duration so the Beastmastery deals with better boons and our pet.

I do like the Idea, but that call for many changes to the Nature magic line, because of the Spirit boons and other boon traits. It would need a overhawl in that way.
But I think Nature magic should not depend on the Beastmastry line.

(edited by Bakabaka.6185)

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Posted by: Meglobob.8620

Meglobob.8620

Really, I think if you just put all the ranger traits and weapons in a bucket, and mix them all up, it would all work about as well as the builds we have now.

Funny you should say that…

That was the EXACT method Anet used when designing/building the current trait system…

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Posted by: RyuDragnier.9476

RyuDragnier.9476

Or they could switch Healing Power with Boon Duration so the Beastmastery deals with better boons and our pet.

I do like the Idea, but that call for many changes to the Nature magic line, because of the Spirit boons and other boon traits. It would need a overhawl in that way.
But I think Nature magic should not depend on the Beastmastry line.

But wouldn’t having vitality in Beastmastery actually make Nature Magic MORE dependent on that traitline?

[hS]
PvE Main – Zar Poisonclaw – Daredevil
WvW Main – Ghost Mistcaller – Herald

Vitality and Healing should swap trait lines

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Posted by: Bakabaka.6185

Bakabaka.6185

Or they could switch Healing Power with Boon Duration so the Beastmastery deals with better boons and our pet.

I do like the Idea, but that call for many changes to the Nature magic line, because of the Spirit boons and other boon traits. It would need a overhawl in that way.
But I think Nature magic should not depend on the Beastmastry line.

But wouldn’t having vitality in Beastmastery actually make Nature Magic MORE dependent on that traitline?

No Why would you need Vitality in Nature Magic??

Vitality and Healing should swap trait lines

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Posted by: RyuDragnier.9476

RyuDragnier.9476

Or they could switch Healing Power with Boon Duration so the Beastmastery deals with better boons and our pet.

I do like the Idea, but that call for many changes to the Nature magic line, because of the Spirit boons and other boon traits. It would need a overhawl in that way.
But I think Nature magic should not depend on the Beastmastry line.

But wouldn’t having vitality in Beastmastery actually make Nature Magic MORE dependent on that traitline?

No Why would you need Vitality in Nature Magic??

And why would you need it in Beastmastery? That would only force people into a role they may not want to have. Plus there’s nothing in Beastmastery that requires a use of Vitality, and it also breaks their usual traitline setup.

Traitline 1: Power
Traitline 2: Precision
Traitline 3: Toughness
Traitline 4: Vitality
Traitline 5: Class mechanic

[hS]
PvE Main – Zar Poisonclaw – Daredevil
WvW Main – Ghost Mistcaller – Herald

Vitality and Healing should swap trait lines

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Posted by: Bakabaka.6185

Bakabaka.6185

Or they could switch Healing Power with Boon Duration so the Beastmastery deals with better boons and our pet.

I do like the Idea, but that call for many changes to the Nature magic line, because of the Spirit boons and other boon traits. It would need a overhawl in that way.
But I think Nature magic should not depend on the Beastmastry line.

But wouldn’t having vitality in Beastmastery actually make Nature Magic MORE dependent on that traitline?

No Why would you need Vitality in Nature Magic??

And why would you need it in Beastmastery? That would only force people into a role they may not want to have. Plus there’s nothing in Beastmastery that requires a use of Vitality, and it also breaks their usual traitline setup.

Traitline 1: Power
Traitline 2: Precision
Traitline 3: Toughness
Traitline 4: Vitality
Traitline 5: Class mechanic

Beastmastery only have Natural healing, that line totally lack heal.
Natural Magic succeed in what Beastmastery fails.
So why would you need Natural healing for Beastmastery??? anything would be better.
Its also more logic when you spend more points on Beastmastery you are ’’Squishier’’. Healing won’t help much as Vitality would to make you less Squishy and it makes Natural magic better at the same time.

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Posted by: RyuDragnier.9476

RyuDragnier.9476

So you want to make an already OP build even more OP? If you put Vitality into Beastmastery, then you’re going to call down a WHOLE lot of nerfing onto the Ranger. As is, you can put 30 into Beastmastery, and then either 20/20 into 2 other traitlines (one will most likely be Nature Magic), or 30 into one and 10 into another just to make yourself survivable. Imagine if they made Vitality into Beastmastery. Congratulations, not only is your pet super strong, so are you. Now you can put a full 30 points into Wilderness Survival and go full tank with an extra 10 probably in Nature Magic for the healing. That’s far too OP.

[hS]
PvE Main – Zar Poisonclaw – Daredevil
WvW Main – Ghost Mistcaller – Herald

Vitality and Healing should swap trait lines

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Posted by: Bakabaka.6185

Bakabaka.6185

So you want to make an already OP build even more OP? If you put Vitality into Beastmastery, then you’re going to call down a WHOLE lot of nerfing onto the Ranger. As is, you can put 30 into Beastmastery, and then either 20/20 into 2 other traitlines (one will most likely be Nature Magic), or 30 into one and 10 into another just to make yourself survivable. Imagine if they made Vitality into Beastmastery. Congratulations, not only is your pet super strong, so are you. Now you can put a full 30 points into Wilderness Survival and go full tank with an extra 10 probably in Nature Magic for the healing. That’s far too OP.

You talk only for the sake of the pet condition bunker build, but not for the whole.
That is exacly what it should be independent, it need variations.
You cannot say that the ’’Ranger’’ will be OP or have to much survivability after that.
If the Ranger is OP, then it is obviously 1 certain build.

(edited by Bakabaka.6185)

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Posted by: RyuDragnier.9476

RyuDragnier.9476

Why should somebody who is building for anything other than using the pet be forced to put traits into it? There’s a kitten good reason why ANet seperated the traitlines like this, and that’s to prevent making any one build more OP than any other due to doubling up on amazing stats in a single traitline. How kitten ed would you be if another class was able to put points in a single traitline and get both a boost in vitality and toughness at the same time? Don’t say it’s not the same thing, when it kitten well is. You’re asking them to combine two powerful main traitline stats into the same one.

[hS]
PvE Main – Zar Poisonclaw – Daredevil
WvW Main – Ghost Mistcaller – Herald

Vitality and Healing should swap trait lines

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Posted by: Bakabaka.6185

Bakabaka.6185

Why should somebody who is building for anything other than using the pet be forced to put traits into it? There’s a kitten good reason why ANet seperated the traitlines like this, and that’s to prevent making any one build more OP than any other due to doubling up on amazing stats in a single traitline. How kitten ed would you be if another class was able to put points in a single traitline and get both a boost in vitality and toughness at the same time? Don’t say it’s not the same thing, when it kitten well is. You’re asking them to combine two powerful main traitline stats into the same one.

As I mentioned Beastmastery only have Natural healing. That trait line totally lack heal. Healing power is kittening useless if you do not slot Natural Healing (not even sure or this even benefits from Healing power).
Will the ranger be OP if it has better use to Healing power???

Or they could switch Healing Power with Boon Duration so the Beastmastery deals with better boons and our pet.

Or this is the only solution to deal with it. But they will have change both traits.

(edited by Bakabaka.6185)