(edited by Bakabaka.6185)
Vitality and Healing should swap trait lines
That way you would completely kill a build and a style
Tbh, I kind of like the idea lol. That may just be me being selfish though since it’d benefit my current build more :P
Menorah | Charr Cat | Some Cat Thing
Still running my old RRR build because why not
(edited by Faux Sheaux.6179)
Tbh, I kind of like the idea lol. That may just be me being selfish though since it’d benefit my current build more :P
Not just for the benefit, it is just Strange why would a trait line with the most Healing traits do not have any Healing power attribute???
there is no other trait line of other classes that have no Healing boost in their major healing Traits.
Really, I think if you just put all the ranger traits and weapons in a bucket, and mix them all up, it would all work about as well as the builds we have now.
Kal Snow – Norn Guardian
That way you would completely kill a build and a style
That will not kill a style and build. that will create an opportunity to more builds and styles. The Vitality and Healing Boost does not fit in their trait line at all.
I do not understand how that would kill a build or style. It would make Both trait lines more Efficient and Better, because atm the vitality in the Nature magic and Healing power in the Beastmaster line needs exacly the opposite of each other.
Healing Power is in the Pet line because it improves our Heals to keep the pet up.
Us getting more Vitality does nothing for the pet.
Natures Ninja and Pain Inverter – Ranger PvP movies
http://www.twitch.tv/xsorovos
Tbh, I kind of like the idea lol. That may just be me being selfish though since it’d benefit my current build more :P
+1 :P
One thing though @OP Natural healing doesn’t get affected by the healing power you get at all, it comes from the pet and can only be buffed by increasing pet healing power with the trait for that.
Tbh, I kind of like the idea lol. That may just be me being selfish though since it’d benefit my current build more :P
+1 :P
One thing though @OP Natural healing doesn’t get affected by the healing power you get at all, it comes from the pet and can only be buffed by increasing pet healing power with the trait for that.
What is the point from getting healing power of the Beastmastery line, if not a single trait is making use of healing power????
I cannot think of any other logic explanation than that Anet just messed up with placement of the Compassion( Healing power) Attribute.
(edited by Bakabaka.6185)
Or they could switch Healing Power with Boon Duration so the Beastmastery deals with better boons and our pet.
PvE Main – Zar Poisonclaw – Daredevil
WvW Main – Ghost Mistcaller – Herald
Or they could switch Healing Power with Boon Duration so the Beastmastery deals with better boons and our pet.
I do like the Idea, but that call for many changes to the Nature magic line, because of the Spirit boons and other boon traits. It would need a overhawl in that way.
But I think Nature magic should not depend on the Beastmastry line.
(edited by Bakabaka.6185)
Really, I think if you just put all the ranger traits and weapons in a bucket, and mix them all up, it would all work about as well as the builds we have now.
Funny you should say that…
That was the EXACT method Anet used when designing/building the current trait system…
Or they could switch Healing Power with Boon Duration so the Beastmastery deals with better boons and our pet.
I do like the Idea, but that call for many changes to the Nature magic line, because of the Spirit boons and other boon traits. It would need a overhawl in that way.
But I think Nature magic should not depend on the Beastmastry line.
But wouldn’t having vitality in Beastmastery actually make Nature Magic MORE dependent on that traitline?
PvE Main – Zar Poisonclaw – Daredevil
WvW Main – Ghost Mistcaller – Herald
Or they could switch Healing Power with Boon Duration so the Beastmastery deals with better boons and our pet.
I do like the Idea, but that call for many changes to the Nature magic line, because of the Spirit boons and other boon traits. It would need a overhawl in that way.
But I think Nature magic should not depend on the Beastmastry line.But wouldn’t having vitality in Beastmastery actually make Nature Magic MORE dependent on that traitline?
No Why would you need Vitality in Nature Magic??
Or they could switch Healing Power with Boon Duration so the Beastmastery deals with better boons and our pet.
I do like the Idea, but that call for many changes to the Nature magic line, because of the Spirit boons and other boon traits. It would need a overhawl in that way.
But I think Nature magic should not depend on the Beastmastry line.But wouldn’t having vitality in Beastmastery actually make Nature Magic MORE dependent on that traitline?
No Why would you need Vitality in Nature Magic??
And why would you need it in Beastmastery? That would only force people into a role they may not want to have. Plus there’s nothing in Beastmastery that requires a use of Vitality, and it also breaks their usual traitline setup.
Traitline 1: Power
Traitline 2: Precision
Traitline 3: Toughness
Traitline 4: Vitality
Traitline 5: Class mechanic
PvE Main – Zar Poisonclaw – Daredevil
WvW Main – Ghost Mistcaller – Herald
Or they could switch Healing Power with Boon Duration so the Beastmastery deals with better boons and our pet.
I do like the Idea, but that call for many changes to the Nature magic line, because of the Spirit boons and other boon traits. It would need a overhawl in that way.
But I think Nature magic should not depend on the Beastmastry line.But wouldn’t having vitality in Beastmastery actually make Nature Magic MORE dependent on that traitline?
No Why would you need Vitality in Nature Magic??
And why would you need it in Beastmastery? That would only force people into a role they may not want to have. Plus there’s nothing in Beastmastery that requires a use of Vitality, and it also breaks their usual traitline setup.
Traitline 1: Power
Traitline 2: Precision
Traitline 3: Toughness
Traitline 4: Vitality
Traitline 5: Class mechanic
Beastmastery only have Natural healing, that line totally lack heal.
Natural Magic succeed in what Beastmastery fails.
So why would you need Natural healing for Beastmastery??? anything would be better.
Its also more logic when you spend more points on Beastmastery you are ’’Squishier’’. Healing won’t help much as Vitality would to make you less Squishy and it makes Natural magic better at the same time.
So you want to make an already OP build even more OP? If you put Vitality into Beastmastery, then you’re going to call down a WHOLE lot of nerfing onto the Ranger. As is, you can put 30 into Beastmastery, and then either 20/20 into 2 other traitlines (one will most likely be Nature Magic), or 30 into one and 10 into another just to make yourself survivable. Imagine if they made Vitality into Beastmastery. Congratulations, not only is your pet super strong, so are you. Now you can put a full 30 points into Wilderness Survival and go full tank with an extra 10 probably in Nature Magic for the healing. That’s far too OP.
PvE Main – Zar Poisonclaw – Daredevil
WvW Main – Ghost Mistcaller – Herald
So you want to make an already OP build even more OP? If you put Vitality into Beastmastery, then you’re going to call down a WHOLE lot of nerfing onto the Ranger. As is, you can put 30 into Beastmastery, and then either 20/20 into 2 other traitlines (one will most likely be Nature Magic), or 30 into one and 10 into another just to make yourself survivable. Imagine if they made Vitality into Beastmastery. Congratulations, not only is your pet super strong, so are you. Now you can put a full 30 points into Wilderness Survival and go full tank with an extra 10 probably in Nature Magic for the healing. That’s far too OP.
You talk only for the sake of the pet condition bunker build, but not for the whole.
That is exacly what it should be independent, it need variations.
You cannot say that the ’’Ranger’’ will be OP or have to much survivability after that.
If the Ranger is OP, then it is obviously 1 certain build.
(edited by Bakabaka.6185)
Why should somebody who is building for anything other than using the pet be forced to put traits into it? There’s a kitten good reason why ANet seperated the traitlines like this, and that’s to prevent making any one build more OP than any other due to doubling up on amazing stats in a single traitline. How kitten ed would you be if another class was able to put points in a single traitline and get both a boost in vitality and toughness at the same time? Don’t say it’s not the same thing, when it kitten well is. You’re asking them to combine two powerful main traitline stats into the same one.
PvE Main – Zar Poisonclaw – Daredevil
WvW Main – Ghost Mistcaller – Herald
Why should somebody who is building for anything other than using the pet be forced to put traits into it? There’s a kitten good reason why ANet seperated the traitlines like this, and that’s to prevent making any one build more OP than any other due to doubling up on amazing stats in a single traitline. How kitten ed would you be if another class was able to put points in a single traitline and get both a boost in vitality and toughness at the same time? Don’t say it’s not the same thing, when it kitten well is. You’re asking them to combine two powerful main traitline stats into the same one.
As I mentioned Beastmastery only have Natural healing. That trait line totally lack heal. Healing power is kittening useless if you do not slot Natural Healing (not even sure or this even benefits from Healing power).
Will the ranger be OP if it has better use to Healing power???
Or they could switch Healing Power with Boon Duration so the Beastmastery deals with better boons and our pet.
Or this is the only solution to deal with it. But they will have change both traits.
(edited by Bakabaka.6185)