Tchuu Tchuu Im A Train [TCHU] – Gandara
https://www.youtube.com/channel/UChUmRHtHLgPckvtrPImxK3A
(edited by borya.2964)
Since i am not comfortable that much in english i won’t explain all my choices. But some things hurted me, for example Nature’s Voice have been removed in the BM line, but where is the synergy if you can’t share the boons with your pets while using a shout ? Well, here come the changes. Note that i had to create some new traits, it could be better ideas.
WILDERNESS SURVIVAL
Shared Anguish: Incoming disabling conditions are transferred to your pet instead. 60 s
Companion’s Defense + Natural Vigor: You and your pet gain protection when you dodge. Increases endurance regeneration.
Bark Skin: You and your pet take less damage while your health is above the threshold. Damage Reduced: 50 %. Health Threshold: 90 %. (no change)
Adept:
Muddy terrain: Create Muddy Terrain when you take falling damage. You take less falling damage. Damage reduce: 50 %. (No change)
Ambidexterity: Gain condition damage while wielding a torch or dagger. Torch and Dagger skills recharge faster. Condition Damage: + 150. Recharge Reduced: 20 %. (no change)
Expertise Training: Pets deal extra condition damage and have their condition durations increase. Attribute Adjust 350. Duration Increase 20 %. Combat only (no change)
Master:
Oakheart Salve: Gain regeneration when you suffer from bleeding, poison or burning. While you have regeneration you take less damage. Damage Reduced 5 %. Regen 5 s. CD 10 s. (no change)
Peak Strength: You deal more damage while your health is above the threshold and your pet is immune to condition Damage. Damage Increase: 10 %. Health Threshold 90 %.
Name: Gain Resistance when you successfully evade an attack. Resistance 5 s. CD 15 s. (NEW)
Grandmaster:
Name: When your endurance is full, incoming conditions cripple, chill and immobilize are reduced. Duration reduce: 33 %. (NEW)
Wilderness Knowledge: Use sharpening stone when you strike a foe below the health threshold. Survival skills have reduced recharge and remove conditions. Health Threshold 75 %. Fury 6 s. Conditions removed: 2. Recharge Reduce 20 %. (no change)
Poison Master: After swapping pets, your pest’s first attack will inflict poison, your poison damage is increase. Damage Increase 50 %. Poison (2 stacks) 8 s. (no change)
(edited by borya.2964)
NATURE MAGIC
*Healer celerity is merged with Spike Trap.
Rejuvenation: Gain regeneration when your health drops the threshold. Health Threshold: 75 %. Regen 6 s. (no change)
Lingering Magic: Boons applied by you and your pets last longer. Pet Boon duration 50 %. Player Boon Duration 20 %.(no change)
Fortifying Bond + Bountiful Hunter (half): Any boon you get is shared with your pet. You gain more damage per boon on your pet. Damage per boon: 1 %.
Adept
Nature’s Wrath: Gain power based on your healing. Your pet gain extra stats. Gain Power based on a percent of Healing Power 10 %. (no change)
Resounding Timbre: Shouts apply regeneration and swiftness to allies. Reduce recharge on shouts. Regen 10 s, Swiftness 10 s. Recharge reduce 20 %. Radius 600.
Name: Pet’s F2 steal boons from your foe and gives it to you. 2 boons. CD 30 s. (NEW)
Master
Vigorous Training: Pets grant Vigor to nearby allies when you swap pets. Vigor 6 s. Radius 600. (no change)
Evasive purity: Dodging removes blindness, cripple and poison. (no change)
Name: Increase boon duration of nearby allies. Boon Duration Increase 10 %. (NEW)
Grandmaster
Nature‘s vengeance: Activated skills of spirits are larger and trigger when the spirit is killed. (no change)
Protective Ward: When you receive damage foes are weakened and you (?) gain protection. Weakness 6 s. Protection 8 s. Radius 360. CD 12 s.
Invigorating bound: Your pet heals allies in an area when executing a command F2 ability. Healing 1,518. Radius 360. (no change)
(edited by borya.2964)
BEAST MASTERY
Instinctual Bound + old Circle of Life: Create a healing spring when you are downed, your pet gain quickness.
Loud Whistle: reduce recharge on pet skills and swapping. Pet Skill recharge 20 %. Pet swapping Recharge 20 %. (no change)
Pet’s prowess: Pets move faster and deal more damage on critical hits. Ferocity Increase 450. Movement Speed Increase 30 %. (no change)
Adept
Companion s’ Might: your critical hits grant might to your pet. (no change)
Rending Attacks: Pets inflict bleeding when they critically hit with their basic attack. (no change)
Windborne Notes: Call of the Wild also grants Regeneration and warhorn skills recharge faster. Regen 18 s. Recharge Reduce 20 %.
Master
Wilting Strike: Activated attack abilities for pets cause weakness. This effect will only occur once on each target affected by abilities. Weakness 4 s. (no change)
Two-Handed Training: Greatsword and spear damage is increased and those skills recharge faster. Greatsword and spear attacks have a chance to grant fury on hit. Chance on hit 50 %. Damage increased 5 %. Fury 3 s. Recharge Reduce 20 %. (no change)
Natural Healing + Emphatic Bound: Your pet gain natural regeneration and periodically take conditions from you. Conditions Removed 3. Interval 10 s.
Grandmaster
Beasty Warden: Your pet taunts foes near to them when executing a command F2 ability. (no change)
Zephyr’s Speed: You and your pet gain might and quickness when you swap pets. Quickness 3 s. Might (3stacks) 15 s. Combat Only. (no change)
Honed Axes: Gain Ferocity while wielding an axe in your main hand. Winter’s Bite is now AOE. Axe skills recharge faster. Ferocity 150. Recharge Reduce. 20 %. (no change)
(edited by borya.2964)
tl;dr because the suggestions are disorganized and full of irrelevant stuff.
•Resounding Timbre: Shouts apply regeneration and swiftness to allies. Reduce recharge on shouts. Regen 10 s, Swiftness 10 s. Recharge reduce 20 %. Radius 600. Moved from Beast mastery.
I’d love to see that replace “Spike Trap”.
It’s terrible to read, i agree. The goal was to keep an overview, well.
Wilderness Survival :
Share Anguish is a terrible trait, even worst since we have less traits. I moved it in adpet minor while merging Companion’s Defense + Natural Vigor. You have now a good trait to slot. Name: Gain Resistance when you successfully evade an attack. Resistance 5 s. CD 15 s. (NEW) is a good way to help trappers or signet rangers who won’t take SOTF to deal with condtions.
I removed EB from grandmaster traits. So we need a competitive trait, again, to help trappers or signet rangers etc. So, Name: When your endurance is full, incoming conditions cripple, chill and immobilize are reduced. Duration reduce: 33 %. (NEW), but i have no idea really.
Nature Magic (this line need much more love) :
Bountiful Hunter is a poor trait, we can’t maintain more than 3 boons. Merged with Fortifying Bond minor. I removed Healer celerity, merged with Spike Trap. I have two slots, i took Resounding Timbre since it make more sens to share the boons with your pets while using a shout. I had to create a new one, i though about a skill to steal boons (it’s the boon line). I moved Windborn notes wich is redundant with Resounding Timbre. We have a new slot (i haven’t a good idea). No changes to grandmaster traits while i think they are too weak.
Beast Mastery :
Wildborn Notes is an adpet trait wich take place instead of Resounding Timbre. Natural healing is merge with EB.
(edited by borya.2964)
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